Hello, I know my voice means absolutely nothing, but I can’t help it because I really feel like I need to do something about the situation. So recently, Time Warp has been mega-nerfed to the fact where it isn’t playable with any of the fun decks, and is now only playable with the OTK decks, and while this may be a good thing to those of you that don’t like fighting infinite turn mage, to me, it is so terrible that I legitimately will not return to the game.
So I played Hearthstone in a really unique way, where I pretty much only played against my brother and I pretty much only played infinite turn mage, because I found it so fun that I didn’t want to go any other deck. Of course this means that this one little nerf to Time Warp is catastrophic to me, and my favorite deck is now unusable. While yes, this might be weird, its just how I played the game, and I kind of feel like Blizzard doesn’t really care about players like me. I feel as though, Blizzard has overlooked the importance of diversity in gameplay styles that contribute to the richness of Hearthstone, and it seems like they are more focused on meta strategies so that the health of the game is easier to maintain.
Now this definitely is not to say that Time Warp didn’t need a nerf, and I feel like this is the most important part of the discussion, but the nerf did NOT need to be (Once per game). In my opinion, there are SO MANY places we could’ve stopped at before the “Once per game” nerf. For example, you could make the spell cost 8 mana, therefore it would be more challenging for me and still fun, while the opponent can build up some counterplay. You could also make it so it caps at 8 times or maybe even 5 times. Even though this would still not be the same I would prefer this change 100x compared to once per game. In fact, even if you were to combine both of these changes it would still be better than once per game! I feel like Blizzard has a tendency to think that the only way of properly nerfing a card is killing it completely. I feel as though there were many options to make sure Time Warp retained its unique flavor to the game, but instead, it feels like they thought the only way to fix things was to completely strip the card of its uniqueness and versatility.
So again, I know my voice doesn’t matter, and I’m just a number, but I urge Blizzard to reconsider the balance of embracing diversity in game strategies, and I just want you to know Blizzard, that this one little nerf cost you a player who has been playing since 2017.