Protoss Colossus feedback

Dear Hearthstone Development Team,

I am writing to formally express my concerns regarding the impact of Colossus in Ranked Standard play. This card introduces significant balance issues due to its excessive burst damage, board-clearing capabilities, and repeated usability, all while being a non-Legendary card.

Unlike traditional high-damage cards that are constrained by Legendary status or specific deck-building costs, Colossus is not only easier to obtain but also enables instant game-ending scenarios when paired with low-cost synergy cards. The expectation that players must include Dirty Rat or specific disruption tools in their deck to counteract it limits viable deck diversity.

Additionally, the argument that “players should out-armor this win condition” disregards the fact that not all classes have sufficient armor generation, particularly Rogue, Mage, and Demon Hunter. Even those that do (Warrior, Druid) are forced into a defensive playstyle purely because of this one card, rather than maintaining flexibility in their strategy.

As a committed Hearthstone player, I urge you to consider adjusting Colossus’s cost, effect, or rarity to align with standard balancing principles. Specifically, making it Legendary, increasing its mana cost, or restricting its replayability would ensure a more balanced and competitive Ranked environment.

Thank you for your time and consideration. I appreciate the effort your team puts into maintaining Hearthstone’s strategic integrity and look forward to potential improvements in future updates.

5 Likes

It does NOT need to be legendary (it) should of been EPIC though.

Also without it Mages can’t win very easily – the deck is not even tier 1 Barely T2.

Maybe it only shoots the beam one time but not sure in todays high health minions it would work.

Hopefully they make it hit only minions like they did to malted magma and others.

1 Like

No that would make it so weak – maybe only hit face once while it hits minions twice.

Colossus was designed to be the big payoff for playing Protoss Mage. If you remove its ability to hit the hero, then you are removing any reason for it to be played. The better question is, what are you doing for the 10 turns(or more) it takes for the mage to power it up so it can MAYBE kill you? You have to remember that Colossus is pretty crap against any deck built to gain tons of armor or balloon its health pool…and those decks are pretty common in low/mid rungs of Standard. It may feel bad for you to lose to a Colossus double hitting you for 11 damage, but again, it takes 10 protoss spells to get to that point and it gives you time to kill the mage or play a Dirty Rat or something else to disrupt them.

3 Likes

Colossus being the “big payoff” for Protoss Mage doesn’t justify its imbalance. The assumption that players always have 10+ turns to prepare for it ignores how quickly Mage can cycle Protoss spells, making Colossus lethal much earlier than expected.

  • Not all decks can stack armor, and many viable archetypes (Rogue, Mage, Demon Hunter) lack tools to outlast Colossus.
  • Dirty Rat shouldn’t be mandatory—competitive deck-building should allow diversity, not force every deck to run hand disruption for a single card.
  • Colossus is non-Legendary, meaning it’s easily accessible and replayable, unlike traditional high-cost finishers that have restrictions.

The issue isn’t just that Colossus is strong—it’s that it forces narrow counterplay, making many decks non-viable. Increasing its rarity, cost, or limiting its replay ability would balance it without ruining Protoss Mage.

3 Likes

The deck sucks and counterplay exists. God the amount of whining over this card is insane. If you let a game go to turn 10+ you should expect game ending plays.

4 Likes

Hazama, saying “the deck sucks” and “counterplay exists” misses the bigger picture. It’s not just about surviving until turn 10—it’s about forcing every opponent into the same narrow set of responses.

  • Forced Counters: When Colossus is in play, many decks are forced to run specific answers (like Dirty Rat) just to stay alive. This limits creativity and diversity.
  • Different Deck Speeds: Not every deck can safely reach turn 10. Expecting all players to exploit early aggression ignores that many matchups simply aren’t built for such a fast pace.
  • Unfair Accessibility: As a non-Legendary, Colossus can be repeated and easily accessed, making its game-ending power too common—almost like a knockout punch that shouldn’t be available so readily.

This isn’t whining; it’s about protecting the overall balance and fun of the game. A better balance—whether by tweaking its cost, rarity, or repeatability—would encourage more diverse strategies and fair matchups for everyone.

