I find it ridiculous that quest rewards such as the Juggernaut from the pirate quest and the portal from the warlock discard quest can be destroyed by a single card like the Reno hero cards.
For example, in order to get the Juggernaut from the pirate quest you have to play 10 cards. 1 quest card, 9 pirates, and the quest reward card. However this reward that requires 9 specific creature type cards to be played can be forever wiped out by a single card.
This wouldn’t be so bad were it not for the plague of mods that allow players to change the cards in their hands. Too many times I’ve seen a discovered spell or minion card in my opponents hand magically become a Reno as soon as my Juggernaut is on the field.
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i use fizzle for back up copies
Agreed. And Quest rewards shouldn’t be subject to being invincible.
So let’s compromise and make it so Quest Rewards can be targetable but not removed via board clears.
No? You just want your Quest Reward to be unstoppable and non-counterable? No thanks.
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Legendary cards shouldn’t counter other legendary cards? I find it odd that everyone’s always complaining about how uninteractive HS is but when they finally print a card that counters uninteractive cards like Sargeras portal, Raezstraza egg, locations, or Juggernaut reward people are instantly reverting their complaints. The HS community doesn’t even know what it wants anymore…
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Reno is a tech against those quest rewards or portals, the only tech available at that. Tech cards have always existed in hearthstone (and always be hated)
But you can also adapt. You could for example play a high tempo strategy to force a Reno early. You could have a zola or a brewmaster in your deck. You can also build your deck so your win condition does not rely on untargetable minion.
High tempo? The earliest you can get Juggernaut out is turn 6 if you are lucky. Which means you get Renoed two turns later.
And are you really suggesting a QUEST deck shouldn’t rely on the quest reward? Why even make a quest deck then?
Consider the amount of work that goes into getting a quest reward (often 10 cards). If you think 1 card should be able to undo that, you are delusional. There is a reason it’s called balance.
Your opponent still has to draw Reno. There isn’t a way in standard, to my recollection, to tutor for Reno, outside perhaps Finley, which is a hail mary play.
The number of times I needed Reno and he was stuck in my deck far outweigh the time played it to kill a juggernaut or a portal
There should be counter play to everything quests included
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The problem there is that you said they need to draw Reno. With the plague of hand edit mods out there many opponents, especially those in wild where you can play this quest, just change a card in there hand for Reno.
That doesn’t exist. You can’t change your hand client side.
So many people are saying that everything should have a counter, but consider the fact that the majority of quests can’t be countered once completed. They have permanent effects (like making any damage taken on your turn damage your opponent instead) which can’t be countered.
Yes, and those should have counters as well. Because they don’t currently have a way to remove those permanent effects, Quest Warlock in Wild is on the verge of needing yet another nerf.
Wouldn’t surprise me if a future card counters permanent game effects like that.
Again card effects that take ten cards to play should be harder to counter than just one card. If not, then the reward needs to be much stronger.
Ok, so how do you propose we buff the Quest Priest reward?
Interested in your take.
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Maybe not hand edit, but the “Heart of the Cards” mod allows you to select what card is on the top of your deck.
I can’t think of a single less sympathetic example for Reno QQ than Questline Warrior.
If it’s the quest I’m thinking of, the shuffled on card should take effect on draw.
I do not agree with you for once. I think it’s a case by case issue, not a general one. The druid quest untapped potential is fine as a permanent effect. The mage quest +3 spell power, less so.
Also how about the permanent effect of odyn or mograine? I don’t think they’re should be counterable
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