Welcome to my short list of things you dont see in this game.
- Priests.
- Cards above 6 mana.
- Turn 8
- Another player trying to do something fun
- Anything but the worst possible outcome on rng-rolls
- Rewarding dicision making.
- Point 7.
Why is the game a coin toss?
EVERY SINGLE GAME is stuffed to the brim with random effects that is waaaay too powerful or effects with an astronomical outcome to predict.
Im one of those guys that love Yogg - because you had to play around it.
I loved c’thun because you had to play around it.
I like big priest; because it is predictable.
I do not like aggro decks that do their thing and kill you on turn 4-5 because there are NO counters to them.
Most removal is 5-8 mana and doesnt do the job properly.
However single target removal is 1 mana. So they just stick one or two of those in the deck and they’re good to go just in case you manage to get 1 guy out…
AND IN A BLUE MOON they draw poorly, play like trash and you actually get to do something they instantly concede and you sit there… Well i guess i can try one more time to have fun…
Good gameplay, blizztard. When are you gonna realise that removal should be best against small fry and not big guys. Quite obvious one would think.
There has been 1 good removal in the game that was fun, rewarding and useful. (Defile)
And now you got 5 mana 2 damage aoe sometimes 3 if you splash fel-trash in your deck.
Or maybe a 4 mana 2 damage spell that cant remove a 2manacost dude?
Everything doesnt have to make face-damage. just give us cards to counter aggro with.
The pool is atm only aggro and dead cards. Get a grip
Welcome to low ranks.
It’s dificult to enforce a good experience on lower ladder because if the players had an actual vision of what is actually good they would not be on lower ranks in First place.
They literally create gigantic ghost because of their Twisted perception about the game.
BUT there are some actual stuff going on that would help that is mozaki mage probably getting nerfs soon because that one is Just starting to get really powerful.
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Only thing you are missing is
–I have been playing since beta–
There isnt any tools to deal with the meta. Blizzard makes more and more aggressive cards but nothing to counter them with.
The game is poorly designed and you defend it. Bobby must be proud of his little useful peon
There is multiple solid answers to aggro. Even on early turns.
Problem might be aggressive decks no longer run out of gas like they used to. On the other hand even value has tools to generate more value that generate value, burn has more tools to generate more burn that generates burn etc.
HS doesnt feel like “counter” or “play around” game for quite some time. Its pushing us more to progress our own plan and play our win condition faster than opponent is able to do it.
Sure, it might suck for some (I hate it) but other players might like it. And you cannot ever build a game that would suit everyone.
Yeah. Mozaki is disgusting. Basically if you have mozaki on hand on turn 6-7 you have won. I might be exaggertaing but I think I have lost maybe 3-5 games at max when I had mozaki on hand on turn 6-7.
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Is… This a joke post? Removal is ridiculously cheap. The going rate to kill a minion is more like 1 mana these days.
I mean, you’re wrong. There are counters to aggro decks and there are lots of decisions that need to be made. The reason why face hunter/pirate warrior falls off so hard in legend is because legend players understand board control better than dumpster players who get overwhelmed by aggro.