Can we please improve the playtesting and adjust for player feedback before launch?
I don’t know how cards like fellhunter and fellbat even make it to launch. Yet this happens time and time again with the launch of a new expansion.
Also, please can we avoid infinite taunt deathrattle/reborn/resurrect cards. It creates an horrendous player experience. Resurrect Priest - horrendous. Hydration Station Unkilliax Warrior - horrendous. Starship DH - horrendous.
Sorry to moan, its just you look forward to a new expansion and this ends up happening almost every time.
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Dumb Devs who don’t get what they’re doing. It reminds of the infinite Velen fiasco. They pretend it was intentional but I still bet it was accidental.
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Was it? I mean, I get they probably do not do enough playtesting to notice all the crazy interactions between cards but Velen is just one of the myriad examples of recurring effects a’la Starships or Ignite that they have been pushing for years now.
Remember infinite shaman pulling an endless wave of minions from hand with from de other side? And how denathrius was always one of them along with the huge reborn lifesteal taunt? Fun and intended design.
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No. No, i dont. Plz post deck code.
Thanx
is a fact people will complain hours after each expansion release no matter what weve seen it happen every ingle expansion for years
if they waited until no one complains about a card nothing would be ever released
Sure, to do this we will need to help you learn to be a better player, help you articulate your feedback better, and eliminate your personal preferences from the feedback so that we can have a more objective view of the interactions.
Wait… you did not know that you are the play tester?
Really? It was quite the plague for a while.
It used to be that from de other side was discounted by jazz bass and you basically played it with a select bunch of minions in hand (fate splitter, denathrius, the berserker taunts which healed and stuck around because of reborn along with the stoneborn generals and kept infusing denathrius)
The funny “intended” interaction was when from de other side pulled fate splitter the splitter copied the spell back to your hand over and over and over providing you with infinite heal, clear, board and damage. And growing denathrius. It was dumb. Even milling people out because selfish shellfish was in some lists.
It was nerfed after a while after blizzard decided fate splitter was not intented to copy spells on your own turn anymore. Or rather they caved in because of the uninteractive trash gameplay it caused.
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Yeah, I remember all Team 5 design fails even if I try to forget 
I don’t know what you’re talking about here.
What does this have to do with pre-release playtesting?
There is no pre-release play testing; YOU are the play tester.
WE are the play testers.
Why would they hire a team to do this when you do it for free and better than they could ever afford?
They got rid of the QA team a long time ago. They just do more frequently balance changes now.
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Agree 100%. Blizzard doesn’t give AF about balance. They just create overpowered sh!t and release. It’s embarrasing.
Murmur/Parrot sanctuary is the actual OP card now. If they nerf DH, it will be murmur/discover hunter. If they nerf all three it will be location warlock. And then It’ll be Paladin/Imbue mage on ladder.
I’m still wondering if Blizzard should be labeled as a brilliant company that fools millions of people by convincing them that what they think matters, or if it should be prosecuted as a criminal company that fools millions of people with the immediate and summary dismissal of all its staff… I’m not sure.
They do not play test anything and there design philosophy is horrible. You cant really defend it if you are being honest.
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Nothing they do will ever be proper playtesting. People think balance is they can play any random pile of garbage and they get to have all the time in the world to play that pile unopposed while everyone else just sits there as their personal punching bag.
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Tell me more about the frequent balance changes. It took a full expansion so nuke infestor. A single card that plagued the whole set from day 1.
Any time they launch more power crept garbage it is a Sh$):t show anymore. Im just amazed how many people on these forums are just super great with it. Every time someone makes a comment defending their design philosophy and downplaying people who complain about it I want to throw up. You really have to be an idiot not to see the crap they keep pushing out is trash.