how do u counter this booring vommiting hyper aggro deck ?
-get a lot of draw another cards/minions by battlecries
-can get strong weapon with no problems, even with lowering it cost
-can get free Healing by Armor with a 3 mana cost minion 2/4 gain 3 armor + a lot of other spells to get armor up
-can vommit much minions with + weapon damage or hit when weapon accquaired or Taunts + free weapon and other minion to free hit twice for 2 while weapon used
-easy quest finish and Rokara…
-much more crazy retarded synergy and options for a lower IQ…
srsly, how do u win vs him ?? all what i can see is a dream hand vs his worst hand + mass AoE spells to clear the waves of pirates, but not every class can do AoE and playing as another dumb warlock with cheated mana 8/8 minions in turn 4 isnt the way to go for me here…
so how to competetive win with him ? especially for example as Rogue lol ?
in my opinion hes wayyy too strong, the amount of Taunts, weapons, armor gain, overall vommiting minions and not hard draw/discover another card are wayyy too OP + the easy quest and rokara 7/7 + another problematic ship
some cards dat he use are wayy to cheap comparing to the effects and stacking he got
i mean i can win some games ofc, but in average i just have no answers to stop him from the spamm of 2-3 mana minions and stronger ones, taunts, weapon draws and then quest finish the longer the game keeps, and i must first focus on minions cuz when he puts for example the 3 cost 2/4 one with +3 armor gain every turn, i must focus it, and he has other ones whos effects works in time at the end or begining turn…
without killing his minions from the start and answering for his every move, its literally dead by turn 5-6 by spamm of braindead
A quick glance at hsreplay’s archtype matchup shows they have just one hard counter: aggro druid, with a 60% win rate vs them. So you gotta play vomit aggro to beat vomit aggro w/ a strong quest reward. Have fun!
Play priest. I play a lot of pirate warrior and priest has been handing me my butt today. Couold be bad luck on my part but priest hasn’t let up and it sucks for my w/l ratio.
thanks but i dont like Pallys while u named 3 types
dont like typical aggro (vs the hyper aggro pirate here) and other Hunter deck which are another “easy” braindead class synonym
u show in the image a rogue with a Garrote which are useless vs every1 who can gain survivability for more than a 30hp (armor) and work only with full cast/draw 2x garrote + 4x Blood draw with a +3 spell damage = 30 dmg so its nowadays a meme deck for perfect last draw and it wont work vs Warrior who will kill us in 5th turn, and the weapon one varriant are MUCH WORSE here, cuz we cant hit warrior face while he put taun after taunt, getting armor and other minions on the board every turn which hit us
PS: using a stupid aggro vommit vs another aggro vommit isnt the cure for the problem with just stupid aggro vommit circle
While I feel lousy facing aggressive decks, also. However, I believe aggressive decks are a necessary evil due to the effect they have on the meta. Aggressive decks are vital to any CCG in the overall dynamic that is the meta.
Just try and imagine a meta wherein no aggressive decks existed. The meta will be a shell of its former sense.
baku quest hunter is in favored match up against quest pirate warrior at wild.
(you need some specific tech card if pirate warrior have anti spell tech card)
who ever get coin have higher chance to win.
pirate warrior impossible to win without drawing MR smite if they don’t get the coin.
in standard i have few deck which guarantee win on turn 4 and 5.
i will only share turn 5 grand finale deck since people already know it.
If you are talking wild…honestly, I don’t know. I played the deck to see what the hype was and went 27-2. It’s broken in wild. In fact, the only decks I lost to were another Pirate Warrior and a Heal Priest that specifically built their deck to counter every play a Pirate Warrior deck could do.
If you’re talking about standard, there are a few decks. After multiple losses against them as Priest, I’ve finally discovered a nice formula on how to beat them, or at the very least make it a 50/50 whereas before it was more 80% loss.
You have to wipe their board early, like turn 4/5 at the latest. This is because their power spike on those turns with cannonier is too big and you cannot let them stabilize here. You then have to wipe their board again as soon as they play their reward. At this point, they will start running out of resources, but very soon they will build their board up again with card draw or a lucky Juggernaut weapon/minion spawn. This is where you need your 3rd board wipe.
After that, I’ve found they pretty much can’t catch up. This is if you’re playing Priest or another slow Control deck.
If you’re playing anything else, you need to hit them extremely fast and hard similar to Quest Warlock or a massive Aggro Druid build. The key is that their cannons are random, so the more minions you have, the better off you are. You can’t just have 2 minions on board, even if they are big. You need to have 3+ on board and it benefits you a lot if those minions have 3 health or more.
Yes, it’s really strong in Standard and it’s absolutely broken in Wild. But, standard is not lost. If the new expansion doesn’t create problems for it, we’re likely going to see a nerf to the cannonier or the quest to 3/3/3. But I think a lot of problems are coming for Quest Warrior with this new expansion so nerfs likely are not needed.
Funny that when they “tuned” pirate warrior it was insignificant. They STILL get too much card draw (consistency is insane), too much DMG (they do not need quest to deal 30 dmg by T4 and By t6 or T7 for sure. Note that warrior is not suspectibe to dirty rat etc as win is not only by quest as is hunter which got nerfed
There are cards that are too cost effective. 3/3 for 3 mana and after hero attacks do 4 dmg each round (quest gives certain weapon)
This deck still needs punishment
Same time they shredded QuestHunter as Twin Shot is no unusable in odd deck. Well you can use non odd but it makes hunter alot slower
They shredded also Mozaki mage by addding 4 more cost. Now it is way slower
And yes they needed tune btu quest warrior needed more
Not much of a wild player, myself, but am currently on a winstreak of 5-0 with a quest hunter I threw together myself. Probably far from optimized, and, since I’m not much of a wild player, am way down at rank five in bronze, so quite likely to change at some point; that said, it doesn’t seem all that slow to me - they’ve all been within the last 40 minutes.