Can you please nerf this card in wild or ban it…By turn 5 in druid you are otk by a board of charge buffed minions…
turn 5 is probably average, they can get good hands to do turn4 and perfect hands to do turn 3 if I remember the rofle video he says 120 damage turn 3, oh yeah also rofle AND mark spotlighted this combo with two different lists so not only is it decent but probably popular
My biggest issue is cards that defend against it are bad in wild;
1.)cult neophyte can slow all their spells and at a reasonable cost no consistency to draw it really and druid can “always” combo by 6.
2.)speaker stomper/lothab are a bit too expensive for when they have good hands as they might combo the turn before you can play them
3.)Razor scale might be decent in a dragon priest but I don’t it can find a decent winrate in wild right now
4.)Enforcer(2/5 make cards that didn’t start in your deck cost 2 more) could tech into pirate decks but it only works if they try to do EVERYTHING in one turn(the Dorian cards should cost 3 instead of 1) kinda just makes them set up a turn then combo then next
You can always run some CC to take him out.
they usually bring him out with Oaken summons so dirty rat isnt always an answer
Fortunately wild lets you have a decent amount of class-specific n neutral destroy/silence cards
confused this information doesn’t address any of the issues with what we are speaking, do you have even one example of something to defend against the combo while also not just losing the game by playing a heckle bot hoping for dorian and hitting an Eonor or one of the redundant charge minions they run up to 4 of?