one trick pony. thoughts?
Maybe but it’s a pretty good trick
There are different versions of this archetype. Some focus soley on Protoss and just copy the spells. Others combine Protoss with the Spell Mage archetype and use the Orb.
It is not weak but you can really draw badly with a Protoss deck.
At the Moment, i only play to
complete Quests, but ProtossMage is the only deck i like to play in this Meta.
Coloss, Weapon Rogue, HP Druid, Zerg DK, Warrior (with TNT), Dungar Druid…
Nearly every Deck ist toxic as hell and no Fun to Play against.
just add more tricks
It’s definitely weak. The higher you climb up the less this deck works. None of the approaches are currently viable at higher competitive levels.
Yeah, it is a one trick pony, but it can work surprisingly well against the likes of Shaman. Use spells to survive, do some face damage, avoid destroying their starship pieces, and stall for all you’re worth until you can finish them off with Colossus. It’s funny when the shaman has a bunch of 2/1s and other little minions on the table and can’t do much of anything because you keep gaining armor.
It is a timmy deck that will work sometimes and that is it.
No good board, no good board clears, no good draw or value and even the finisher is weak for nowadays standards.
In fact it is a giant nothingburguer to the point a good buff would be changing shield batery to give 1 mana discount in protoss spell permanently and even then would be a tier 2 deck at best.
Then atleast it would be a nothingburguer with a decent tempo.
The funniest thing with Colossus is that it works best in …Priest.
Tier 2 and 3 decks have their place. Not everyone wants to play the most busted stuff all the time, and this deck lends itself to a more aggressive smash the opponent in the face approach. Sure, it’s not going to dominate, but it can be fun to play.
I love to use it with brann, the locations allow incredible dmg
Its one of those decks that really depends on the match up. Not trash but a 50/50 deck for sure.
It is pretty bad. Loses to Zerg DK because of Viper, Control Warrior, Terran Shaman, and even has trouble vs both Druid decks. It is solidly tier 2-3.
It really is more off a tier 4 in a good day deck.
I think this deck mainly loses in the mid-game. If it goes late game then the Colossuses can kill almost everything.
It would be probably OP in a slow meta.
Except anything that played 2x defense crystals then Raynor or copied the ship.
It’s pretty hilariously easy to out-armor Colossus enough that the mage just can not kill you.
Warrior, druid, rogue, priest, lock (armor variety) and shaman can all do it.
Really it’s pretty bad against anything aiming for attrition, and it’s also incredibly vulnerable to dirty rat.
I wasn’t thinking decks built to survive late game, but other decks that are meant to kill by mid-game. E.g. if it manages to survive the mid game of a Terran Shaman it will usually kill it.
Obviously the thing is it won’t survive it usually. It doesn’t have the defense.
The defense Terran shaman does.
A triple Raynor launch with a defense crystal or two is just GG for mage. Even if it doesn’t kill you, your colossi aren’t killing them anymore.
unless its the umpteenth asteroid deck. talk about watching a movie.
Why does colossus go off twice?
Because that’s why the deck absolutely sucks.
It should go off once and then they can make the deck actually play fair instead of getting a turn 8 or 9 otk from turtle spells and charge.