Rafaam is just broken

For 6 Man: 6/6 Body + summoning 4! imps + giving 8/8 stats

The card is ending games way too often

Its drawn winrate (legend, past 3 days) is 52.7%. Rafaam is very powerful, but he isn’t among the biggest issues with warlock.

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I agree he’s nuts, but it’s mostly off the back of his current aggressive package that chunks opponents for 20+ before you even drop him.

If we look at cards drawn winrates at ranks Diamond-Legend, it goes:

  1. Wildheart Guff - 60.2%
  2. Naga Giant - 60.1%
  3. Balinda Stonehearth - 60.0%
    etc etc…
    Imp King Rafaam - 53.9%
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May I ask where you came to find those numbers? I’m looking at HSReplay (have premium) and am not seeing the same thing as you.

I honestly wouldnt mind getting my mana back for what I spent creating Rafaam. It’s not as good as I thought. Majority of games are over before turn 6, or else I draw him towards the bottom of my deck and hardly get to utalize him because I already lost.

There are so many other problamatic cards in the new expansion. To say Rafaam is broken is kinda laughable. I guess wild does play more aggressive than standard though.

Post #1234 … lol (had to document this small achievment)

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To be fair, Rafaam being pretty meh shows a huge problem and how far powercreep went. A card with such insane power should be rated an 11 out of 10 easily, yet somehow in this metagame it’s like a 6 out of 10 max.

Doesn’t change the fact it should be left alone of course, just saying.

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The card is fine…it not broken

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The card is very specific, so I think it’s fine that it is overpowered to push a niche archetype (imp lock).
The problem is that imp lock is already powerful without it, so the archetype doesn’t really need an overpowered pay off.

Think about ping mage: without an overpowered card like Mordresh, no one would have ever tried the archetype; they even buffed it because it wasn’t that great.

I personally prefer to see powerful legendaries like Rafaam that pushes a specific archetype, rather than a trash one like the secret rogue one; but hey, they playtest cards, so they know what they are doing!

I have the whole deck but rafaam and after few games I realized I don’t get to turn 6+ without lethal very often :joy:
It’s still a cool card, but like gaia in mech mage (which I really wanted, but never crafted) I think it will become unplayable from the next expansion

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Warlock is a problem right now, but Rafaam isn’t the reason for it.

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Rafaam is the problem everytime I am playing against the warlock and I have upperhand rafaam saves them. I understand if it brings back the imps but having 6/6 body and buffing all the imps +2 is too much

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Imp lock’s infuse cards including rafaam seem very good because right now it’s very easy for locks to flood the board and have stuff die to infuse.

And reason why locks can flood and reflood so well is the other cards like location, impending, and even the 1/3. You can build a flood deck with most of the cards before this expansion, but it would obviously be much weaker.

In a way imp lock is like odd pally in that new cards made old cards suddenly very good. Like, imp gang boss was good when it was originally out but it didn’t see as much success when it first came back in core. Fiendish circle wasn’t considered very good for a long time but now it’s useful at enabling location or impending or just fueling infuse.

When the nerfed odd pally a few times before, pallies figured out new deck lists (IIRC, they made some pally cards not odd so odd pally can’t use them, but then pallies just found other odd cards to run, including basic cards like forstwolf warlord and stormwind champion). I’m not sure if this will be the case for imp lock though. The imp package isn’t as versatile as baku was.

nope it’s so undercosted like everything in this broken deck.

it needs to be 7 mana with 8 infuse for his effects.

Same all other undercosted spells, the 4 mana 3/3 imp needs to be infuse 5 not 3. We could go on how everything in this deck is so undercosted as hell.

Rafaam is a good card, but I don’t believe it’s an issue. In my experience playing the deck, I’ve killed my opponent before I’ve had a chance to use him. I’ve actually found him the most beneficial when I’m playing against a class like Mage with multiple clears. If my opponent had decent luck in their draw and were able to clear my board a lot, well, here comes Rafaam you juiced up for me on turn 6-7 with buffed minions.

Like I said, Rafaam is a good card, but I’d sooner nerf the location and/or the 2 mana draw card before looking at him.

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really look at huntsman Altimor from hUnter class then you see that rafaam is OP.

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Implock is the only thing that counters Druids and Theotars. Until they nerf Theotar, Implock is the hero we need

This. Seriously I find it hilarious how Altimor is somehow more expensive with less base stats takes more to infuse and his payoff is almost objectively smaller as well.

I know one should not really compare classes and all, but if Rafaam is not overpowered, then Altimor must be severely underpowered.

Kinda yes, but also Imp Lock gets everything discounted right now be it in mana or infuse cost so no wonder it’s broken af.

It’s fine, easly removable

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Lol its undercosted and his main power lies in his battlecry. So removing him does nothing. What are you smoking here bruh.

HSReplay Premium gives you access to stats at higher ranks, which is where I got them. They are from Diamond-Legend.

Edit: I see what happened. I was looking at all of Castle Nathria, not just past 3 days, where you got your numbers.

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