Players complained about RNG until they took it all away.
I know, I was one of them.
They also complained about Control decks. Same outcome.
The game is terrible now, but I cannot help wondering how much of it is because players got what they asked for?
The meta has been awful for about 3 expansions now. Developers pick and choose which criticisms to take into account. It’s not up to the players to make those design choices.
If by “lack of RNG” you mean “priest can’t play 3 soul mirrors per game”, then I think it is way better now
if they refuse to tone down 1-2 drops and in general cheap drawings, they should definetly release more “defile” or “mistress of mixtures” for the control classes
You make a valid point, but if the answer to priest having too many soul mirrors is “no one plays anything on the board and whomever completes first wins” then I think I would opt for Priest being annoying.
Too much cheap card draw
Too much mana reduction everywhere combined with above to enable combos that previously required perfect draws and 6 mana thaurissan to set up.
Fatigue used to be a bad thing. Now you can just hover the rogues deck, see they have 12 cards left and go “yep, 2-3 turns to live”.
100% against this , 2 years of Mage being and RNG clown jester never again , if rng returns what class to you think will become a circus…
What i want from the next expansion is the return of Hero cards with late game strategy.
Make no mistake people will say yet again its the “worst meta ever”.
Absolutely. I never had a problem with the Forged in the Barrens meta, and I find the current meta to be terrible. I’d wholeheartedly support changes that would slow the game down again.
I think in all my post history I’ve never really wish to disband any form of meta outside of “Hit face and ignore everything else” in most agro match ups, as some class just don’t have good early game cards. Heck might because I’m not an Agro player, but I will say doesn’t mean I want all of it gone, I just want it early game damage be less, by better ways to live or counter it.
I know I mock’d the fact Druid was promise this “Feral Druid” and honestly we lack any real Feral Druid stuff in my honest opinion, sure you can say “hero power/Attack Druid” is what they mean feral, but even then how long it took for us to get that (2nd expansion) and then it be really useless cause there no real solid support for it, just “good cards”.
I didn’t mind staple cards, I liked honestly flex card staples that was just a decent card (Wild growth for example), Druid rarely did anything early game beside hero power due to lack of early game cards unless it was swarm druid, but it was use in mid-range to combo decks. It wasn’t bound too 1 thing making the people stay on their toes on what might be in my deck. Now it’s 1 card play, and they know which druid I am perfectly if it’s “meta”.
I keep thinking that vanilla HS was amazing and had hardly any balance issues, but that could be due to how new I was to CCG’s. It seems like it was better back then.
You are mentioning it over and over again and it still doesnt make it any less wrong.
Its fault of massive power spike, negating drawbacks, ignoring basic mechanics like cost of cards and certain keywords, completely abandoned mana system, ability to ignore fatigue etc.etc.etc.
We definitely do not need RNG on power of these overpowered synergies. IF they decide to go back to the core of the game - drawbacks + mana system that matters, then you would have a chance to play over 100 cards with RNG effect that are already available in todays standard meta.
There are over 100 RNG cards in current rotation. So there isnt lack of coin flip cards at all.
Its just their power level isnt on par with these synergies fueling that linear playstyle to disgusting levels. And I am grateful atleast for that. Because can you imagine the clown fiesta this game would be if these RNG cards would be on same level as these current cards and synergies? Gods…
They have to be able to do what they have to do without being a gigantic tempo loss.
Babbling book could get +1 attack to punish the opponent a little for example.
Runic orb could do 3 damage.
2 faces investor could have a normal body and both effects being good for user with the difference being only what the benefit is.
There are many cards that could do the deal with a small push and we only need a few ones to spice It.
I Sorry to tell but anyone that believes that RNG from this last is balanced to be anything other than incredible junk is delusional.