Perils in Paradise First Impression

Perils in Paradise First Impression

I’m a wild player, only to the degree of a casual player, meaning I’ve at least made it to Diamond Rank 5 when I put in the effort with Waygate quest mage back in Voyage to the Sunken city.

Which is why I decided to try out the now-nerfed quest mage purely for experiment facing the innkeeper. I had fun playing cards like Tidepool Pupil and Mixologist in combination with Commander Sivara and Rewind. It felt right, like I have hope for Mage in Wild. Although, that may not be the case when I actually play in Wild.

I have other accounts with a fair amount of dust on them. I don’t play Druid, Rogue, or Hunter these days. Word on the street is Druid is getting the ax, yet again. I can imagine Rogue is going to spam coins and Hutner is just running beasts - wonder if they can compete in Wild, then again, Hunter has been a ghost to me.

I have other accounts with a fair amount of dust in them that I still haven’t used on any new Perils in Paradise cards. Frankly, I have no idea what type of deck to make.

My problem with Warrior is there are no armor mechanics. Warlock has the potential for a deathrattle deck, but clearly I don’t see it. Shaman is just a cluster of random minion morphs and a spell school lacking in talent. Priest is obviously going to face us either with shadow- priest or big-priest, which isn’t the direction I hoped hearthstone would be headed. Paladin has the potential for a buff/discount deck but disappoints me in terms of 5/5 pirates (?) and having to rely on rogue cards to snag random minions. Demon Hunter might have a chance for drawing 3 cards for questline action, but why do I have to have 3/1 charge pirates to win every game? I don’t have much to say about Death Knight other than the whole freeze deal is strange if you’re wanting to run rainbow Death Knight decks.

So yeah, not sure where my dust is supposed to go. I may have to wait around and see how things pan out.

For now, I’m glad that Mage may have a fighting chance. Don’t really know why the Waygate quest was nerfed when questline Warlock wasn’t. But again, I don’t play Druid, so no heartbreak in seeing my naturally awesome cards being disenchanted after the inevitable nerf-fest.

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Too much mana cheat and non games are my thoughts.

5 Likes

I find it to be a steaming pile of garbage… paladins can now OTK from hand on turn 6 (highroll or not that class never should OTK with straight spells)… Lets also not forget concierge druid which given how hard they nerfed nature shaman is a level of incompetence beyond comprehension that they let this get to production

No new interesting decks… no new interesting mechanics. Taunt warrior/druid is really just a rehash from years ago like pretty much everything else

All the talk about agency and dialing down the power level was a load of nonsense as the game is nothing but explosive turn after explosive turn that if you cant answer means instant death… add onto that the massive RNG which subtly decides a lot of games and the absurd mana cheat that is available to only a few classes making the game viable for only those classes and like I said steaming garbage.

They should really go back to the drawing board because they’ve shown for a while now that they have no idea what to do with the game other than print zany cards that ruin the game. Perhaps they should dust off the original design docs and get back to designing cards around specific mana costs for say keywords, stats, and effects.

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My impressions are they made ramp even more oppressive in druid and gave it to warrior which means warrior doesn’t have to stall for as long to get their highlander kit working. I have not met one paladin yet since release but… Yeah it just feels like every new card snowballs too far too fast.

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Ive stopped playing a week ago, it was the right choise :wink: being a Top 500 Legend for more than 5 years is enought for me. Time to move on, have a good rest of your lives guys!
GoodBye :wave::sunglasses:

Just ran into a turn 5 reno warrior

Expansion is bad and team 5 should be embarrassed.

4 Likes

I used to buy every preorder (mega bundle + regular bundle), then I went to only buying the tavern pass, and for the last few expansions I haven’t bought anything. I don’t really mind spending the money, I used to do it to have a complete collection even though I knew I wouldn’t play most of the decks. I can imagine there are other players who are doing the same

To me it’s just a game to play when you are waiting for something else now. If I’m in the middle of a game and whatever I’m waiting for to happen is ready, I just concede and don’t care

Many games are just 1 sided annihilations, sure, you can say win rates for decks are close but you either win by a landslide or lose miserably. Win rates are close but matches are not. If you say games can go to turn 10 or later maybe that’s the case, but one player never really had any chance of winning and should have conceded by turn 5 when it was over and realistically they had a low single digit chance of winning

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Steamy pile of hot garbage.

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Since sludgelock still works, I love the expansion xD

Good idea but poorly executed, which is the story of this dev team.

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