And who did make his Mothership cost so cheap while you were playing a deck that usually doesn’t have too much stuff on the board to make many trades and triggering deathrattles be possible?
I don’t think the taunt version is good now in general, people mostly play terran starship lists nowadays
Developing a board to force an opponent to play a taunt when an opponent doesn’t want some minions to be dead and can gain armor, then trading, then double ressurection, then trading again and again require a lot of time. You probably finished a quest and was ready to do something powerful, but your opponent occured to be luckier. That happens
Protoss priest is a very bad matchup for quest warrior. That’s all you had to say. This is a well known fact. The warrior loses that matchup far more than he wins it.
I was playing Mill Starship Warlock against Protoss Priest recently. My opponents was boardlocked for several turns, I killed my own minions to prevent him trading 2/2 minions and playing Mothership. My hp were 5 and it was ~ the turn 10 when I launched a starship, gained 30 hp and ~40 armor and cleared the board. Then I prepared my own combo. The game lasted for ~15 turns.
How can Quest Warrior that gets its double turn combo on the turns 11-13 have a bad matchup with Protoss Priest? Maybe people just play it not well?
I usually lose with Mill Warlock to Quest Warrior, because Quest Warrior is faster. I usually don’t have everything I need when Quest Warrior gets the double turn reward. It is probably my skill issue and it is more likely possible to be a bit faster with Warlock and get some % of winrate, but in general Quest Warrior is faster anyway.
So it also should be fast enough to kill Protoss Priests (if even a giga slow Warlock can do that) on average.
But the gameplay is contr-intuitive sometimes + having a starship can be very important, because a starship = armor.
Merc played a taunt version, it is not average
I was playing Mill Starship Warlock against Protoss Priest recently. My opponents was boardlocked for several turns, I killed my own minions to prevent him trading 2/2 minions and playing Mothership.
First off, even if he somehow managed to get a board of seven sentries that’s still 14 damage per turn, and the rest of the minions have 3 attack so you’re looking at more really. But priest can kill a sentry with photon cannon to make room for mothership. And once he starts dropping motherships there are a lot of ways to get far too many high tier protoss finishers over and over on repeat for a warrior to stop it. Protoss priest dominates the control warrior matchup. It’s always been this way.
Meanwhile: Shield Block = +5 armor. 2 copies = +10
Safety Goggles = +6 armor. 2 copies = +12
Ancient of Yore = +10 armor. 2 copies = +20.
Bob: 0 damage during the one turn.
Discovering from the location = +??? armor.
Warlock has Bob, Ancient of Yore, doesn’t have Shield Block and Goggles, but can heal 16 hp. So basically Warlock has less hp+armor, but needs to survive longer.
The problem is probably not here. Warrior can’t kill his own minions like Warlock, maybe that’s the problem.