I thought the buff paladin was bad, but how quickly you can buff like jade idol is crazy. Then new rogue cards help a lot keeps deck alive being able discount none rogue cards so can play more Paladin cards cheaper.
The problem with the deck is consistency.
It either crushes the opponent, or does basically nothing. And there’s no in between.
sometime i have big minions, sometimes i die and cant stop it
That’s a problem with various good decks right now. E.g. all the pirate decks in the meta right now, they have this obnoxious requirement to be almost exact on what cards you need to play early that your game is decided on the random chance of the draw and not the piloting.
Yeah, I’m not a fan of that trend.
Unbeatable power curve or bust is not my favorite experience.
I’ve always preferred stuff that’s more well rounded.
People wanted the old hearthstone, they got the old hearthstone
It’s literally back to the beginnings with that trend (minus the mill decks, thank God)
That wasn’t how old hearthstone was though.
There was a good number of ways to survive curvestone.
It wasn’t really any better balanced, but the power level your deck had to reach to be reasonably competitive was much easier to reach than it is now.
Current hearthstone basically demands your deck have a crazy power level or don’t bother trying it.
I disagree, playing since 2014
So have I, and have been a midrange/control player the entire time. Sure, you could get overrun but the tools existed to deal with it.
It wasn’t anything like now where on turn 5 you are looking at a board of all old legends. And that’s not even the best deck.
People whining about decks that dont have a 50%+ winning chances are wild
lol no
There were very few classic decks that behaved this way. Even the most bursty ones, like Forceroar Druid, it was a game-long dance hinging around that magical 19 HP number.
so like 75% of the current meta decks, where you either hit your dream curve and win unstoppably or have a hand consisting of double shadowstep, double breakdance, and double prep on turn 4
Yeah, but less likely than the rest of the meta decks to do something else while waiting on those pieces, and no way to really force draw into them either.
So it’s just less consistent than the rest of the highroll decks.
The sheer amount of draw is the biggest difference IMO between todays game and what it was just a few years ago. You could have powerful cards but getting them consistently was a big issue. That’s why the Warlock Hero power was always the best HP in the game until recently.
As a direct comparison, look at handbuff paladin. If you don’t draw your handbuffs, it’s dead in the water. But fortunately there’s a minion that will 100% draw the weapon you need.
And Earthen paladin has to draw and play both earthen generators in order for the rez cards to really take off.
And those rez cards demand you avoid paladin cards…
It’s got a lot working against it.
I’ve not found that to be the case if you get the resurrect and replay cards early enough. Just one earthen generator has been enough to go off on a string of “now deal with THIS board!” that have done decently well at wearing down opponents.
Sure, it’s a scarier board with both, but once it becomes “kill the board or die” it doesn’t matter.
I feel like this conversation has already been had and this was the conclusion on release.
It’s too feast or famine and too often it’s famine.
Yep, even if blizz just made the base 2/2 earthen a minion you can put in your deck, the deck would probably have been meta at one point.
But as it is, without a way to tutor what you need, the deck just dies to the higher power decks found everywhere else.
and you cant hero power once or it ruins the rez pool