Pirate warrior is not op

Stop trying to get it nerfed, it is a deck that has many counters. Including players who know that it is the most predictable deck ever. Unlike rogue which has no counters.

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Pirate Warrior is busted, but Rogues are just worse.

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I rarely agree with you, but I will now. The facts don’t lie, and Quest Warrior has only a decent winrate at any rank above gold or platinum. It is not broken. Moreover, its popularity is dwindling.

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You could not be anymore wrong, nothing busted about it. Face hunter is better. Also if I can beat pirate warrior with quest mage, QUEST MAGE. You know that deck is a joke. People need to stop nerfing the wrong crap.

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I don’t know if face hunter is better. They’re both mediocre right now.

Potatoes play questline pirate warrior. The stats clearly point to this. So, let the sheeple have their fun!

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What if you’re just REEEEALLY good at Quest Mage? QUEST MAGE.

The quest is busted because all you have to play is a PIRATE.

The conditions are brain dead. You fill your deck with PIRATES

AND ONE OF THEM HAS CHARGE

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Every day, quest warrior gets easier and easier to beat. It’s unbelievably predictable.

The problem I have with the deck is not that it gets easier to beat with skill and knowledge, but rather that its power level compared to skill to play is so skewed. The deck pilots itself. It really does. You can play the deck and not understand hearthstone at all, and win with it just by clicking cards in your hand. I actually have a real life example of this as I had to leave the house early and told my fiance to play for me. She’s never played the game before and isn’t a gamer at all. I was only on Turn 3. She said but I don’t know how to play and I said just click cards in your hand and when you get a reward just play that card next. She won the game. I came back 30 minutes later and looked at the replay. She played flawlessly because there’s no other way to play.

The deck is the epitome of a brain dead deck that is too powerful for the amount of skill needed to pilot it.

I kid you not, that’s a 100% true story.

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Imo quest warr has the same design problem as many other decks. it doesnt rlly matter how predictable the deck is. at times it just does insane damage that you cant avoid no matter what. even if you control the board, even if you viper the weapon and play a taunt or two. especially the cannon shots of the cannoneer, the 2nd step of the quest and the reward are pushing far too much face dmg in a deck that can curve out perfectly. and smite is just making it worse regarding the lethal range. pirate warrior might not be on the top of my list for broken decks but it definitely has the same problem that many broken decks have. quest warrior is just not a healthy design for the game. its the same with mozaki mage and poison rog for example.

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Yes, sometimes decks high roll. That’s how variance works.

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IDK if you should use the phrase “brain dead” and “fiancé” in the same paragraph…

But hey, it’s your life you don’t seem to value :stuck_out_tongue:

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I have seen a quest warrior ignoring my “cannoneer” (stolen with rogue) for the whole game, until he eventually lost.
First time I used the heropower without relying on floating mana :joy:

maybe someone told him “just go face, never trade” :man_shrugging:

Lol it could have been a chicken pecking at the keyboard and the outcome would have been the same lol

In fact, I’m sure her gameplay strongly resembled that of a chicken pecking at the keyboard!

I quote “I won! I dunno how, I just clicked the picture of the girl in your hand because she looked cute and next thing I knew, I won.”

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im not sure it needs a nerf because a deck being (too) strong is not a good enough reason to nerf it in wild.
However the deck is completely busted and has no weaknesses. It has the smoothest curve ever, busted mid and late game with the jurgenaut playing the game for you once summoned.
On the other hand, similarily to tempo mage before that, it’s a very healthy archetype to be king of the wild meta cause it’s tempo based and aggresive. But the jurgenaut could be nerfed to 2/3 of it’s curent power and pirate warrior would still be the most meta defining deck of wild. There is no reason for the card to do THAT much

As someone who played the deck last season quite a bit in the wild, I can tell you that is not true. Deck has many weaknesses, and it shows going further up in ranks when you start getting to opponents who actually know what they are doing. Idk how many times I got trash weapons and pirates from Juggernaut. Juggernaut is one of those things I really hate about HS, random bs. Coin flip that wins you the game or screws you badly. I am not gonna lie, the deck is good, and it definitely terrorizes the lower ranks, but imo Odd-Hunter is the way more powerful deck.

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Wild pirate and odd quest hunter in wild are completely different beasts. Decks can often be stronger in one matchup while being (slightly) weaker then the rest in other areas.

That’s why being able to play multiple decks and classes to see both strengths and weaknesses can help a bit to gain insight vs single deck perspectives, but playing multiple is often a dust cannibalizer for f2p unless one gets lucky enough on the right set of opens to make 2-3x decks to see how one matchup loses to another.

thing is, a few trash rolls shouldn’t lose you the game cause combined with the cannon shots the jurgenaut still gives fine vallue. You need to be at a big disadvantage for the quality of the jurgenaut rolls being a concern and if you are it’s still posible the next roll can swing you just in time. Of course, when you play dosens of games with the deck you gonna expirience games where you got terible rolls when you somehow got behind enough to really need the good ones, but you can’t really call that a weakness of the archetype.
I don’t think odd hunter is stronger but it’s definitely the one i’d nerf first between the two, because i think archetypes THAT polirized are toxic for the game. At first i happened to face the archetype with decks that do very well against it, and i struggled to guess what the archetype is even TRYING to do. Later i happened to face them with archetypes the deck works well against(which personaly i don’t have many tbh), and it felt like i never had half a chance. And once i realised what the deck is doing it limited a lot my deck building options, much less than pirate warrior did, despite being the stronger deck of the two.

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It’s a great deck but there are several decks with as good or better winrates.

I personally prefer to play against decks like this. It’s minion focused so I can actually judge if the game is going well based on my ability to contest the board.

Unlike Mozaki Mage and Garotte Rogue (thank god the latter is dead at least) where I just wait for my opponent to collect their combo cards and then get blitzed on turn 8.

1 Like

Playing against a pirate warrior is almost like playing auto-chess. All they do is curve pirates every turn. Which means you either draw your combo/tempo to set up a win condition before they start pulling obscene weapons/smite with the ship and you win, or you dead draw and you lose. It all feels incredibly brainless.

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