so casual is wild, but its not for ranking, so just have fun
### triple rainbow
Class: Death Knight
Format: Wild
1x (2) Astalor Bloodsworn
2x (2) Wyrmrest Purifier
1x (4) Ambassador Faelin
1x (4) Blademaster Okani
1x (4) Bone Wraith
1x (4) Burrowing Scorpid
1x (4) Eater of Secrets
1x (4) Enhance-o Mechano
2x (4) Fishy Flyer
1x (4) Herald of Lokholar
1x (4) Korrak the Bloodrager
1x (4) Portal Keeper
2x (4) Royal Librarian
2x (4) School Teacher
2x (4) Witchwood Piper
1x (6) Emperor Thaurissan
1x (6) Genn Greymane
1x (6) Grand Crusader
1x (6) Kodorider
1x (6) Rivendare, Warrider
1x (6) Skulking Geist
1x (10) C’Thun, the Shattered
1x (10) Neptulon the Tidehunter
1x (10) Sire Denathrius
1x (10) Thaddius, Monstrosity
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Thanks, @CheezusCrust, it’s been a minute since we had a topic like this.
Kill's Secret Mage
Kill’s Secret Mage
Class: Mage
Format: Standard
Year of the Hydra
2x (1) Wildfire
2x (2) Anonymous Informant
2x (2) Arcanologist
2x (2) Sketchy Stranger
2x (2) Vast Wisdom
2x (3) Counterspell
1x (3) Explosive Runes
2x (3) Oasis Ally
2x (3) Objection!
1x (4) Blademaster Okani
1x (4) Chatty Bartender
1x (4) Commander Sivara
2x (4) Fire Sale
2x (4) Multicaster
1x (4) Orion, Mansion Manager
2x (4) Reckless Apprentice
1x (4) Varden Dawngrasp
1x (7) Magister Dawngrasp
1x (8) Mordresh Fire Eye
AAECAY0WCNjsA53uA6CKBMeyBKneBKPkBL3kBNuhBQvT7APW7APB8AOn9wOogQTnnwTGoASS3wT+7AS87QSQlgUA
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Kill's Blood (DK)
Kill’s Blood
Class: Death Knight
Format: Standard
Year of the Hydra
2x (1) Body Bagger
2x (1) Noxious Cadaver
2x (2) Amalgam of the Deep
1x (2) Astalor Bloodsworn
2x (2) Hematurge
2x (2) Obliterate
2x (2) Vampiric Blood
2x (3) Chillfallen Baron
2x (3) Construct Quarter
2x (3) Nerubian Vizier
2x (3) Pandaren Importer
1x (3) Prince Renathal
1x (3) Zola the Gorgon
1x (4) Blademaster Okani
2x (4) School Teacher
2x (5) Blood Boil
2x (5) Corpse Explosion
1x (5) Deathbringer Saurfang
2x (6) Gnome Muncher
1x (6) Sylvanas, the Accused
1x (6) Theotar, the Mad Duke
1x (7) Alexandros Mograine
1x (7) Mutanus the Devourer
1x (7) Patchwerk
1x (8) Abominable Lieutenant
1x (8) Soulstealer
AAECAc38BQym7wPkpATHsgSW1AS42QSJ5gS05gSX7wSk7wSE9gSrgAXipAUOyfkDlrcEssEE/eMEieQElOQEseYEh/YEsvcEs/cEtvoEqIEFopkFnqoFAA==
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Deathrattle Druid
Deathrattle Druid
Class: Druid
Format: Standard
Year of the Hydra
2x (0) Innervate
2x (1) Planted Evidence
1x (2) Astalor Bloodsworn
2x (2) Earthen Scales
2x (2) Moonlit Guidance
2x (2) Wrath
1x (3) Brann Bronzebeard
2x (3) Hedge Maze
1x (3) Prince Renathal
2x (3) Wild Growth
2x (4) Widowbloom Seedsman
2x (5) Nourish
1x (5) Wildheart Guff
2x (6) Death Blossom Whomper
1x (6) Rivendare, Warrider
2x (7) Scale of Onyxia
1x (7) Topior the Shrubbagazzor
2x (8) Miracle Growth
2x (8) Primordial Protector
1x (8) Sesselie of the Fae Court
2x (9) Flesh Behemoth
1x (10) Neptulon the Tidehunter
1x (10) Raid Boss Onyxia
1x (10) Sire Denathrius
2x (10) Stoneborn General
AAECAbPaBQqJiwSlrQS/zgTp0ASY1ATv3gSv5ASX7wTipAXFpQUP3uwDr4AEiZ8Erp8E2p8Ez6wE/70EgNQE1d0E1t4Ewd8E+uIErO0E1JUF2qEFAA==
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Uh I been out for 4 months.
I use the old pirate rogue build, more or less. Changed 1/1 pirates that give a random card into the new 1/3 UD pirates.
I have no idea about the meta or what approach I will take. Just playing for a bit.
Fair warning, these are still in various levels of development.
