I’m just doing my own experimental way in wild. So I’m probably losing much.
I am seeing Tickatus again. It seems the height of the memes to run that with just one new card.
I think Tickatus is a bit too slow to counter Ramp Druid, but who knows?
It’s fine if you draw it with dark portal. Tho it’s still not guaranteed unless they’re very dumb and kazamakus right away, letting you burn their treasures. And it still might not matter if they can quadruple fireball you twice.
I had a druid play three of those damn things three times, I burned his treasure each time and then draw the one card that wasn’t a curse. Solar eclipse into the fireball spell.
But it does beat them 70% of the time.
Hero card will get nerfed, probably +2 cost.
Quest Rogue. It’s shocking for me too, but I’m having a good outcome against new ramp druids with it.
Stealth minions are good because they have a hard time do deal with it using lunar eclipse/rush minions, SI Assassin is super useful against big minions generated with Cenarion Ward, and Fizzflash distractor works like a charm against big taunts and other stuff. If I have a good mulligan, up to the point where they can actually play kazakusan, I’ll probably already have a win condition with Mr. Smite, Battleground battlemaster or Spymaster Scabbs itself.
I’m convinced that kazakusan itself is perfectly fine. I’ve encountered it in many other classes now, from warlock to shaman to warrior and mage and especially in priest, and in none of those other classes is it a problem. The treasures are powerful but the best ones are very expensive, and there is plenty of room for counterplay. Most often what happens is post Kazakusan any of the other classes fizzle out against me. I’m playing deathrattle priest and I’ve refined my list over the past day so it’s pretty resilient and usually handles the pressure.
Druid is the exception, and the reason is what others have stated. It’s the ramp. Druid can not only ramp to high mana way too fast, but they keep going straight to 20 crystals. Other classes are limited by the treasures cost, but druid can play 2 or 3 more in a turn because his mana celing is too high. I had a druid play wildhard guff on turn ONE and kazakusan came down turn 3 once. That was the earliest I ever saw it, but the central theme is that the ramp is the enabler. I think guff could use a mana cost increase.
yea, and if it´s not kazakustan it´ll be sth else, the ability to get to 13mana crystals when your opponent has 5 is just ridiculously bad design, even if the winrate seldom supports it it´s just absolutely not fun to play against if they get their highroll ramp off.
On topic…this makes no sense to me. Sure the deck is kinda ridiculous, but it still only wins if it ramps fast and playing shadow priest right now i just kill them around turn 5 every game. Nothing they can do about it. (and for some reason apparently all warlock players had a lobotomy or sth, this is a way better time to play shadow priest than it should be).
I think the issue people have with shadow priest not being that it isn’t easy to play.
Not that it’s dificult to play but for hearthstone in general it’s a little above what most people are actually whiling to do(pay attention in the game).
My problem is by turn 5 they’ve already gained 16 armor and put down 2 taunts, so aggro runs out of gas.
Unlucky, I started running my Shadow Priest list an hour ago and ran into three Druids already.
They didn’t stand a chance.
but if isnt premium why are you only seeing hunter as bad match up
and the rest of us are seeing the only classes ramp druid beats are warrior and mage ?
basically has bad match ups vs 8 out of 10 classes including druid and im not talking about mirror match
Hyper Aggro DH. With Glide and the new 4 mana minion. But it isnt Druid bulletproof, they still have a chance and (as allways) there is also a good bunch of decks that just punish aggro.
that would need an insane highroll on their part, i´m 9-1 vs druid and the one i lost to had been a non kazakus that highrolled two cenarion ward/make it taunt combos in a row to get there.
here´s a replay of a quickkill vs the more dangerous glowfly variant:
https://replays.firestoneapp.com/?reviewId=7d8435ec-6116-4f56-98b3-fa1b57c25611&turn=0&action=0
here´s one of the loss, just showing how close it still had been and how lucky the druid had been to have the combo in hand twice and get the highroll minion twice in a row somehow:
https://replays.firestoneapp.com/?reviewId=e0880fae-f1b4-41f2-a2c4-daadee5c0dd0&turn=0&action=2
and here´s a replay of a druid getting ramp, kazakustan with taunt and still dying:
https://replays.firestoneapp.com/?reviewId=e0880fae-f1b4-41f2-a2c4-daadee5c0dd0&turn=0&action=1
the most important thing you need to be aware of as shadow priest is your reach and playing for it. It´s definitely one of those aggro decks that often get there, but only just so and punishes “little” mistakes very hard with you missing a lethal by 1-3 and then running out of gas.
Shower thought: what if they put Mojomaster Zihi in the next core
Sets both players mana to 5
(and then Druids go back to using celestrial and screw with people that way)
I’ve been doing okay vs it with Quest Rogue. Tempo decks work well vs it if you can play them correctly. Druid does have some nutty ramp game draws though so I can see why it is doing so well
I’m not sure yet I don’t have much of a sample size, but this deck seems to be pretty decent in the early meta right now
Adoraburgle
Class: Rogue
Format: Standard
Year of the Gryphon
1x (0) Murloc Tinyfin
2x (0) Preparation
2x (0) Shadowstep
2x (1) Prize Plunderer
2x (1) Secret Passage
2x (1) Swashburglar
2x (1) Wand Thief
1x (2) Maestra of the Masquerade
2x (2) Reconnaissance
2x (2) Swindle
1x (2) Vanessa VanCleef
2x (2) Wicked Stab (Rank 1)
2x (3) Double Agent
1x (4) Edwin, Defias Kingpin
2x (4) Frostwolf Warmaster
1x (6) Mr. Smite
2x (6) Wildpaw Gnoll
1x (8) Shadowcrafter Scabbs
AAECAYO6AgaX5wOh+QO/gATtgAT7igTboAQMqssDpNED590D890DqusD9p8E958E7qAEuqQEu6QE3qQE+6UEAA==
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
The issue is without premium the stats can be misleading because it shows all ranks. When you get all ranks you get a lot of people who don’t have the experience necessary to put a macro gameplan together. The difference between winning and losing some matchups can hinge on understanding what your deck needs to do to get there. There are a lot of variables going on for this and it isn’t necessarily the same gameplan every time. Every individual matchup has several potential lines depending on those variables. This isn’t a skill you see in action until Platinum at the least.
I’ll try not to laugh]
Casino] [Blizzard
Cards come out of a digital card counting box. <------------>
Lose Lose
Lose Lose
Lose Lose
Lose Lose
Lose Lose
win 5cents. win 1star
Honestly finding this meta stupidly easy with Owl Lock. Nobody wants to play boring old Paladin or burn decks so I’m not getting punished at all. Ramp Druid 100% winrate so far.
If people don’t actually start trying to punish the meta soon I might actually get high legend.
If your games come out like that then it’s user error not the game forcing you to lose.