After 3 and a half hours of play, I’m 18-3 with this Quest Handlock list only running Full-Blown Evil, Tamsin, and Lokholar as the only new cards.
### Quest Hand Warlock
# Class: Warlock
# Format: Standard
# Year of the Gryphon
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# 2x (0) Raise Dead
# 2x (1) Mortal Coil
# 2x (1) Shadowblade Slinger
# 1x (1) The Demon Seed
# 2x (1) Touch of the Nathrezim
# 2x (1) Tour Guide
# 2x (2) Drain Soul
# 2x (3) Backfire
# 2x (3) Blood Shard Bristleback
# 2x (3) Full-Blown Evil
# 1x (3) Tamsin Roame
# 2x (4) Soul Rend
# 1x (6) Anetheron
# 1x (6) Barrens Scavenger
# 1x (6) Dreadlich Tamsin
# 2x (10) Flesh Giant
# 2x (10) Goldshire Gnoll
# 1x (10) Lokholar the Ice Lord
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
It should really be 19-2 since I threw one game, and my other two losses were against a Face Hunter with no new cards that curved out, and a Quest Mage with no new cards that topdecked Ignite 3 times in a row despite still having 6 cards in their deck.
I now understand why so many despise Quest Mage since even after more than 3 hours of mostly winning, one game against that deck tilted me.
I think’s reasonable to be salty after watching your opponent topdeck 2 mana Fireball multiple turns in a row and clearing/freezing your board multiple times.
I didn’t say Quest Mage should get nerfed again. But it is very tilting to lose to.
The point being that is was a good deck before the expansion, and it’s still great now. There’s no way some busted counter is going to be made to it in next few days, I mean just look at the new set.
Lightforged Cariel buys a lot of time, and even cost me a game because I miscounted lethal, but if that card becomes meta Warlocks can just run Ooze.
… maby if you used your brain you whould see how stupid it whould be ifg every good deck got nerfed, think about it for 5 min maby you will figure it out… also funny how you mention only bad decks get nerfed since quest mage (that you mentioned) got nerfed even thou it was allready trasdh tier…
I’m not even asking for a nerf right this second. I’m just saying in my experience, the deck still seems really good.
The new cards just seem to bring it down too. In my experience, Lokholar was only useful like twice, and surprising Tamsin isn’t that great in the deck. aAfter she’s played, not being able to consistently damage yourself makes the Quest much more difficult to complete.
Strange. I’ve met mostly Warlocks. Other than that most opponents were playing memes and trying out new stuff. Kind of refreshing except every other game is the same old United in Stormwind style pile of removal, draw, OTK.
What? Quest Hand Lock is a clear tier 1 deck (possible the best deck in the game pre expansion). Both Fatigue lock and Quest Lock is toxic and clearly needs to be adressed. Time to adress the healing problem, you shouldn’t have to kill the warlock 3 times.
except it not, taunt/aggro druid quest warrior and 1 other are beter then quest hand lock and there plenty around same winrate as quets hand lock.
just cause you dont enjoy playing against something or that they heal a nerf is not justified with that logic priest should be stomped in the ground also with its looooong games where they they deathrattle heal for 8 or armor up for 8 multiple times per game…
and the amount of healing isnt even close to 3 times it health most dmg it heals is selfinfliced so dont act like you have to do most of the dmg they heal…
Except priest identity should be healing, warlock shouldn’t have the healing capabilities it has now since there should be a trade off using the heropower to draw cards. If you look at the latest meta report from VS you have the following stats for tier 1.
1k legend
1 Face hunter
2 Hand lock
3 Taunt druid
Legend
1 Face hunter
2 Hand lock
3 Quest warrior
4 Taunt druid
5 Fatigue lock
Do you know what theese aggro decks have in common? They’re there to counter, surprise surprise: Quest lock decks. This is due to the over the top healing warlock has accumulated (which it shouldn’t have been given). The reset potential with Mo 'arg Artificer, Touch of the Nathrezim, Tamsin, Drain soul, Blood shard bristle back and a couple of Armor vendors is way to much for a class which identity is sacrificing health for card draw. My stance on whether it is boring to play against (which it is since it requires 0 skill) is irrelevant since it is broken and should be nerfed.
1k legends means f all it such a small % of the player base no nerf should ever be based on that…
also priest heal ALOT more then locks and self dmg and healing always been part of warlocks… if anyone does to much healing (that not a priest) it is demon hunters who do not do self dmg, you know those demon huntert that also draw alot more then warlock also without self dmg…
So I listed both 1k legend and legend and you got caught up on 1k legend? Warlock is broken in every bracket. You’re trying to justify warlock beeing broken with other broken mechanics. Warlock healing should be nerfed. Comparing DH draw which requires setup to warlocks which requires 0 setup is also stupid. I’m just gonna stop argue with you since you display the common traits of someone who is clueless, doesn’t want a better meta and is just out to defend their broken class. Warlock heals more than DH btw.