Is so boring and zzzzzzzzzz come on warriors you can do better, what do you honestly beat with that?
What deck were you using? Control Warrior can be both dangerous and aggravating. Also, which deck were you up against specifically?
Some peopleâs pleasure is just to deny you your fun
New Control Warrior is funny.
Letâs see if Warrior gets equal hate that Priest gets for doing the same thing.
How does Control Warrior differ (or similar) to priest right now?
Control Warrior just delays the entire game just like Priest does. Control Warrior / Control Priest play out very similar for the first 10 turns or so. Reactive and removal.
Good point. Spending the first few turns healing or later gaining armor â absolutely aggravates me, I must admit. Chip damage is virtually a no-go when facing these classes. It is ever so discouraging to feel like your priest, warrior, and warlock opponents (the epitome of overtuned healing) after theyâre against the the ropes or so it would seem, only for these classes to heal or equip armor significantly. To slowly watch your opponent essentially negate your first few turns applying low-cost minion pressure, for it all to end up being negated via healing.
If the deck you are using lacks damaging spells, it can feel very lousy to play against these classes. And I should point out, Iâm mostly a warlock main. Iâve been playing DH in an attempt to control board. While I enjoy playing warlock, I cannot stand facing it. The healing is so tilting, for me.
Iâll note that one helpful aspect of DH is that, with Kurtrus, there is a lot of room for gaining a lot of reach, concluding in (hopefuly) an OTK.
Edit: In all honesty, I cannot in good conscience use warlock right now. I feel like it possesses far too much healing, reflected fatigue damage, and beefy minions that are resurrectable.
What I find funny is that Warrior can âhealâ a lot better than Priest because you can armor every turn and go over your health. So, technically, if what you hate about Priest is that they just heal back up, your hate should be tenfold vs Warrior.
Warrior is pretty much king in that field of negating damage.
Now, instead of getting killed by Priest by Priest having to refill the board with Amulet 2-3 times and getting killed by attrition, youâre losing to Warrior just doing it all in 1 turn with an OTK.
Warrior is basically doing exactly what Priest does (doesnât play any minion for 5+ turns and kills whatever you put on board), except they just kill you all in one shot instead of having to reanimate the boardâŚand technically they are still resurrecting to an extentâŚhow many times do you have to kill Rattlegore?
If the same people who complain about Priest arenât in here complaining about Warrior, theyâre basically hypocrites.
I love playing Control Warrior because it basically mimics Control Priest.
Itâs less about being hypocritical and more about players being inconsistent. I suppose in part due to priestâs playstyles over the years, it has become the most notorious class right now. The class quite literally has a bullseye on its back.
For what I think: warrior, priest, and warlock all kind of fit the bill. And as you may have noticed, the odd anti-warlock topic is made here on this forum quite often, actually. Iâm surprised we havenât seen many complaints about Control Warrior â but, give it time. I donât discriminate, in this regard. Control Warrior can feel unbearable. In my opinion, these classes have far too much sustainability. Priests have their elementals and armor demons ultimately repeating those effects via the Xyrella hero card. These decks, for me, are all equally unfun.
More power to anyone that plays these class archetypes. I have no problem whatsoever against players playing these classes. To each their own â and many people enjoy these kind of matches and gameplay.
While some users here enjoy to pretend that playing priest in particular is inherently BMing, there is also a significant portion of the playerbase that live to play these decks. My fun is no more important than theirs, and so I try my best to empathize. I may make a joke here or there picking on priest and warlock. Nonetheless, I can totally respect that different strokes for different folks.
I further believe these types of class archetypes help to maintain a healthful meta.
What I personaly find very strange is how people hate any mention of âcontrolâ only when it follows âpriestâ or âwarriorâ.
People were arguing few weeks or months back quest and mozaki mage, quest warlock, quest shaman can be considered control decks thus control isnt dead.
By the same logic I do not understand the hate considering both quest priest and galvangar warrior can be considered combo OTK decks - both of these decks are loaded with stuff that control the board just like warlock, shaman and mage decks. But because these decks lack overpowered draw mage and warlock has access to, they have to focus more on sustain to be able to survive long enough to draw their combo pieces.
I wonder if people hate OTK decks like quest priest and galvangar warrior for the sole reason these decks OTK you at turn 12+ compared to other âcontrolâ decks that smash you on turn 8.
Not a chance. It has zero random generation, you know exactly what to play around at all times.
It also has a win condition that isnât âsteal yo shizzâ or a literal I win card.
I hate Quest Priest because it is still pulling the same value vomit glorified guessing game garbage that the class has been doing for nigh on two years.
As for people who hate Control Warrior wellâŚsome people have no taste do they?
Iâm fairly certain thereâs just a generic hatred for combo control and fatigue control decks, as the player experience against them is ânothing I did mattered and then they killed me in a way I couldnât stop.â
Traditional control of early stall into mid and late game high value but not immediately game ending minions tends to get much less hate.
There is a big difference between stall until you assemble your wombo combo and Stall until you get those sweet 10 damage Fatigue blasts. This Priest you describe also has a win condition of generate a large board with Amulets nothing like the My Weapon of choice is Fatigue Priests that people complain about.
Thatâs because Galvanger Control Warrior and âControl Priestâ (Big Priest? Questline Priest? Barrens Control Priest?) play and win completely differently. In general, itâs a more âfairâ control/combo deck.
The Galvanger OTK is arguably the clunkiest one weâve had in recent memory. Full damage combo for 54 damage requires 6 cards held in hand on Turn 10. Realistically it will be 5 cards on Turn 9 for 36 damage at the earliest.
Druids, Mages, Warriors, Warlocks, Priests, and Paladins all have ways of exceeding that breakpoint before Turn 9. And here is why the OTK isnât oppressive; the OTK requires charging MINIONS into face meaning taunts break the combo.
Chip damage is hard to come by. The only reliable way is to use weapons. The only minions it plays is Barov/Vanndar and Rattlegore. And itâs always been the case where if the Warrior feels safe enough to drop a 9 mana 9/9 do nothing theyâre already doing well.
The removal options are strong but limited. It doesnât play card generation so you wonât have to be playing around potentially 5 Soul Mirrors like in Priest.
Itâs really good against wide boards and burn. Itâs really bad against tall boards with taunt and most other OTKs. As OTK it can be blocked. As Control its removal can be played around. No massive mana reductions. No insane value generation. No ridiculous draw engines. No infinite damage. As evidenced by this thread people will still complain but I would rather play against this deck than any other combo deck weâve had in recent history.
Control Warrior doesnât discover its answers or threats. IMO Barrens Priest was a problem not because it was a grindy control deck, but because it was a grindy control deck and there was no effective angle to attack it. There was no strategy. You couldnât do something or settle on some strategy and be confident you had a winning line; the entire game revolved around which silver bullets the Priest generated, and if they generated the correct ones you lost. You were basically playing 10-20 turns against the power of Discover, and the fact that Discover was too strong to be overcome at the highest levels of play made the deck an infuriating and miserable experience.
Yeah, itâs a braindead deck for braindead people.
My guess, given how people are reacting to control Druid, is itâll be about 10x less intense hate.