Power level of the top decks is way too high

This is fairly unique in the history of this game.

I’ve always liked the deckbuilding part of the game and I’m spending most of my time trying to bring a homebrewed deck as high as possible. Having done it for years, I’d consider me fairly ok at it, currently en route to wild legend (diamond 2 atm) with a very unique self-tinkered deck.

That said, I’ve had problems in standard this season. Big problems. I’ve struggled to reach gold and normally I breeze through that without even noticing. Then it struck me that I’m always seeing the same decks again and again, with very little variations. Up to this point, you could always put up a fair fight against meta decks with something you refined yourself. Of course the odds were never in your favor, but I’d say you could reach a 35-40% winrate against the top dogs easily even with the most weird of decks, within reason of course.

Those times are over. The decks that rule standard atm straight up **** on everything else. I’d consider them pretty much unbeatable by anything, and this is important, Blizzard did not intentionally lay out.

And this is the problem, in my opinion. There are way too many forced, designed synergies that work way too well. I’m talking about the imp package in warlock, skeletons in mage, ramping in druid. There are always tools that work especially for exactly those decks, and nothing else, and they are strong as hell.

I’ll take Imp warlock as an example here:
They have very strong, especially pre nerf but still, cards like impending catastrophe, vile library, flustered librarian and rafaam that are designed to just be thrown in one deck and work insanely well together. But those super strong tools ONLY work for imp warlock, nothing else.
Same things exist for other classes as well, but interestingly not for all classes.

I wish they’d take a few steps back from these insanely strong specialist cards, back to interesting generalist cards that can work for more than one archetype, sometimes cards that need to be figured out first. Right now the good decks build themselves when you search for a keyword, and they are too strong- way too strong for decks outside the box that weren’t predestined to be an archetype by the devs for this expansion.

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I can’t agree more, the top decks never was this opressive before and we have metas with very opressive decks like Galakrond and midrange shaman and Jade druid but even them don’t are on par with the top decks today.

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You can thank the lead game designer for ruining this rotation with a ridiculously high power level first set. It’s only going to get worse with each new release. They took the lazy route and printed a bunch of overpowered garbage to sell packs instead of any concern for the health of the game.

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I feel like every class gets cornered into some niche, be it by quests or the gros of the class cards. If you don’t accept that niche you stand no chance against the decks that do, all in all that means that pretty much the same stuff is played all the time and no outliers are viable. Atm there are no fun decks or experimental decks, not even by the content creators that specialize in those, because they just get destroyed 100%. It’s a stale, predictable and unfun meta that outlaws creativity.

By the way, I’ve now hit wild legend with Questline odd Renathal Pala so I guess it’s not a skill issue, be it deckbuilding or playing :smiley:

They are all extremely strongly typed.

But the future expansions this year are all planned with these synergies in mind. Probably new classes will get stronger combinations in the miniset and expansion but I don’t see them making wholesale changes to what we have now. It would mean a complete rework of not just the cards now but everything already designed.

Adding side grade cards for variability would likely just result in players increasing the amount of stacking for current synergies and not diversification of decks.

Best post I’ve seen in a while. That’s the current Hearthstone’s biggest problem. Cards being 100% around archetypes and not general play. Well written!

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