Poison should add damage not instakill

Have poison do an additional 25% of the creatures attack as damage, ramps up as the attack ramps up, and does not end up (as) op as it is now.

I assume you’re talking about BGs where poison is literally the only catchup mechanism in the mode. Tying it to attack kills the whole point of it.

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Lets just delete all divine shields, taunts, deathrattles and make it just plain stats.

Poison is important in the game, because it allows people who did not highroll key pieces (statswise) to find poisons and come back into the game. If somebody finds early nomi (or another highroll) and doesnt lose a lot of life by that time, he wins automatically, if there is no poison.

25% is kinda useless on 1/1s or 2/8s, only works for murlocs.

Just lost to poison Murloc once again lol. It’s so broken and completely negates everything you do prior to late game to build up your board. And of course the poison hits my highest health minion first.

I cheer every time the board excludes beast/murlocs.

You should look into this thing called divine shield. It stops your minion from taking damage one time per combat. It’s great against poison minions that are often quite small

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Then they get a Ghoul against my dragons and it’s GG again. Broken.

That’s called counterplay and if you’re losing because of that you’re not as good as you think you are

If you did not plan to face endgame murlocs, that’s your fault. If they are a tribe in your lobby and you don’t take them, you have to make a plan to beat them after turn 12.

I know people want to tunnel their giant stat monsters, but that is not a winning strat at any respectable rating.

Yup. I have to switch to poison murloc/spore to combat poison murlocs with insane health. It’s boring. I’m sorry but if that’s all murloc board games turn out to be then it’s boring. Even my friend that I play with says the game is stale and we’re playing other games now. Oh well.