Question concerning a priest deck

Hi all,

Just came back to the came after a 2 year absence and built myself two paladins deck ( one libram and one N’Zoth )

I have done ok for myself climbing to Gold 3 in a few days, but today I faced a priest that had two cards that seem extremely overpowered ( But I understand that it’s probably because I don’t know how to counter them )

  1. The first card triggered all deathrattle in game, combined with two Moarg Forgefiend, in a single turn he got 66 armor.

  2. The second one basically kill your hero. I know it costs ten but whose idea was it to simply give a class and I win button like that.

I understand that he has to draw the card but he had tons of drawing spells which basically means that he is guaranteed to draw it in 100% of his game.

What strategy am I not seeing ? Due to all their healing spells priests are basically unkillable in early game. Maybe his deck just countered mine.

Thanks in advance for the help

For your second one:

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God forbib a class with silence cards win against Paladin a class that gets hard counter by that mechanic…

You are on a timer. You have to kill them faster.

The shard is from their quest, so you have to kill them before they complete the quest and draw the shard.

The other effect is from their hero card, which replays all their death rattles from the game.

The point here is that you need to finish them faster if you are playing paladin. They will win if it gets into the later turns and you should just concede instead of wasting your time.

You have to smack them down fast, which is why many paladin decks are carrying smite now,

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You can also use Mutanus since, unlike every other class, there’s no way for them to both get their reward and play it on the same turn.

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Just to be cleared they also have to generate the card by finishing the quest and then play the card that shuffles it into their deck and then play the 10 mana card.

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I only lost to Quest Priest two times, and the last one was for the play a friend quest, they completed the quest, I had lethal on board and in hand, and they drew their PS the very next turn after completing quest when they still had like 10-12 cards left in their deck. :see_no_evil:

Even he was flabbergasted by his luck lol

You should hop in a time machine and go back a few months and play standard HS. All you will play against are Seeds Warlock decks and you will see what a truly broken quest looks like.

If you are playing some kind of long term value combo setup the priest quest is a direct counter to that strategy. Fortunately the deck loses to aggro and mid range decks pretty handily.

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Its weird game design when the only thing you can do when you see a priest as a paladin is concede.

No other classes have that much have a disadvantage against a single mechanic

oh PLEASE. Morph effects absolutely wreck Priest. It can literally destroy their entire deck.

It’s a dumb design but the quest is extremely slow so… dont see a reason why it should be changed. How can you even change it

Quest Priest does very poor overall.

But it wrecks Paladin because of the silence effects and removals combine to remove the Paladin’s value. And doesn’t care about the Paladin’s taunts.

Generally speaking what beats it is sustained proactive midrange aggression, or OTK. It does horribly against DR decks of Hunter and Demon Hunt; or faster Questlines like Warlock, Shaman, and Warrior.

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Yeah, a class with the highest ignored constantly decent diamond joe grinder winrates, always winning with 2x the margin of pirate warrior with only the 2nd second lowest skill ceiling while often performing 2x better in win margins.

Is dreadfully punished so much by a woeful 54% wr against priest, a class that only had like a 30-40% wr in any other meta up until maybe* now.

I guess there’s a fair margin paying 15k-20k for a deck that’s always around tier 1- or 2+ is fair, it’s always good but it’s basically just the wallet eating class. I have like a cariel DK and the saldan stat doubler and the 6 mana 5/5 ds +5/5 handbuff pally legends for the deck, but no 4 mana 4/3 rush cariel, and like the other 3-5 legends that auto include into every pally deck for 5k-8k dust, and… it’d be 5-8k just for me to make the pally deck with half the legends from the cariel and the saldan and the 6 mana 5/5… Jeezus…

I do feel like it’s kinda sad that singular players can kinda hold priest down as a hostage, just by saying their class with a constant 60% diamond joe laddering winrate that constantly had a better winrate at all levels than pirate and better margins.

