Protoss Priest, a tale of woe

Toss Priest vs Quest Warrior

His first Mothership comes down for a 3 cost.

He gets 2 0 cost Templar to deal 4 dmg to my board and 8 dmg to my face.

I clear, he plays 2nd Mothership, clones it, gets a field full of 0 cost minions, thanks to Carrier and Rays

I play 2 draw cards eventually finding my Expanse.

Cleared x2

I im at 16 health with life and armor. I thought i was safe.

He plays another sequence of double Templar (generated by that 2nd round of Motherships)

NBD i think thats only 8 dmg to face

Now kids, which card is Prof Merc forgetting that gave him a 1 mana lethal ?

Thats right kids, he cloned the archon for 16 dmg lethal.

And that my friend is how I cast table flip without playing warlock

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And who did make his Mothership cost so cheap while you were playing a deck that usually doesn’t have too much stuff on the board to make many trades and triggering deathrattles be possible?

My taunt walls to stall for quest of course. He would run them in, and double resurrection with reborn to do it again

It worked well enough, until it didnt.

My favorite was i seem to have reminded them how to utilize their Voljin properly by them swapping my Tortilla’s stats with one of their own minions

  1. I don’t think the taunt version is good now in general, people mostly play terran starship lists nowadays
  2. Developing a board to force an opponent to play a taunt when an opponent doesn’t want some minions to be dead and can gain armor, then trading, then double ressurection, then trading again and again require a lot of time. You probably finished a quest and was ready to do something powerful, but your opponent occured to be luckier. That happens
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Protoss priest is a very bad matchup for quest warrior. That’s all you had to say. This is a well known fact. The warrior loses that matchup far more than he wins it.

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So the moral of the story is that you just lost to Priestoss then came to the forum to vent about it.

Yeah, protoss priest design is horrible. Power creep in full inglorious display.

Not everything is a vent. I came to make a joke and laugh about it but naturally here you are to troll as usual.

sprays Troll B Gone maximum strength

I was playing Mill Starship Warlock against Protoss Priest recently. My opponents was boardlocked for several turns, I killed my own minions to prevent him trading 2/2 minions and playing Mothership. My hp were 5 and it was ~ the turn 10 when I launched a starship, gained 30 hp and ~40 armor and cleared the board. Then I prepared my own combo. The game lasted for ~15 turns.
How can Quest Warrior that gets its double turn combo on the turns 11-13 have a bad matchup with Protoss Priest? Maybe people just play it not well?

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If you are not ready to mothership and kill them before then, you are playing protoss priest wrong.

Quest warrior is practically free wins even if you draw poorly.

I usually lose with Mill Warlock to Quest Warrior, because Quest Warrior is faster. I usually don’t have everything I need when Quest Warrior gets the double turn reward. It is probably my skill issue and it is more likely possible to be a bit faster with Warlock and get some % of winrate, but in general Quest Warrior is faster anyway.
So it also should be fast enough to kill Protoss Priests (if even a giga slow Warlock can do that) on average.
But the gameplay is contr-intuitive sometimes + having a starship can be very important, because a starship = armor.
Merc played a taunt version, it is not average

Quest Warrior is the best matchup for protoss priest tho. It always be across all ranks.

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Well, if everyone says that

especially

I believe

I was playing Mill Starship Warlock against Protoss Priest recently. My opponents was boardlocked for several turns, I killed my own minions to prevent him trading 2/2 minions and playing Mothership.

First off, even if he somehow managed to get a board of seven sentries that’s still 14 damage per turn, and the rest of the minions have 3 attack so you’re looking at more really. But priest can kill a sentry with photon cannon to make room for mothership. And once he starts dropping motherships there are a lot of ways to get far too many high tier protoss finishers over and over on repeat for a warrior to stop it. Protoss priest dominates the control warrior matchup. It’s always been this way.

Meanwhile: Shield Block = +5 armor. 2 copies = +10
Safety Goggles = +6 armor. 2 copies = +12
Ancient of Yore = +10 armor. 2 copies = +20.
Bob: 0 damage during the one turn.
Discovering from the location = +??? armor.

Warlock has Bob, Ancient of Yore, doesn’t have Shield Block and Goggles, but can heal 16 hp. So basically Warlock has less hp+armor, but needs to survive longer.

The problem is probably not here. Warrior can’t kill his own minions like Warlock, maybe that’s the problem.