Ramp druid is supposed to be more of a relative roll of the dice. There are too many cards that ramp or tutor to where there’s no downside to ramping:
Jerry Rig Carpenter x 2 (including this due to ability to guarantee Nurture tutor)
Wild Growth x 2
Widowbloom Seedsman x 2
Nurture x 2
Guff x 1
So immediately in a 40 card deck you have about a 73% chance of one of these cards ending up in your 4 card starting hand (7/40 + 7/39 + 7/38 + 7/37) and 54% in a 3 card starting hand (it’s been 10 years since I took statistics but I’m pretty sure that’s correct), not factoring in the mulligan re-roll.
On top of that, we have the following semi-tutors, I’ll call them:
Moonlit Guidance x 2
Planted Evidence x 2
Statistically, you’re guaranteed to get one of these cards in a 4 card starting hand (114%) and nearly guaranteed in a 3 card starting hand (85%), plus re-rolls.
This expansions additions to ramp druid were absolutely not needed, and the fact that planted evidence gives the discover plus 2 mana discount is absurd. The LAST thing druid needed was MORE mana cheat.
I know this deck isn’t dominating still, though the meta is still shaking out (again) with the mini set release, but ramp druid is just toxic garbage.