Prediction about the inability of the Devs to balance it

They will start rotating everything every year, so that balancing is easier.

1 Like

I expect that no matter what ā€˜balance changes’ come about, the player base will be unable to adapt regardless and return to asking for nerfs of x,y,z just the same.

3 Likes

Part of the issue is older sets used to build off one another. So even if an archetype was played for the whole year, it got new toys and synergies to play with making it at least feel a little different. Sure there would be new decks too, but the sets had synergy with each other and built off of the previous one

Now all the sets are expected to be stand-alone and create new archetypes every single xpac. Once cards have their time to shine ( or dont, RIP Maestra, Eudora and Goldbeard) they are ignored and forgotten about.

2 Likes

It’s not the player base won’t be able to adapt, they refuse to adapt, there are players who will only use a single deck and cry for nerfs if they can’t beat something

2 Likes

More like theres only one or two decks that are actually competitive, and often ones that are just straight up broken. Not that it matters the overwhelming majority of all games are determined by RNG not strategy anyway. Draw the right cards at the right time you win. Don’t, lose.

Prediction is they go way too light on buffs.

For the nerfs, they will go too hard on some and not enough on the others.

For example, Loh druid just needs to be nuked into oblivion. The deck is incredibly toxic to play against if you aren’t an aggro deck.

3 Likes

They also tend to create cards that would go great in a deck… right after that deck rotates out of standard into wild (or sometimes years later)

Thats ultimately why I like tribal decks… because they have continual additions throughout the year just through the tribal tags (unless you’re a draenei). But I’ve said it in prior threads that introducing something like ā€˜dark gifts’ and then abandoning them completely forever is not fun design. One or two cards every expansion should be devoted to call backs to other expansion mechanics/keywords.

2 Likes

It’s overrated. If you play it you’ll see it’s extremely sensitive to bad draws. It only wins if it finds the 2 cards early.

2 Likes

That’s not what the stats are showing
62% winrate according to hsreplay
remember that druid has access to 6 spells that can tutor minions

Add to that that the Loh combo can be used outside of a loh specific deck
From what I’ve seen from streamers, druids at legend are slowly turning to an old Owlonius deck also running loh + ceaseless for an extra board clear + mana cheat

1 Like

I don’t know where did you find 62% winrate of it.
On HSguru, it is 6th rank in legend with 53.3% winrate, while its 9th in all rank with 55.4% winrate.
On HSreplay at gold rank it’s 6th with 57% winrate (i think it’s not so much accurate with a free version of HSreplay that they always round the matches number, and it also shows incorrect stats in my stat tab).
Loh should be nerf to 8 mana, according to how popular it 's. However any further nerf 'll completely destroy the deck and the card itself.

1 Like

Then you have halve the cards. Which they have to make up to some extend by having more cards per expansion. Its basicly going from 6 sets to 3 sets. As someone else said,sets standing more or less alone. Less of the archetype develloping over time but the full archetype in a single set.

Probably , i can see them going this route eventually. There is quiet a few advantages from blizzards perspective.

opened hsreplay
clicked druid
firts deck is Loh Druid with 61.3% winrate for 38 000 games recorded
I may have exagerated .7%
Second deck is Loh Druid with 61.1% winrate for 18 000 games recorded
Third deck is Loh Druid with 60.6% winrate for 12 000 games recorded
Fourth deck is Loh Druid with 60.2% winrate for 4 500 games recorded
Sixth deck is Loh Druid with 60.2% winrate for 3 000 games recorded

1 Like

I agree with this somewhat, enough to up your remark, but team 5 has never been great in this regard.
I wish I had a dollar for every time I have disliked a card set in mage for not having any synergy with existing cards, and someone here told me to: ā€œWait, they will add cards that boost these next expansion,ā€ only to have Team 5 abandon the entire theme in the next set and leave the cards with no support.
For years, I have watched team 5 completely abandon what has gone before and start all over. (at least in mage)

There’s like a dozen viable decks, hell Paladin is like number 11 on legendary.

I just did it right by clicked druid class and see.
All the top deck is Loh Druid with 59.0-59.9% winrate with 1400-17000 games.
But, at the same time, if you click DH and see, it 's 4 decks with 64.6-66.8% winrate with 300-17000 games.
And priest, a dozen of decks with above 61% winrate with 1000-20000 games. And Pally and DK too.
So, are you wondering if the free version of Statitic is really serious?
I mean surely Loh Druid is one of the top decks, and it might be nerfed. But it 's not seriously that kind of dominance.
Just make it a turn slower, it should be fine.
P/S: When I was looking for information on HSreplay, I just realized that in the meta → tier → class list, they suggest Paraglide, Wyvern Slumber and infernal stapler as core DH cards (if you hover over the DH decks with the highest winrate). But in reality, no deck on their popular deck page has those 3 cards.
Really questionable with its free version, and all they want is subscription (which is fine, but not for me).

It’s garbage compared to the best 10 for the bracket of MMR I’m mostly interested in (around top 5K of Legend in stats). For the past day it’s barely above 50.5%.

As I said it’s extremely sensitive to not drawing perfectly even if it has tutors because most meta decks kill it only if it misses the curve at 7 mana.

using the argument of elitism is just saying you don’t care about people’s fun

Sure the deck isn’t that strong when you play top meta decks and you play them well, same can be said about quest paladin

the problem with such decks is that they annihilate any fun potential toward experimentation

If you want to explore new mechanics and don’t have a deck designed specificaly against these archetypes you encounter 90% of the time, there’s just no game

Also a deck that doesn’t interract with you for 7 turns and win if they hit their combo or lose if they don’t, that ain’t fun to play or to play against regarless of winrate
50% winrate doesn’t mean good balance

2 Likes

How many decks do murloc paladins play?

Are you a premium member on hsreplay? If not those stats are for bronze-gold

I have played it. It’s not overrated. It’s a top deck severely warping the meta. It’s partly why this meta is so aggro heavy.

Guarantee it gets nerfed because of that.

Simply put, turn 4 in standard should never be able to full board wipe and drop a 10/10, 8/8 and 8/13.

No one should be defending that. Ever. It’s the worst kind of gameplay.

1 Like