Constantly is able to dodge all nerf considerations when other decks often see chains, only because the deck is basically protected by being a giant money pit that theoretically has always gotten to be good but rotates in… 2 months + 4 = 6 months.

I guess it might be just fair cycle of life… But like… Pally has… Gotten like what to everyone… Like…

Uh…

The banner guy became a 2/2 → 2/1, and their aldor attendants went from 2 mana 2/3s to 1 mana 1/3s?

And we’re in a meta where it seems projected handlock, face hunter, and libram pally for high and diamond joe ranks are projected to see a rise… At least outside of economics.

And priest still can’t be allowed to have a single matchup… where it wins one matchup of 20 losing ones… 54% of the time… Because someone who plays pally believes a 7 mana card not completely countering their 5 mana 8/8 libram is one of the most dangerous things on the planet. And priest must not be allowed to survive at any cost. So… instead of trying to make a priest that people might enjoy to fight against… or admit that removing northshire cleric, and making a control deck that can’t outtempo, can’t outlive dying to handlock fatigue, can’t beat aggro above 50% wr consistntly enough…

Loses to tons of stuff at 50-80% wr… and isn’t allowed to have any matchup above 54% (+4% margin), next to 20x 20-30% wr matches (-30-20% margins), the classes just… Kinda doesn’t exist outside of duels and seems intentionally starved to death.

I mean im not saying the rez priest and 20 minute barrens priest games are what i miss, i think raza and rez are very fundamentally different decks and sides of priest, but it just hurts whenever they go for a priest nerf, they never go after the specific rez priest cards or X mechanic that people hate. They go for the class staples the whole class uses, crippling all decks, without removing the 20x rez mechanics people don’t seem to enjoy.

Honestly, i think the idea of making a drawless, tempoless, threatless deck that can’t heal enough to survive without making people angry priest, is a design failure. But it should imo, at least have cards allowed to exist even if people hate it.

Priest should imo, be allowed to have some kind of reasonable tempo minions, a little reasonable draw (even if it’s spending 1-3 mana per draw to other class’s 0 to 2 mana to draw 4-8 cards… Quite often… literally. While each individiual’s card quality is lower.)

Heck even if it’s dead in standard they could just print cards for wild, say just print a random highlander synergy card for priest if they feel like it or just in general.

Something like. “If you have no duplicates of cards in your deck, your 5 mana priest spells are allowed to do the same damage as warlock’s 4 mana with a upside cards.” or something.

They could literally print a 5 mana priest copy of warlock’s 4 mana soul rend with a highlander only restriction and no death by fatigue, and people would roll over in the grave at the idea of priest having a specific condition to reach a great spell… for more mana than warlock… Because it’s priest…

Why don’t we just add maestra to the priest card pool as well as rogues just while we’re at it, except the maestra never reveals the card and just recolors all the white priest cards to some other random class’s color?

The hero power could swap randomly too. For some reason people hate the priest hero power, but it’s often one of the least tempo hero powers to have t2, in a class that often lacks draw and can’t get value over armor up without a board.

A maestra that just recolored priest would probably be unironically one of the best things for the class, since it could dodge nerfs over the internet just by being seen as a normal class.

Pally already wins against so many matchups, it boggles my mind that in a game where quest shaman decks had to deal with 80% autoloss autodie turn 7 matchups against soslock/seedlock and priests had 90% autoloss autodie turn 5 matchups against wild seedlock, that a 54% wr by priest would somehow be so egregious to a deck that has a 60% wr to most other things.

I just don’t get it… Why on earth priest… Why priest… Is there like… a radar built into these people that whenever priest takes a shower or has a 40% winrate… it’s like drawn as this big humongous apocolapyse… God forbid… if it reaches 42% wr.

you are right. 20…,.

You must be realy new to the game to say such bold claims…
We are going to 8 years now and the whole Hunter class is a hard counter to Mage since day 1.

Yeah I just came on here to say priest are way op. And it’s just stupid. They need no skill or thought. It’s just. Play priest. You win. Lame.