This quest is way too OP for the format. It is consistently completed and played by turn 3-4. There is no interaction with it whatsoever that early. If they are on the draw its even worse because the 1 in a million chance you get 2 starting secrets buff and it gets you spell disruption gets negated by coin. Too many things play right into this quest and not enough to slow it down with the amount of draw present/consistent ways to complete it. This need the ban hammer in duels ASAP.
I don’t have that much issues dealing with this deck, I don’t really see why it should be banned. As long as you can control the board (and there are many options), this is not that hard to deal with. The only big issue to me is when it is coupled with the treasure that gives rush to the 1st minion played. I agree that is quite powerful, but not that much, there are options.
How do you keep the board clear of 5/5s from turn 3-4 on? If it didn’t finish and be played so easy and early it wouldn’t be a problem. In duels however the limited deck size give consistency absolute early in run. Even when i played it was rare to finish past turn 4. Havent seen a deck yet beat it once quest complete. Then with hero power get free 5/5 every turn that sometimes is a mech.
i agree it should be either banned or nerfed
ive been playing the deck over and over just to see how far i can push it
my best game yet, i completed the quest on turn 1
Considering how many other ‘fun’ cards are banned in the duels format, I’m shocked this quest hasn’t also been banned. There have been so many new ways for rogue to create magnetic sparkbots and bounce them back into the hand that it’s become oppressive. Like mentioned above there is no counterplay even if you do keep their board clear - a single From the Scrapheap is practically all they need to bring their quest online, and it can all be done from hand with very little mana.
It’s too consistent, the requirements are too easy to meet, and there’s very little the opponent can do. Sweepers that clear 5 hp come online too late to have any impact in the matchup, and it’s too easy for the rogue to refill the board after. It’s too fast for control decks to handle and too much board too quickly for most aggro decks to compete with unless you have a really degenerate discard lock with the right set of treasures, or a degen warrior deck with 3 mana 10/10s that can end the game on turn 3 or 4.
Agreed. Ban this quest. Trying to ban the cards that make it broken would remove too many other fun play styles.
Crystal Core needs to be banned from duels. Anytime you see it used, it’s practically an instant loss 3-4 turns in, even if you clear the board.
I find it funny how warlock’s Symphony card was banned but not this. Core is far more problematic, early wins in the game result in unfair consistency and there’s absolutely NOTHING to counter or defend against it.
Sparkbots aren’t the issue. It’s that damned quest.
sparkbots do make it super easy to complete, if they made it so you couldnt put the rogue spell in your deck, it would help slow it down
if i didnt have sparkbots, i couldnt have completed the quest on my first turn
But Sparkbots shouldn’t be removed because they have uses elsewhere, like mech rogue for example. That’s not the point being made here.
The point is, regardless of sparks, 1/1 pirates, or the 2 cost 1/1 rams, Crystal Core is far too OP to run in duels. There’s no way your opponent can counter it and the first game of your run is always the most challenging.
Going against Crystal Core just makes any game downright impossible to play, which results an immediate concede.