Priest identity is dead. What even is the class anymore?

Subject: Priest Identity Is Dead

I’m absolutely fed up with the direction Hearthstone has taken Priest. It’s like the devs have completely forgotten what the class is supposed to be about. The identity of Priest has always been about healing, control, board clears, and outlasting your opponent. That’s literally its shtick. That’s what drew people to play it in the first place — the methodical, strategic playstyle, the satisfaction of stabilizing at 1 HP and climbing back through sheer durability and removal.

But now? You can’t even heal effectively anymore. Healing as a Priest is practically non-existent or laughably outpaced by every other class. Demon Hunter — yes, Demon Hunter — a class that’s supposed to be aggressive and damage-focused, now heals circles around Priest with stupid leech mechanics stapled to almost every weapon or minion they have. They get to do 10 damage and heal for 10 in one turn while you’re over here praying your Gift of the Naaru lands on more than one damaged minion.

And don’t even get me started on the absurd card costs. Priest easily has the worst mana efficiency in the entire game. Every single card that even hints at being good is saddled with an outrageously high cost to “keep it balanced,” while other classes get cheap, flexible, value-packed cards that do three things at once. If a card has removal, healing, or draw potential, it suddenly costs 7 or 8 mana in Priest — meanwhile other classes are doing the same stuff for 3 or 4. It’s like the devs are terrified of Priest ever being playable in a fair, control-oriented meta, so they overprice every single tool we have into the dirt.

And speaking of completely missing the mark, let’s talk about Imbue Priest — a deck so pathetic it feels like a cruel joke. The whole gimmick is to use your hero power to generate a “temporary minion or spell” that disappears from your hand if not played immediately. Let that sink in — you’re spending mana and a card slot just to maybe get something playable that you have to use right now, or lose it forever. The value is conditional, inconsistent, and incredibly underwhelming. And honestly, even if the created cards didn’t expire, it would still be a clunky, slow, RNG-reliant mess that doesn’t help you control the board, heal, or stabilize. It’s like they tried to design a value engine but intentionally made it self-destruct after one use. That’s not gameplay — it’s a trap.

And Blizzard just keeps trying to shove awful archetypes down our throats. Zarimi Priest? Nobody asked for a convoluted time-traveling combo deck that requires half your deck to be dragons and draw RNG to even function. Starship Priest? A gimmicky mess that barely survives past turn 5 and has zero synergy with the class’s identity. Undead Priest? It’s basically just Shadow Priest with more facesmashing. Why are we being pushed into aggro territory?

This isn’t what Priest players signed up for. Priest was the control class. Now it’s like we’re being punished for wanting to play a reactive, thoughtful deck instead of joining the mindless aggro NPC train. Where’s our sustainability? Where’s our late-game value? Why are our board clears worse than Mage’s, our healing worse than Demon Hunter’s, and our minions more vanilla than Paladin’s?

Every expansion just widens the gap. Other classes get insane value generation, flexible healing, powerful removal, and synergy-laden decks that still feel true to their class identity. Priest gets 4-mana spells that barely impact the board and 1-drop minions that are dead cards past turn 2. We’re supposed to be the masters of the Light — and yet we can’t even survive to turn 10 without being run over.

Stop forcing us into combo decks. Stop trying to make aggro Priest a thing. Give us back real healing. Give us tools that allow us to stabilize. Give us identity. Because right now? Priest doesn’t have one. And until that changes, more and more longtime Priest mains are just going to stop logging in.

Fix it AND STOP with the excuses. This is just a card game. There are grown men building infrastructures every day working 60+ hrs a week. Stop with the excuses that you cannot fix this little card game. Get it done.

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Yeah, Imbue Priest really is the pit. I made a deck earlier to take it for a spin and it’s basically a question of whether or not the RNG gods smile on you any time you hit the hero power. Played a handful of games, I’d say that maybe 1 out of 5 times I actually got something useful that I could instantly put to play. The other times I got some minion that had no impact or a spell that didn’t benefit me much. If the best I can hope for is to get a reduced cost Repackage to clear the board and give me a little breathing room…something isn’t right. I’ve seen some aggro-centric priest decks running around though. So seems like people are trying anything just to make priest viable on the lower rungs of Standard.

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I have no idea how they tested the Priest Imbue HP and came to the conclusion of. “OMG we have to change Raza ASAP”. I wouldn’t even play Raza in an imbue deck.

My conspiracy theory is someone played the deck in testing and forgot to remove the 3 sets leaving at rotation and used the old core set. In the case yeah there’s some REALLY good cards to hit in that pool. I’m also certain they weren’t temporary in the original version.

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The biggest problem is that it presents you with one piddling spell and minion to choose from. That’s atrocious for a hero power that is chance-based. I think another priest player suggested in another thread that it should at least allow you to choose between 2-3 minions OR 2-3 spells. Give it some semblance of consistency. You know exactly what you’re getting with the other imbued hero powers…Priest got shafted on theirs.

