This is such a dominant feature this season, I want to know why a few tribes were so neglected when it comes to rally?
Undeads, for example, have one rally minion and it SUCKS. It has absolutely no synergy with anything, feels like an incredible afterthought, and is actually detrimental to the undead design by adding a random enemy minion to your hand, when the entire tribe’s design is about filling your hand with useful spells and minions.
Like, who designed this minion, ChatGPT?
Beasts, Dragons, and Quilboar eat very well right now with this feature. Why are tribes like Pirates, Murlocs, and Undeads left out of the fun? Although, at least, the Pirate and Murloc ones have function with its tribe design…
Nagas have one that just gives a single coin, and I don’t think Murlocs have any at all. IDK about Elementals because I don’t play those, but it honestly feels like the devs have three favorite tribes and then just threw whatever they could together for the rest because they ran out of time, or had someone with no knowledge of the game design them in the case of undeads…
This isn’t so much a balancing complaint, since it still feels a bit more balanced than the usual messes we get, but more of a concern about design choices. I’d love to know the philosophy behind something like the Campfire Shadow and what its intention was. At best it should be a t1 card because it blows.