Powercreep, Anyone Remembers Genn And Baku?

Remember guys? These are cards back then was considered so freaking powerful the devs are forced to move early to Wild.

They are Standard now and I forgot the last time I see anyone using them.

The powercreep in this game need to be massively toned down and a return to sanity being done.

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They are no longer in standard, but yes…when they were in Standard a month or so ago, they rarely got used. Yes, we are that far gone on the power creep.

I had wondered if the power creep was so far gone that they wouldn’t see play and I’m sad that I was right in thinking so.

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That’s probably because there’s not enough Odd or Even support in Standard. Hero Powers haven’t changed since release, and they were slow even back then. In Wild Genn and Baku are still as viable as ever. All that said, yes the powercreep is unreal. Apparently by my calculations and others, we are about 2 mana worth of power creep more on average than the game was on release. It seems the strategy is to make older cards obsolete slowly but surely, in effort to sell cards and make money. Kinda sad kinda sucks but it’s where the game is

I am convinced those two cards were put back into the game for a month for a very specific reason. They were collecting data on the power of Hero Powers in the game right now. The HP’s for the most part are no longer a factor in games. I REALLY hope this means they are getting revamped in the near future to make them more relevant to the game.

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Well the only revamp they can do is make them stronger or cost less. Too many cards are centered around hero power strategies that they can’t change them altogether without going back and changing a lot of other cards too. Seems like too much work.

But if they just default and give everyone the upgraded hero powers, classes like Priest would just be getting screwed over. There’s a reason a working Genn/Baku Priest deck or Rogue deck didn’t work. The cost and upgrade are so bad it didn’t matter. You can’t overheal yourself. But classes like Warrior benefit no matter what because armor just keeps on going no matter what health you’re at.

And then you had the Hunter hero power which was already busted at 2 mana deal 2 they couldn’t even make it a deal 4 and had to specifically change that one so it wasn’t double which speaks volumes on how good it was by default.

It’s the players’ fault too. They’d whine “this expansion is boring”; they’d whine “why is this old netdeck still good”; they’d whine “delete this old netdeck”.

The main way to please them is power creep; you can’t even just nerf the old cards; they will whine “the cards are boring now”(it happened before)

They kind of have to do something to flip the game at this point. I mean standard is literally unplayable garbage at this point. Just trying to play is an exercise in futility. There’s really nothing fun to play anymore.

I would guess the best course is to create new Hero powers for each class and let you choose which one at deck creation. A couple of the HP’s are still relevant but the majority have fallen off drastically. I mean even hunter has better use of 2 mana on most turns and there’s no real late game so pressing the button for inevitability isn’t much of a strategy anymore. Even if it was the decks that do play the long game are laughing at that HP.

You misunderstand this game. The hero power is supposed to be worse than your cards (*in most cases).

I’s not good TCG design to use the hero power and leave the deck unused.

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They stated a long time ago that the hero power is a center piece of EACH class and is to be kept relevant in matches. If they have moved away from that philosophy i have not read it anywhere but it could be the case. If that is the case though just remove them and do something else because many classes never use their HP in a match anymore.

That was just marketing. It makes sense that it’s bad gameplay design to play the hero power instead of the CONSTRUCTED DECKS.

If you want to have a point ask for the hero power to have more synergy with the decks.

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There are many turns where you have 2 or 1 mana leftover and nothing in hand that can be played… it just makes sense to use your hero power if the situation would benefit if you did. Many a Rogues will refresh their weapon back to having 2 durability just because if they draw a weapon buffing card next turn they will have that extra round of taking advantage of it. pinging with direct damage from hunter or mage is almost never a bad thing… locks almost always rely on their power for self damage or deck milling themselves… DK can reliably gain corpses from their power as well as always having something to flail against divine shielded minions or a reborn one.

Seems to me the Hero Power is an integral part of each class’s abilities each round. Maybe not every round, but there is certainly almost always a good reason to be using it.

Except maybe shaman, unless you are Baku Shaman power being able to pick the totem, their power is generally not worth using lol.

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Just because an old card doesn’t work in new meta, doesn’t automatically mean it’s powercreep in action. Might just be a lack of support/synergy

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I don’t consider support/synergy to be separate from power. Power doesn’t exist in a vacuum. Power is ALWAYS in the context of the deck overall, so if a card doesn’t have good support then it has less power

In other words, you can make a card less powerful without changing anything about the card itself, by changing the cards around it.

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adding more power creep into the game to combat power creep doesn’t sound like a good idea.

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https://youtu.be/IUB-wjXUREE
(composes self)
I mean, you’re not wrong, but what will be is often not what should be.

Unfortunately Team 5 has employees that would rather try to change the definition of power creep than have a healthy power level for their cards. See google, “Aleco power creep”.

My theory is the team is really invested selling packs to keep the game running. It’s been reported the games financial picture is bleak so they need to have cards in future releases that will sell (aka must have OP cards). They are scared a low power release could be the end of the game and their jobs.

A team concerned with toning down the power level does not settle on more buffs than nerfs for a balance patch.

Druid has several class cards in standard right now devoted exclusively to hero power. The one that makes your next hero power cost 0, the one that adds attack as battle cry + deathrattle, the one that adds armor battlecry + deathrattle. This is further supported by that robot that doubles your hero power activation, and that class card that lets you draw cards (its cost is reduced for every attack you have). They have that card that gains 1/1 every time your hero attacks. They have that card that gives you an extra 3 attack that turn if IT attacks (and it has rush). That Justicar thing that upgrades your hero power is still standard-legal.

And for all that, I can’t remember barely any of those cards’ names, much less the last time I tried to use them, and I main a druid.

Hero powers suck and we’d lose nothing by removing them from the entire game. They need a revamp.

Not really.

They can change How they work on a fundamental level too.
It will cause they being stronger but would be a Fun change of pace to have things like we saw in adventures like:

One use only(basically an ultimate).
Compulsive use ones(imagine if Warlock hero Power costed 0 but take 3 health and was forced every turn).
Some passive ones maybe

I already said It once but in my ideal hearthstone each set comes with it’s own set of collectionable hero powers.

They’re a fair way to increase the cost of the game in the Sense that something is in fact being develop.

One thing i really would like is to not have attached to any card or condition.

isnt even shaman still good?

I use all those cards except justicar since it isnt in my collection. I dont main druid but when I feel like playing it I tend to seek out hero power related cards, Im a big fan of the old mechanic Inspire. Love it. I wish it would make a comeback, personally.

As far as Hero powers being up for a change in the future, the more likely answer to this is they are throwing things like Baku and Genn and Justicar and all the rest to gather data for potential Hero Cards that change our powers alongside changing the hero. The more likely a player was to upgrade or discover a new power over the basic one, and the number of times it used in a match, cross referenced against who knows what else data points they are looking at… to design their new hero cards that will be the next Reno hero card or that lock one i think is Jaraxxus? etc. We gonna get more and more of these with wilder and wilder hero powers. Thats my theory as to why we seem to be getting a lot of that being a more recent tinkerable thing in standard.

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