1 Like

It is interactive. It can be countered you just refuse to run Rat which is weird because Rat deals with a lot of stuff in the meta. No good deck is limited by Collosus. Sorry your do nothing joke of a deck can’t deal with a trash tier 3 deck. Collosus is only limiting if you’re incompetant at deck building. I have no sympathy for people who have answers yet refuse to run them.

Hazama, your claim that Colossus is “interactive” because Dirty Rat exists misses the point. Forcing every deck to run a specific counter narrows strategy—it isn’t true interactivity. Not every deck can or should include Rat without compromising its core, and expecting that as a one-size-fits-all solution isn’t acceptable. This isn’t about deck incompetence; it’s about a non-Legendary card being so accessible and powerful that it forces a narrow tech, limiting creative and diverse deck-building.

1 Like

Not “every deck” should be viable if it is built poorly. Late game decks are aplenty in this meta even though Collosus exists, which if he were truly limiting anything it would be late game decks. Yet they exist just fine. Run Rat or build a decent deck. Blizz is never gonna nerf it because it objectively is not even CLOSE to being a problem. Complaining about it is akin to screaming to the forum you’re incompetant. In fact literally all 3 major archetypes, Aggro, Control, and Combo are represented.

1 Like

Hazama, saying decks built poorly are to blame misses the point. Even well-constructed decks shouldn’t be forced to run a single counter like Dirty Rat because a non-Legendary card can end the game too easily. It’s not just about surviving turn 10—if Colossus forces narrow, predictable tech across the board, it stifles creative deck-building and hurts the meta. This isn’t about incompetence; it’s about ensuring no card forces a one-size-fits-all solution.

2 Likes

All archtypes are viable in this meta. Counterplay exists, and Collosus is objectively not a problem. You’re mad because your pet deck has a counter. There is 0 proof Collosus is limiting anything. And yes if tech exists and actually is viable against MULTIPLE common decks there is no reason not to run it. You’re being stupidly stubborn.

Hazama, even if archetypes exist and counterplay is available, the problem isn’t that decks can win—it’s that Colossus forces nearly every deck to run the same narrow counter like Dirty Rat. Just because your pet deck has a counter doesn’t mean the card isn’t limiting overall diversity. When a non-Legendary card can push players into a one-size-fits-all tech, it hurts creative deck-building, regardless of early aggression or late-game viability. This isn’t about deck quality—it’s about a card’s game-ending potential forcing a homogenized response across the meta.

1 Like

No one is being “forced” to counter Protoss Mage. It is a tier 3 deck dude. If you have an answer and refuse to run it is your fault if you lose 100%. Of all the insanity in this meta choose one of the worst decks to whine about.

Hazama, it’s not just about blaming deck construction. When a card like Colossus forces almost everyone to run the same counter—Dirty Rat—it narrows strategic choices across the board. Even if Protoss Mage is tier 3, forcing a one-size-fits-all tech diminishes the rich variety that makes the meta dynamic. The issue isn’t about personal responsibility; it’s that a game-ending card should allow for multiple, flexible answers rather than locking everyone into one narrow path.

Oh come on many many decks FORCE narrow counterplay (since you went there).

1 Like

It’s rarity is pretty irrelevant as a mini set card. You can guarantee get the full protoss set for like 1100 gold.

I’m starting to feel like this card would get less hate if the first one just killed you.

The fact the thing has to be used multiple times to win is a sign it’s not all that crazy.

2 Likes

Not all decks are forced to be good against everything either.

I do not even believe It stops anyone from playing late game decks to start with but for sure there gonna always be a late game king.

Therefore even if it was limiting late game decks that would not be a problem only by itself.

High cost cards are supposed to have a narrow set of responses or otherwise there would be no reason to play then over low cost cards.
It is just How Nature works.

If you’re not cost eficient then you Will eventually stop existing as species or in this case stop being played.

1 Like

Why are you having an argument with Chatgpt?

2 Likes