I know the set is not out yet, so I am not sure if anyone can give 100% guaranteed accurate information yet.
Someone please explain (only if you know for certain somehow) how Going Down Swinging (new Demon Hunter Legendary spell) works with a weapon of 2 durability and 5 enemy minions. I assume your weapon breaks after the 1st 2 swings, leaving your following 3 swings weaker.
We literally dont know yet, wr are waiting to see how it is coded. There have been situations and cards that have allowed weapons to go to negative durability before
If turn 4 you play a 4/2 weapon, swing face once so it goes to a 4/1 weapon then next turn play the spell, its possible it will allow you to deal 6 damage across the enemies board.
The 4/1 weapon will either break once it goes to 4/0 or it may continue to attack and go 4/-1, 4/-2, 4/-3âŚ. and only break once the spell has finished casting. Literally depends how they have coded the spell
Exactly. For every attack you lose 1 durability, which means the weapon would break after two attacks and the rest hits would be without the weapon. There is no reason to speculate here, because itâs clear.
Why shouldnât we donât know? We already experienced things like that with DHâs spell, where he is able to attack twice on two different targets. Why should it work differently on this legendary spell?
Because multistrike (i assume is what you are talking about) is coded as being 2 different actions.
You choose your first target then your hero attacks it.
Then your hero resets back into their neutral position and pauses
Then you have to choose a 2nd target to attack
If you have a weapon equipped it breaks during the pause segment because its classified as 2 different cast animations
The legendary spell as far as we are aware is 1 animation, 1 cast. Meaning you play it and then you hero will proceed to attack everything on board and then after the spell has finished they will reset back to their neutral position.
Since your hero isnt resetting back to neutral until all the enemy minions have been hit it becomes possible that if they have a weapon equipped it will not break until the spell has finished casting fully and the hero resets back to neutral.
Meaning, depending on how its coded, its possible for weapons to go into negative durability. There are a handful of card interactions in the game which already allow for negative durability weapons to exist because they do not break until certain animations have concluded. This may or may not be one of them.
Unless a dev has explicitly stated that it definitely breaks, we will not know until the card releases
So and you think the interaction between weapon and spell will be similar to spell and minion I guess where you can hit a minion into negative hp until the spell animation is over. I admit that sounds reasonable.
It would be a good way to make the spell actually decent to play if it works that way. If on turn 5 you can get a 6 damage aoe if you need it thats kinda huge for a mid game swing play. Obviously you sacrificed your weapons last durability for that effect so its not a free board wipe.
Turns 1-3 you play minions and build board, 4 you play weapon and trade/go face then 5 you could wipe their board. Now there is weapon tutoring on neutral cards too, setting that up is pretty straight forward. You can tutor weapon on turns 1-3, play weapon on 4 and spell on 5.
If it isnt coded that way its a lot more awkward of a spell to play because at its base its a consecration that costs 2 more mana and cant go face. You would have to run other cards you may not otherwise have in your deck to even make it a playable legendary, unlike a weapon, which you are most likely going to have at least 1 of in your demon hunter deck so youre not sacrificing anything
Cards like âdispose of evidenceâ give 3 attack for 0 mana but you need to remove a card from your hand which you may not want to do but may be forced to play to make this legendary spell work if its coded to break weapons mid cast
People canât just say âpower creep!!â to justify literally any broken card. Especially when thereâs a rotation coming.
6 damage assymetrical AoE is nuts. Busted beyond belief. No AoE effect even comes close to that. And no legendary cards donât âdeserveâ to be better.
It is not broken, it requires setup. Also, you have never heard of Flamestrike, or you think 5 damage AOE âdoesnât even come close toâ 6 damage AOE? Are you ok?
Flamestrike is 2 more mana and does 1 less damage.
Flamestrike hits harder base, since this hits for 2 each base if that is your comparison.
This takes + 1 card (in this case a 4 mana weapon) and that weapon being intact on the turn you cast the spell
Which⌠Demon Hunter has tons of weapons. It also isnât just that since you can attack with the 2 extra attack afterward too and youâre still immune.
So you can play multistrike into this, and then like clear a 12 health minion.
This is so much better than Flamestrike itâs unreal.