Priest is still so bad even in a meta that allows control

Now that’s just irony right there.

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I think if they move away from including the quest always maybe highlander priest can work idk.

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Priest is lacking in a lot of other areas that allows for them to have power plays on the board. Everyone has these high roll board swings. Basically, everyone is playing with powercreep stuff and Priest isn’t.

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Deathrattle priest what about that i saw one with mida not to bad i have to admit.

Boar preist is supposed to be good, but challenging. Languagehacker posted a video about it recently. Basically pointing out how difficult it is to play correctly.

It’s a 44% win rate deck in Top1K Legend. If top1K legend players can’t get the deck over the Tier 4 hump, it’s a terrible deck. It’s a meme deck.

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Boar priest is a distraction.

A deck that very few people seem to want to play, and that is not showing any signs of success outside of a handful of people worldwide is not a valid defense for the current state of the priest class.

It would also be nice if priest had viable decks that weren’t 100% bs meme decks.

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You say meme deck like that’s a bad thing :wink: lol

Yea it’s basically just draw-heal get off a good xyrelia and cheese. Not very exciting stuff

Priest players want the king greed decks.

Play nothing except to develop future value for many turns, then board clear. Develop more value, then board clear.

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Or, barring that, a viable deck that they enjoy playing.

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Which is the king greed deck

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if you use the quest as carddraw rather then wincon it´s just a really good turn 1 play, basically draw 2 somewhat targeted for 1 mana. the mistake players make with it is playing very greedy turns to get the final activation or a fast activation and then losing.

that being said, even then Priest currently is just lacking power, like Schyla said - you don´t really have big threats to close out the game, nor can you remove half as consistent as paladin.

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No, Priest players really just want the kind of viability that Paladin has, and almost always has.

Paladin has the ability to remove a threat and pose a threat simultaneously. For example, their 3 cost spell reduces a minion to 1/1 and generates a threat in hand. That’s a pure control type card, something Priest just doesn’t see.

Priest doesn’t need a greedy deck. They just need viability and something that isn’t a meme.

All the things I’d like to do in Priest I’m just doing in Paladin, albeit much better and much more efficiently. Paladin cards have major synergy. Priest cards are like the worst synergy cards. Outside of a Gift+Xyrella…that’s about their only decent combo. I can rattle off a good 20+ combos Paladin has.

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Let me introduce ya to buddy Maiev. But then again at least she has a tier 2 deck I think, just boring as he’ll to play

Being someone who has a bone to pick with most priest decks, the thing I find particularly troubling about priests is the fact they are the one class that has access to a game mechanic that is either God tier or meme tier: the resurrection pool.

This mechanic has seen priests deck built around since it was first introduced, and I have to say, it’s terrible design to introduce a game mechanic as deep as this and make it available to only one class. This is not like demon Hunter’s outcast or shamans overload. It is far more complex and nuanced than either and either needs to be embraced as a real mechanic of the game or left out.

There are two things that will inevitably occur when you do this,

  1. You are going to be constantly pushing the class to adopt and showcase this mechanic as much as possible, meaning the very game will be designed to push players of this class to use this mechanic.

  2. Balancing this mechanic will be extremely hard. It’s something that draws on an invisible/off board resource (ie the resurrection pool) that can only be interacted with by your opponent in very limited ways (polymorphic effects only.) Silence, the main mechanic available to most classes to deal with problematic minions does not interact with the resurrect pool for example. It’s not surprising this mechanic is incredibly hard to balance as it barely interacts with the game!

So anyways, these are my thoughts on priest. They need to either give graveyards and graveyard interacting effects to all players, or remove it completely, otherwise priest will forever be the outlier, impossible to incorporate into the rest of the game.

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But there’s a beast hunter deck doing this sort of thing right now in the game. Revive pet and the farmer AND the shuffle beast spell essentially play like a soft resurrect deck doing the same thing priest does. You’re having to kill the same minion like 8 times. No one’s complaining about that deck, even though it’s actually doing better than rez priest lol

The rez mechanic isn’t that powerful compared to stuff like discovery loops that get you 5 copies of your colossal. There’s no reason rez can’t be valid as well.

The Problem is that the mid game power spike is so incredibly high that any class that doesn’t have it will suffer. And that’s why priest and warlock are trash right now. They can’t keep up with stuff like mech paladin.

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I enjoy playing priest.

Naga priest absolutely annihilate mech paladin and mech mage tho. Pirate warriors can win if they have the 1 mana 5 dmg spell early. But even then Ans when they got quest i win with Naga priest.

Naga priest struggle against decks with removal spells. But deck that have few or non stand no chance it seems.

Given the fact that this is the first time I am hearing or seeing mention of this hunter deck, I’m guessing its a low tier deck maybe meme tier (I haven’t faced it once so far, so not clear.) Meme decks tend not to rile people up as their playrate is low even if they can win occasionally in an especially tilting way. At least, that is my experience.

Can’t say that I agree. Both Boar priest and Shellfish priest are exclusively built around the rez mechanic, and at least at top legend, these are the only “competitive” priest decks I’ve seen, though calling them competitive is a bit of a stretch as they can maybe sneak by unnoticed at a 50% winrate, if they happen to not repeatedly get hard countered.

Looking back into the history of HS, the only strong priest deck not built around the rez mechanic that I know off the top of my head is Raza priest. Other than that, it’s pretty much exclusively leaned on this mechanic throughout history (I’m not a HS historian, especially so when it comes to priest as I barely pay attention to the class, so I may be wrong here.)

This is all around true for all control decks this expansion. Ramp druid can barely keep up with some of the power spikes even after ramping, especially so after the nerfs that almost exclusively targeted it. It’s just something every control deck built has to account for at least for the time being. I’m not fully versed in priest (or at all for that matter) but I played enough of them this expansion to know there are one or two key clears they have: the minion that AoEs based on heal that turn, and the light-bomb card. Both of these, when timed right, can handle most of these turns.


Just wanted to add, having mentioned Raza priest, I actually have many fond memories slamming shadowreaper anduin’s face in with my cube lock’s doom guards, repeatedly, to great satisfaction :slight_smile:

But in all seriousness, that meta was pretty amazing with raza priests and cube-locks going toe-to-toe for top spot. Were some of my best memories of the game.

It’s not irony, it’s the Priest’s minion removal tools are garbage right now.

Even before the Tuesday nerfs, you could look at a Shellfish Priest matchup winrate table and see that Priest had a better matchup against Ramp Druid than it did against Mech Mage and Demon Hunter.

The class is basically draw Xyrella early or die horribly.

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