I’m a wild only player, mostly because I’ve been playing almost since Hearthstone came out, and I’ve only come on the forums once or twice to complain. Its generally been at least semi-balanced. But as of the recent expansion, I believe two things need to be looked at. Shadow Visions, the card, and the “Hourlock” deck, involving darkest hour. Shadow visions is inherently broken in wild because Hearthstone was designed around only having 2 copies of a card in your deck, while with some basic deck building skills this can make you have 4 copies of a spell, and with a couple certain dragon cards you can get up to 8. For instance I once psychic screamed a Mechathun druids gad Auctioneer 6 turns in a row. Thats ridiculous and I didnt feel like i deserved that win at all. I can only imagine what he was thinking. The problem also arises with mind blasts, 6 mind blasts in one turn (Emperor Thauraissan or Radiant elemental) would kill almost anyone. Now onto Darkest Hour, or the basis for “Hourlock”. Basically turn 5 they play that new imp spell and summon 3-5 imps then bloodbloom, darkest hour. Nobody should be able to summon 5 minions of their choosing onto the board on turn 5. I’ve searched for several days and there is no reliable counter to it, the best options are play a hyper aggro deck and hope they get bad draw. This should never be the case, and I hope you look into fixing it.
Secret/Tempo Mage with Double Counterspell is slightly favored vs it I’m willing to guess.
The problem is the speed of the deck. Its just as quick as Nagalock was and produces more threatening boards, while also locking out most of the ways it could actually be addressed in the process. I mean even though its a nut draw, its not even remotely balanced to have a Voidlord, Sylvanas & LK on board on TURN 3! Theres wild, then theres completely stupid.
Anyway, Blizzard are too busy fixing Arena, then they will get around to analysing the data on standard. Maybe 6-8 more months before we can expect anything to be done regarding wild, and they will most likely continue ignoring the wild playerbases feedback on Big Priest 'cos reasons.
I don’t get the Shadow Visions hate.
It’s like people forget Stitched Tracker, Zola the Gorgon, Barista Lynchen, Bog Slocher(sp), Grumble, Baleful Banker, Nine Lives all exist to give you additional copies of cards.
I guess it’s because Priest is the only one who can do it with spells?
I think its more due to the spells (especially AoE, seriously give them a good one in basic/classic sets already and call it a day already!) Priest have at their disposal in wild.
In Standard I understood the hate towards Shadow Visions and even as a Priest player I found it over the top. In Wild it feels more on power level so I’ve never really viewed is much of an issue in Wild playing against it (I tend not to play Priest in Wild).
100% agreed. IMO it’s not SV that should be getting scrutinized, rather the poor B&C sets which leads to an AoE being printed every year for Priest, for example.
Revert Raza to his original form. I miss my Raza deck…
Well, I’ve been playing this Hour deck, so figured I’d weigh into the state of Wild.
Wild right now is too rigid. Big Priest basically meant that you had to play aggro, or you always lost. Aggro ended up flourishing with diversity, with Secret Mage, Odd Pally, KB Rogue, Even Sham, Keleseth Zoolock, and others. Almost every class has an aggro deck available, even Priest (Dragon), and there are plenty of lower tier aggro decks like Murloc or nerfed Odd Rogue that can still crack a win against a Big Priest.
But you will not play a control deck if it cannot beat Big Priest. And right now, the only decks that do that are Warlock - Evens, Cube, and now Hour will all beat a Big Priest. The rare other control decks that don’t lose to Big Priest, like Mill Rogue or Freeze Mage, usually auto-lose to all the aggro instead.
Hour Lock is like a bigger Big Priest. More minions, earlier, but because of having to use Plot Twist instead of Shadow Visions, can be a bit less reliable. However, it can fend off aggro, and can walk over a turn 4 Barnes, which is something few decks can claim to do right now. Which means it’s even more brutal against all the other decks trying to find a place in the meta. The only saving grace is that it’s a bit less consistent.
Remember all the non-aggro decks that were meta, or at least playable? Dragon Paladin. Elemental Mage. N’Zoth Rogue. C’Thun Warrior. Spell Hunter. Spiteful Priest. Silence Priest. Quest Warrior. Control Paladin. Some were hated, some were loved, some fell from their tier with time while others were more for fun. Many of these would be a good fight against each other, but none of them would be a fight against a Big-Priest level control deck. Even Jade can’t keep up, and you can actually tech a Gheist against that one. What do these control decks tech in so they can remain playable? Tinkmaster?
No wonder Warlock is the only other class capable of playing control; Evens is fast enough when it gets lucky, Cube can do some multiplication stuff if the wrong removal is up, and Witching Hour can best Big at its own game. The only reason Reno Mage and Lock exist is because they kill the aggro that predates on Big Priest, but they lose to Big most of the time themselves.
You just can’t have a control class that beats and outperforms every other control class; it shuts off all the other possible decks.
two damage per card is a bit too much tho. I know it’s wild we are talking about but still.