If this is true, I am here waiting to claim the reward for having guessed the first good deck if the new meta 
I have faced it one time and between sea giants and the location, it was very hard to clear the board every turn (with a control deck).
The draw spell is probably what makes the deck so good; the location is also strong, but without card draw it wouldn’t be that good
The warlock hero power draws a card at the cost of 2 health (often negligible). The class has the ability to summon imps, imps, and more imps. And then, we have this:
Warlock’s draw is cray, cray now (not that it wasn’t in the past).
I played a guy who ran almost the same list as you, but he actually fit Denathrius into his deck (no clue what he cut). After managing to clear about 5-6 boards of imps, I got the big suck. I then decided to log off HS for about an hour. I wanted to play more on Day 1, but the sodium levels were running high.
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This is certainly not a meta healthy deck. Glad I’m playing duels so I don’t have to contend with decks like this. I’m sure it will get nerfed to the ground.
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1 mana increase for the location, 1 mana increase for the card that gets +1 attack for each imp and this deck is ok.
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I started playing a couple of Warlock decks. They are insane. Paladin and Hunter really doesn’t feel like it has much in comparison!
Isn’t that kinda how CCGs work?
Nah.
It’s a little out of control but to be unhealthy it needs a little more than being overpowered.
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Thinking about the deck it is probably pushing a little too hard but people are too easy to impress too.
There are two main points i personally would look at:
- The effect repeating mechanic.
It works as a failsafe but it really isn’t necessary and is pushing the numbers a little too high.
Just remove it entirely from imps making texts like:
For each imp you control do X.
That way you can nerf the numbers by 1 without much change and remove the failsafe of the deck.
No imps no effect.
- Fiendish circle is from a time where imps weren’t a subtribe.
Reevaluate that and make the card have a effect appropriate for it’s curve(summoning 3 imps is basically 3/3 split in bodies) feels like a place were we are also able to cut.
4 imps were appropriate for when we didn’t had imp based synergy. Now it probably isn’t.
That way the deck would get more tame to deal with without have to be deleted from the game.
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If I’m just basing things on what I’ve seen said, then it’s probably a decent deck that has strong matchups and scenarios but probably isn’t as overtuned as people think? Not something that needs hotfixing at least. If they do look at it for nerfs then I could see the draw spell removing the default “Draw 1” and the location going up a mana cost but otherwise will probably be fine. Just the impressions I’m getting.
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The infused imp is ridiculous as well. 4 mana for 9/9 stats? Really?
Priest have an answers to this kind of board. they can silence, shadoword death, and have many combination of AoE to clear it.
They also have a 1 mana spell (light ! it burn!) that instant kill that inflated imp.
As for druid, its a design purpose that they dont have good clear early. Considering their mana ramping potential, and that they become literally unstoppable late game, its only fair they have a hard time with hyper aggro. A druid is likely to be at 7/8 mana already by turn 4 , which is the turn they can cast scale or Saesselie or their deathrattle.
Also Druid have access to silence like any other class , and could get ride of that imp. There is a neutral card, starfish, that get ride of inflated stats by buff. These druid missed their ramp and are punished for it.
Remove imp warlock and you’ll have guff druid killing people with brann denathrius every single game turn 8-9 . imp warlock loses to control deck. Its a polarized deck, yet not as crazy as it looks, its loses hard to shaman freeze, mage freeze , its not that good vs DH , and I didn’t meet most classes yet this expac.
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Yeah so this deck is definitely overtuned. It isn’t unbeatable, but I will say that the location & the 2 mana draw card are so oppressively strong that I cannot imagine a single other aggro deck developing.
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It’s a way to close out games. It’s not just an issue of having a big threat to deal with. It’s that you can push like 7 damage from a stray 1/1 you left on the board because the location costs next to nothing.
If it was only an attack buff it’d be fine.
But ultimately, the deck is overtuned, and it just crushes a lot of struggling decks that it shouldn’t. “But Druid will be dominant instead!” isn’t really an argument.
I’m playing this deck, and druid is the only easy match up. DH , skelly mage, shaman , are all counter , Priest has the tools to deal so. I mentioned it in my previous post that you, of course ignored in order to straw man me .
the whole point of the author of the thread was that a lot of class have no option to deal with these board. But they have. Silence is a thing. removal too . So please stop derailing the thread.
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I’m not strawmanning you, I’m telling you the deck has the ability to push face damage even when your opponent has good control tools. Just because you’ve lost to a priest doesn’t mean everyone else is.
Also, the control match-ups aren’t the only ones that matter and it can beat Skelly Mage.
I’m not derailing the thread by discussing the topic, you clown.
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you are the one derailing.stop your on paper logic, as aldrius wrote
the tools are worthless if you are dead.
Do you remember pre release?
People were all about how great this expansion was going to be because they could play their garbage slow decks with Theotar and the Mech that destroys Kazakuzan.
Now look what Theotar is doing. Giving your opponent an Imp to get rid of their removal or strongest board development.
This is good. We should be celebrating. Hearthstone dies when expansions fail. Imp Warlock will be nerfed. Hopefully it will still be good. Better that than people continuing to play the Curse Warlock, which was horrendous experience to play against. And people wanted to play Curses this expansion!
The location, yes. The draw card, no.
Stop basing this on your feels. Stop it immediately. Seek objective evidence.
Go here
https://hsreplay.net/archetypes/546/imp-warlock
- If you don’t have premium, click on either most popular deck or best performing, I don’t care.
- Scroll down and sort by mulligan winrate and/or drawn winrate.
Library, Librarian, Rafaam, Flame Imp — these are the good cards in the deck. Impending Disaster is an average card in the deck. Library, Librarian, Rafaam, all reasonable nerf targets. Impending Disaster isn’t.
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you might wonna rethink that the draw can draw those card
so the refill is very strong.
and worst match up is the mirror match in that link that should rest the case.