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It was almost surely because of Wild and nothing to do with Standard.

I like the new Raza, so I don’t mind Raza change. But what I dislike is the absolute horrid design of Imbue Priest. And I hate it when people defend it as if it is good. I keep thinking these people have to really be anti-priest players trying to gaslight Priest players into thinking it’s good. I just don’t know how anyone defends it.

The fact that they buffed the minions thinking that would help as if that was what was wrong with Priest Imbue shows how out of touch they are in their own game.

How is it that I have more foresight on day 1 of reveal knowing the Imbue is bad than the developers themselves had during all of:
-design concept
-testing
-implementation
-theory craft data gathering
-release data gathering
-buff concepts
-buff implementation

That’s what? Over a year of design+testing+data gathering on this Imbue and still can’t figure out why it’s not working and it took me, what, 1 hour?

It’s unfathomable.

It’s literally STILL worse than Whizbang.

This is why I don’t believe anyone designing the Priest cards actually plays Priest with any seriousness. They can’t. There is something wrong on the design team.

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It’s because Blizzard gave in to Woke ideologies and since Anduin is a white character lead for the class it has suffered years of abuse now with poor card quality.

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No, they definitely had to change Raza for the priest’s imbue. Or have you forgotten that this card is still in standard. Paying two mana to hero power for something random is bad. But free stuff indefinately for a couple turns is not.

Common · Minion · Whizbang

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Now here me out. Your design team could also just say. “Hey that 2 cost card doesn’t need to exist when we already have Raza”. I mean sure infinite search for the card you want that never gets enough discount to be playable early and mid game. Which then all disappear when your turn is over.

Then again there’s only a couple cards worth getting with the Imbue HP because priest minion and spell pool is atrocious considering you only get one of each randomly.

Totally agree. I wonder though if the temporary label is actually meant to be helpful. If both of your choices suck, you’re stuck with the one you picked for the rest of the game just taking up space in your hand. But this would also have to mean that they knew it could be bad, which I don’t think they considered as a possibility.

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why ? seems to have worked fine so far we had dragon decks able to do both and we had a control dragon at some point years ago too

LOL Schyla, given how much hate Priest has seen over the years, it wouldn’t shock me one bit if the people claiming Priest’s imbue is good are those who want Priest to be an absolute dumpster fire so no one seriously would want to play it. Wonder what are the chances that at least one of the devs absolutely loathes Priest and came up with this idea while presenting it as good for Priest. The fact that the card you get is temporary is just another slap to the face, as it prevents you from trying possibly using the card in a future turn to wring some usefulness out of it. Right now, with the limited minion and spell pool, we’re probably seeing Priest’s imbue at its best. Adding more minisets and expansions will just increase the pool it draws from and reduce the chances of something useful even further. It needs to be re-worked, that should be clear to anyone who seriously wants Priest to be playable.

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I 100% agree Raza as is would have been insane. But it’s also true they could have just reworked paper anger instead. It’s not like it’s worth anything with the current imbue and never will. And on top of that it’s yet even another bad hit from the imbue

Better rework a common than a fun legendary people have been waiting to play tbh.

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I suspect they just remember Barrens control priest and vowed that would never happen again.

I knew schyla would be here. “I play deathknight now”, but still longs for priest to be the only greed king. The archtype is there, but all these “priest mains” can’t stand it being in any other class.

Blizzard needs to go the opposite way, give every class inevitable win conditions. Imagine a game where no class is stuck in an attrition loss, and every player would have to play their win condition instead of draging out matches.

That’s why he turned to DK as a replacement, because of Reska

Now that Reska rotated out, I guess it’s just out of habit now xD

He just can’t play without some minion-stealing involved in a game, that’s why you can see him recommending hard-running Champions of Azeroth in every deck, so that he can roll Sylvanas and steal some minions, O.G. Priest style :smiley:

Go in game and click on priest. Read what it’s strengths are. I just saw this recently again and laughed because the description is what priest used to be…not this trash. Can’t even get a discover dark gift death rattle minion spell like warlock… disgusting.

To be fair. It’s a solid card with a good pool to pick from. The discount makes to so much easier to get them in play.

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I live in your head rent free. You probably have an altar dedicated to me at your house by now. Wouldn’t surprise me at this point.

It’s DK for the variety and ability to combine control/damage/board based minions all in 1 class. It’s all about the flexibility. No other class gives you that.

I haven’t played a single Champions of Azeroth :rofl:

You guys are so off base.

I’m currently either playing Zarimi Priest, Succ DK, Amalgam Warlock or Imbue Hunter.

Keep up with the times man.

The pool looks kind of weak, though. Lots of bad cards in there to whiff on.

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Why am I seeing so many imbue priest decks on ladder if it is so bad? Honestly curious. Is it that much fun to play? I mean I get fun decks but that does not seem fun enough for me to sacrifice that much efficiency. Its a legit question not trolling.