Yep. Gotta play your probabilities. It’s like poker. You can make a good decision and lose, or you can make a bad decision and win, from time to time. But most of the times, a good decision will be rewarded, and a bad one punished, and it takes a lot of games to see your average/overall “score”, which in this game is literally just rank.
So obviously, if you still have same players occupying top ranks in a game, the game is highly skill rewarding and any other argument just loses from the get-go.
Strong removals had a cost, now there is just too much of it.
Removals that heal or summon a minion, removals that continue even after deathrattles spawn minions so u can destroy the spawned minion dies too.
And when there is a single hope in beating these decks people with the highest winrate complain about not have a direct counter or nerfs.
The system is set up that given a long enough amount of time, playing a top tier deck, you will end up in legend. Once in legend it is a longer grind, with skill maybe being involved top 100 or whatever. The entire “rank” system is nothing but a grind. You cannot defend skill when Blizzard puts bots in rank mode and allows for skipping multiple rank tiers. It’s nothing but a means to stroke the player’s ego.
Grind involves skill. If you suck at poker, you’re not grinding money, you’re losing money. If you have the skills to play poker, you will win money, lose money, win money, lose money, but in the end the wins will be higher than the losses, and that’s when it’s correct to use the term “grind”.
You don’t “grind” ranks with luck.
Hence, everything else in your post is completely wrong.
Uhm…lol
Blizzard doesn’t put bots on the ladder, not anymore. It’s private bot army grinding gold to spend on arena drafts to sell for money to narcissistic, frustrated failures of people.
That’s more complexity to think about. E.g. I might get 7 new Legendary minions and 4 opponent Legendary minions with a single use of Wave of Nostalgia a few seconds before the round ends.
Especially if I don’t know all the Legendaries by heart then it’s a relatively complex situation to think about or it CAN be.
I think it’s very telling a certain someone ignored my comment which undermined their entire existence. Remembers kids, it’s okay to admit you were wrong.
Most people really don’t understand the difference between the actual ranks and the older ones.
This is what i learned reading answer here.
But basically:
Older one promotes you based on performance. So your rank was almost like your MMR and therefore more than 70% of the server were rank 10 or lower(older system ranks were 20 to 1 with legend after that).
Here you’re promoted based on grind because even if you “play like a door” the other people in front of you will progressively be promoted until diamond 5 rank too.
This is what makes the quality of “high rank” players so low.
Blizzard decided to deceive everyone to sell more packs and it worked very well because dumb people are dumb in part because they not understand they’re dumb.
From where I stand, hitting top 200 legend since Year 2 and still going, not worse, not better, nothing changed in the quality of top players. Same 200 people are always just better than anyone else, and that’s because they know things others do not or think in a way others do not.
For all I know, the only thing that changed besides the ranking system, is that more bad players joined Legend. That’s all.
I don’t even get matched with those. It’s like an entirely different ladder, 11-star bonus and the rest of the legend. The only thing when I see those players is when I’ve had a massive, 1-week lasting lowroll streak and then I get to enjoy stomping complete noobs for a few hours it takes me to get back to top 10%
But to be honest, it’s the same for me vs the top 20 players/pros. I only get to play THEM when I’m on a highroll streak and/or they been lowrolling, and most of the times they wipe the floor with me and I’m left feeling like an imposter.
That’s just your normal skill difference in less than 150 ranks difference in high legend.
120k people in legend are artificially split into baskets, categories of players based on knowledge, and one doesn’t normally play against the other baskets, not for a long time at leasr.
Agreed. Nothing matters but draw now, and some classes make a joke even out of that.
Wild rogue gets secret passage, a card that will draw three for zero (in many instances) or 1 mana even if your hand is empty.
Gear shift is almost as bad.
Team 5 should be ashamed of their bias and senselessly OP cards, that make skill and deliberation almost meaningless in this game. But; Blizzard ran off all the real designers, and the dregs are all that’s left, so I doubt they have any shame at all.
The game has evolved into a level of complexity that’s alien to the casual player. It’s shifted from a regular strategy game, where you could engage in linear yet intricate strategies, to a convoluted mess that only appeals to those who enjoy overcomplication.
Some turns now could require 1000 seconds for a human brain to figure out the absolutely correct play.
It’s become so convoluted that it’s lost its appeal.
And no, this isn’t coming from a perspective of falling short. I believe I can keep up with the game’s intricacy, but it simply isn’t appealing anymore. It’s trying to do too much for a game that’s supposed to be centered around being a casual card game.
I personally despise what they have done. In almost every instance they have taken what was fun and interactive, and they have needlessly complicated it.
Well, that and they have neglected to develop all classes evenly, with the result being that some classes are completely busted, while others are unplayable.
Seems to me that is always the case when you have people who didn’t actually create the product, or any product, in charge.
Do you honestly think that what I say is inaccurate based on where I play?
I see every card from every expansion, and the fact is that team 5 has shown blatant bias for the past five years or so.
What you say may be true in this particular meta for Standard, but rest assured that Rogue has at least 5 decks, and probably more, that are incredibly viable in wild.
That doesn’t happen without my claim being based in truth.
But that’s wild, a game mode which is literally a dumpster for cards rotating out of standard and almost never gets balanced. And if you really liked that game mode, you would accept it for what it is.
You don’t like the game at all. You like the idealized version of it (or even worse, a past version of it - it’s not good to be stuck in the past hanging on to feelings that are gone) or you just don’t know a better one
Either way, that won’t change until you change, and you refuse to change.
I won’t even suggest you steps to break out of it. I believe you know everything but just refuse to do anything about it. You already know there are classes you refuse to try that play like Mage used to. What is so special about Mage that you’d rather hold on to that rather than enjoy what you’re looking for?
Either way, even 22k more similar posts won’t bring back past. The past is past.
You should petition Blizzard for a change in the forums so that we have separate forums for Wild and standard.
That way you need never reply to anything I write again.
The facts haven’t changed. Rogue has been given overall better cards along with Druid and Shaman, for years.
That rogues aren’t doing as well this particular expansion is meaningless.
And it misses the point entirely.
Team 5 has allowed power creep to kill nuance.
I just pointed out that not all classes have benefited from their heavy handed revisions equally.
you certainly have no problem with those untineractive cards when your pet classes are stealing them or getting them via tourist or dual class.