Reaper (Demon Hunter)
Reaper
Class: Demon Hunter
Format: Wild
2x (0) Sigil of Silence
2x (1) Relic of Extinction
2x (1) Sigil of Alacrity
2x (2) Relic Vault
1x (2) Sigil of Flame
2x (2) Sigil of Summoning
2x (3) Relic of Phantasms
2x (4) Fel’dorei Warband
2x (4) Glide
1x (4) Souleater’s Scythe
1x (5) Chaos Nova
2x (5) Deal with a Devil
2x (5) Need for Greed
1x (6) Bolf Ramshield
2x (6) Relic of Dimensions
2x (6) Skull of Gul’dan
1x (7) Xhilag of the Abyss
1x (10) The Jailer
AAEBAbn5AwajFP3qA4GfBP6/BKbvBJWSBQzZxgP51QOg7gPr7wOK9wPIgASv3gSw3gSq4gSF5QSJkgWQkgUA
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Game of Shadows (Warlock) (technically a standard deck but i use in wild sometimes)
Game of Shadows
Class: Warlock
Format: Standard
Year of the Hydra
2x (1) Curse of Agony
1x (1) Devourer of Souls
2x (2) Acidic Swamp Ooze
1x (3) Brann Bronzebeard
2x (3) Dragged Below
2x (3) Shadowborn
2x (3) Sira’kess Cultist
1x (3) Tamsin Roame
2x (4) Demolition Renovator
2x (4) Twisted Tether
1x (5) Lady Darkvein
2x (5) Runed Mithril Rod
2x (5) Siphon Soul
1x (5) Za’qul
2x (6) Abyssal Wave
1x (6) Dreadlich Tamsin
1x (7) Dar’Khan Drathir
1x (7) Selfless Sidekick
2x (8) Twisting Nether
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T Minus 3 2 1 (Warlock)
T Minus 3 2 1
Class: Warlock
Format: Wild
1x (1) Plague of Flames
1x (1) Power Overwhelming
2x (2) Annoy-o-Tron
2x (3) Darkglare
2x (3) Death’s Head Cultist
1x (3) Fiendish Circle
2x (3) Shadowborn
1x (3) Treachery
2x (4) Demonic Assault
1x (4) Hullbreaker
2x (5) Antique Healbot
1x (5) Lion’s Guard
2x (5) Runed Mithril Rod
2x (5) Siphon Soul
1x (5) Sludge Belcher
1x (5) Taelan Fordring
2x (5) Tar Lurker
1x (6) Bonelord Frostwhisper
2x (8) Twisting Nether
1x (10) DOOM!
AAEBAcn1AgrOBoEO8q4CxcwCnakDz/kDxoAEqIoE5qAEraIFCvUP6sECy7kDmOoDvfEDgfsDgqAEg6AE1qAEpuoEAA==
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Jail Lock (Warlock)
Jail Lock
Class: Warlock
Format: Wild
1x (1) Voidwalker
1x (2) Midway Maniac
2x (2) Priest of the Deceased
2x (3) Afterlife Attendant
2x (3) Fiendish Circle
1x (3) Free Admission
1x (3) Sense Demons
2x (3) Snapdragon
2x (4) Mischievous Imp
2x (4) Murlocula
1x (5) Famished Fool
2x (5) Shadow Waltz
2x (5) Stoneborn Accuser
1x (6) Imp King Rafaam
1x (6) Ring Matron
1x (6) Sylvanas, the Accused
1x (7) Lor’themar Theron
1x (8) Enhanced Dreadlord
1x (9) Insatiable Devourer
1x (9) Mal’Ganis
1x (10) Sire Denathrius
1x (10) The Jailer
AAEBAcn1Ag7cBsIPxLkDld4Dlt4DvOMD6dAE+dMEm+QE4O0EpO8Epu8EvPAE76IFCOagBLvOBIDaBMniBMviBITqBMftBKLvBAA=
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No deck list cuz my idea is simple: pirate rogue.
Why? Because I like to start early in playing with decks that avoid cards that will rotate next year.
Thief and DR are losing major cards, while hooktusk is still gonna be around.
Miniset added two cheap pirates (that also counts as undead/all). If they add even more pirates or other support next expansion/year the deck may become a real contender.
I’ve tried a few 30 and 40 variants and there are pros and cons to each.
General findings:
Setting up draw and dredge (weapon and azsharan vessel) is pretty important so you can consistently advance your plans each and every turn.
The 5 mana 4/4 can be crucial. It’s expensive, but it’s basically a better sap (puts minion to bottom of deck instead of back to their hand)
I actually threw faelin as the last card in a 30 card deck, because at the end of the day pirate rogue isn’t too meta so even after going through 30 cards I may not have won. Faelin actually did help me win 2 games.
I often frequent the CompetitiveHS subreddit, and there are almost always interesting decks I can find there. Here’s one, a “Death Beetle Combo Quest Druid”. Thanks to /gropaquet of Reddit for this one.