Boring. Enough said.
Really?
All of them?
I would say solitaire quests are boring to play against, namely mage and demon hunter.
I don’t know why the otk demon hunter is still being allowed.
It’s boring to play against and my god boring to watch on competitions.
o ok.
20 chars…
Is there a single quest that is enjoyable to play against or are they all broken in their own stupid little ways?
No, because we don’t have any reliable card for disruption, so, the option is play aggro and try to kill the opponent before he can complete the quest or play the quest yourself and try to finishing before your opponent.
Just make the quests slower to complete or with a window for disruption, like the 5 manas minion reward go to the hand only in the end of the turn, then control can be a option and an actually game between two players can happen instead this Solitaire BS happens.
It leaves a bad taste even when I win against them. Hopefully the devs make these kind of decks extremely expensive on the next expansion, so that we don’t have to go against them so often. A card game is supposed to be fun for both players.
This isn’t Runeterra where you have 3 copies, so if you lose one copy, as a Combo deck, the game isn’t over.
You are asking to counter a complete deck with one card. Can’t you understand how ridiculous that is?
I am asking to a fighting chance for control decks, one shot in an extremely narrow window with very specific cards, a game of small interaction and possible disruption.
What is REALLY RIDICULOUS is a game being decided from turn 1 where one archetype, combo without any avaiable tech to mess their plan, have 100% winrate against another archetype, control without any hope against the quests.
Being a bad and disavantage match is ok but control being erradicated out of the existence is far from a good meta.
Well, the fact that I play a lot, and cant name all the quests, goes to show they arent all an issue (at least to me)
When you can recite every stage of a certain quest (Warlock) without having to look it up…
Not only are quests boring to play against, they’re boring to play.
The only 2 quests that have any repeat value are Shaman and Rogue, but even they’re not THAT exciting, they’re both pretty much make you opop powerful, but at least they’re not instawin, you still have to play around what your opponent’s board/answers they may have in hand.
The gameplay of any Quest deck is extremely linear by design, the Quest rewards are so great it’s pedal to the metal to finish them asap and then you win the game!
Apart from making sure you play the Quest reward on the same turn as you complete there’s zero your opponent can do to stop you.
In fact Quests make the whole meta boring even when you’re not playing as or vs them as they restrict the meta to extreme aggro that can win by T6/7 or combo that can win on T6/7, they’ve removed mid-range strategies (let’s not get into control!) which has led to the re-emergence of uninteractive decks like Anacondra Druid that died to board pressure from decent sized minions, but can survive in the current iteration of the game.
The devs need to sort this meta out NOW before people like me lose the will to play.
That’s a bold statement, even though it’s mostly true, you presented it as matter of fact, an absolute.
Without having to think too hard, I can tell you off the top of my head, thats not true.
MANY times playing against a Warlock I have beaten their face down SO FAST that they could not afford to continue the quest due to the self damage.
/concede
Sorry, I didn’t make myself clear, there’s zero your opponent can do to stop you apart from smorc’ing you to death before you combo, but that’s not really counterplay, it’s just another form of racing.
It doesn’t allow for anything in the meta apart from aggro and combo, and involves very little interaction.
Imo one of the best features in Hs is the interaction between minions on the board, that has largely gone now.
To be far I would be all in for 5 or 6 mana mutanus.
I use my warlock quest as a decoy so people think hitting my face it the best option. Then before they realize it, it’s too late for them to recover.
Sure, you’re right.
But thats nothing new in terms of Quests.
When they 1st came out oh so long ago, people were asking for ways to remove your opponents quest. Like an Ooze to a weapon.
I never thought that was a good idea and I still don’t.
So, point being, there really SHOULDN’T be “anything your opponent can do” to stop it, IMHO.
That’s like saying you wan’t to be able to do “something” about a C’thun progression or a Jade elemental progression.
Quests are fine, the problem is that certain classes aka Warlock and Demon Hunter are just blasting through their decks like no tomorrow. It is getting a bit boring just sitting there as your opponent spams card draw. Mage does this aswell post quest of course and needs to be slowed down aswell. Decks which are just looking to OTK you shouldn’t be able to draw out their win conditions by turns 6 or 7 on a consistent basis.
Maybe if it was used for meta then it would be boring, but constructed decks says anyways.