Good afternoon. My game is crashing way too often, whether I am check or buying in the intake shop or doing stuff in the collection, or in rare cases, finishing a battlegrounds or traditional match, my game always crashes and every update that comes to my device, it still does not fix the crashes. So as of now, I am quitting hearthstone until the devs can fix the crashing on my device permanently. Because the crashes are so annoying!!!
I made an update to this topic down in the chat.
I don’t.
Devices wear out over time and their performance drops. Programming changes, graphics change.
Secondary to that, I’m not running new hardware atm and I’m having no issues maintaining my connection to the game on any of my devices, so this is very likely not a development issue.
But in the past, this has happened for sequels, generational system launches, that sort of thing. To have the same tablet you play on daily suffer a slow, degrading death due to a live service model not appropriately constraining RAM usage is quite different.
It should be incumbent on a company to avoid any increases to minimum requirements throughout a game’s life cycle.
Yes, it is, or Blizzard wouldn’t have just announced the RAM requirements increased, and told those people who now have devices that don’t work that they can still play they just don’t get any sound.
I’m just not seeing that, Mand.
My graphics card no longer meet the minimum setting for WoW and the game doesn’t run properly… but I’ve had this system for nearly a decade. I was going to upgrade my card because the rest of it is fine, but I would need a different motherboard to get the full benefit of a modern card.
That said, none of my CD Rom games from 20 years ago run on my current machine. In fact, I tried to load up something I found in a box while cleaning and the game wouldn’t load because it didn’t recognize the speed of my CD/DVD drive… it was faster than was available and as such the program wouldn’t run.
This is common.
No, this is people have antiquated devices, Mand. It’s a user problem.
Thinking you should force everyone on the planet to run at lower performance to accommodate your brick phone is peak American.
Edit: People wanted faster animations in bg… well, that takes ram.
Edit #2: I just looked it up. it requires 3gigs of ram… so anything iphone 7/8 plus or newer… The seven plus dropped in 2016 and the 8 was the following year. So if your phone is going on 9 years old, how is that a blizzard problem? Look, if your pc doesn’t have 3gigs of ram available it’s not running anything.
Quite the reverse actually: expecting the entire planet to upgrade their electronics just because you’re too lazy to manage your resources.
Almost 10 year old hardware still meets the standard.
This is a user problem.
And as this person noted, you can still play the game, but your equipment is no longer supported.
It’s unreasonable to think that they will continue to make software to support outdated operating systems that are no longer supported even by their manufacturers.
Planned obsolescence should not be so blithely accepted as a given.
Yes, Mand, you should still be able to run heathstone on your compaq deskpro 386 and MS 1.0X
Advances in technology are going to keep happening. A decade is a looooong time in tech terms.
If you have to exaggerate my point to make yours, you’ve already lost.
Yeah and I should be able to run WoW now on the computer I was using in 2004.
On the latest patch notes, it says this:
[General] Updated recommended device specs: players using mobile devices with 4GB or less memory are advised to turn off the “High Quality Mode” option (within Settings → Downloads). Note that this will disable all voicelines, including from hero skins.
it’s a development issue.
on iPad Air 3, store crashes consistently if I switch to the mini-set tab, and I have to buy the miniset using my iPhone SE 3, which doesn’t crash in the same place.
(I already had high quality mode disabled. I can use that 3GB of space in other ways.)
I should be able to run Warcraft Reforged on the computer I was using in 2003.
The game plays, but the Electron starting interface takes ten minutes to draw some buttons on the screen, effectively blocking access to the game.
This is on an Asus F102BA, a netbook far more powerful than a 2003 computer.
my iPad Air 3 is still supported by Apple, and still runs the latest iOS.
it’s reasonable to expect similar support from Blizzard - and not repeatable crashes.
It’s an outdated hardware issue.
Your ipad is 3 gig ram and your phone is 4.
And it’s been discontinued for almost five years and lacks sufficient ram to run modern games.
I had this happen to me with a game I played on my 5s that one day didn’t work anymore.
Your options are get new gear or give up the game.
I’m pretty sure they’re fine with the hit if you go or they wouldn’t have made the call to stop supporting devices with less than 4gigs of ram. This has been happening for the last five or six years as phone tech gets better. They first stopped less than three, now less than four, and I assume in two years it will want six or more ram because that’s how it works.
There’s nothing to lose here though. You’re just wrong flatly.
What’s done is done - play or don’t.
No, I reject the idea that we have to abandon perfectly functional hardware just because programming smartly becane inconvenient.
There’s nothing in Hearthstone that should require that large an increase in RAM over what it needed in 2013. Maybe, just maybe all these shiny mythic portraits could demand it, but saying that it is an inevitability that monetization schemes take precedence over the game continuing to function as it has is something I won’t so blithely accept.
I’d love for an explanation from Blizzard software dev as to why they’re using more RAM than they once did, why that’s critical to the point of forcing people off their platform, and why it wasn’t possible to manage the RAM growth. Maybe you’d care to try, if you think this is just a fact that can’t bear criticism?
lol, k, dude.
You do your little protest thing over there.
Dude, you’re a guy that sews covered wagon tops complaining about cars taking away your job.
Change happens.
As an aside, I do think the rapid turnover and growth in hardware performance has made software devs lazy about optimization. “Runs well enough” is apparently the goal, from mobile to AAA and everything in between. I remember back in the 90s and 2000s when software devs had to get extremely creative to eke out every last bit of performance they could, so that the vision of the game could actually be realized.
My favorite example comes from Metroid Prime, where they wanted to implement a visual noise, tv-static like effect that happened nearby an electricity-based enemy. But that kind of a texture would have significantly eaten into the very limited RAM available to the Gamecube, so instead they just dumped the bit string of the assembly code of the running game itself onto the screen at a very small font size. The game’s already in RAM, so no texture loading needed! Turns out assembly code for a complex game is sufficiently random and quickly varying that it reproduces visual noise rather admirably.
Whereas these days my CPU fan will rail in the menu screen of half of the games I play…
oh, the iPad Air 3 plays the GAME just fine.
it crashes in the SHOP. On drawing what is basically a list of adverts for things to buy. And it does not crash gracefully.
That is a BUG.
Why are you making excuses for poor, non-scalable, development?
This is a card game I used to play on an iPad 2 until it got too bloated with unnecessary animations. Then I played on an iPad 4 until it got too bloated and slow with animations. Crashing in the store is not like those. it’s a bug.
You might need a new device. My tablet no longer supports the game but my new phone runs it no problem