LOL. This is when you know the meta is actually not fine.
Thank goodness they’re covering Hearthstone… now maybe devs will get a hint that they need to do some big nerfs on OTK/Quest stuff.
LOL. This is when you know the meta is actually not fine.
Thank goodness they’re covering Hearthstone… now maybe devs will get a hint that they need to do some big nerfs on OTK/Quest stuff.
Everything wrong with Hearthstone right now summed up in 1 video
https://www.twitch.tv/videos/1109535001
This is so bad lol
Turn 4 Il’gythoth OTK.
Didn’t even know that was possible. And it’s disgusting.
It’s disgusting and stupid to some of us, but to many others, and what seems to be the devs, this is the sort of thing they want to happen. Like the article states, turn 9, even turn 8, may as well not exist at this point. But people actually LIKE this. Aggro and OTK all day every day. We likely just need to come to the realization that this is just what Hearthstone is meant to be now.
And watching the video again, he still had 1 more mana left.
That’s the problem with Hearthstone…to many things are able to be discounted to zero mana. It’s insane.
I feel bad for having fun, seeing everyone else so disappointed.
I mean, I’m down for faster games but most would agree… this is not supposed to be normal for a strategy board based card game like Hearthstone.
Devs have said as much, too much going on from hand atm they will probably make adjustments by next week.
The video of turn 4 lethal by Jambre pretty much sums it up.
This is what happens when you take away control. If control isn’t allowed to exist, you’ll have an insanely fast meta.
From what I’ve read from people, they would rather have a hyper fast meta with no control like what we have now. Control is what slows play down but the way to eliminate control is to make burst so fast that it cannot exist. People don’t want to play against control and the devs seem pretty much on board with that.
I don’t know how you can nerf this meta and not have control exist. As soon as you nerf this meta and slow it down, there will be an emerging control deck, most likely in the form of Quest Warrior.
I dont normally play hearthstone, more of a shadowverse player, so i’m used to games not lasting long.
I don’t know, if this forum and Reddit are any indication, players are very unhappy right now with this super fast meta.
If this forum and Reddit are any indication, everyone who plays Hearthstone absolutely hates it but will continue to play for whatever reason.
Also, the game has been dead since 2016 apparently.
I mean, if anything. Im not unhappy with like. 50% win rates. Im just unhappy that if i want to live past turn 6 i don’t, and i just explode and die wild. And that a deck i play as a treat that was great before just gets hard killed like 90% to 10% and i feel like im unhappy a deck i loved is completely murdered, and that control is taking 80% and 20%.
To the point the answer feels like to not play rather than take a couple 60% 40% while you get ran over by quest and combo.
Ideally, my head’s version of a perfect stage is where players can build their deck to last, around a rough range of where they want, aggro players going for fast, midrange for mid, and control for long. Control shouldn’t use fatigue or roping as player win mechanics or endless card generation. But they should be able to have reasonable ways to heal, come back, or manage aggro. Meanwhile, aggro is okay to be allowed to refill, but it should be managable and if they overrun their should be potential draw clears. But a control deck shouldn’t be able to just make them do absolutely nothing the whole game, or just die. It should be like, 60% to 70% leans either way, maybe, depending on how ones teched their deck.
I feel like, 50% overall winrate or not, that when popular decks have 10-90% matchups, it feels unfun to play, since you feel like the deck is hopeless, vs coming above the grounds like a underdog. and even when you win, it feels like the opponent got a crap muligan or misplayed instead of you feeling smart, or the opponent otked themselves, etc.
Well, similar to World of Warcraft, I wouldn’t be awfully surprised if even half of the playerbase would concede that they absolutely hate the game. I know we like to take this forum and Reddit with more than a grain of salt, however, I’m not entirely sure it isn’t in fact somewhat representative.
To be honest, im glad they tried making quests good. i just think a couple weeks in, im ready for the reset button to exist and perhaps toned down control to return. Ideally, my ideal meta would lean for lots of winable 40-65% lean scenarios, where all healthy midrange, aggro, control and combo would have interactive play. with a few flavor identities. But you shouldn’t be punished for having a minion on the board, your opponent using downsides to otk you (warlock wild), and broken interactions or bugs patched.
Where there are lots of comebacks from both decks, but both have a fair chance. (wipes, board draw, control, trades, recovery, fair comeback mechanics not too weak or too feels bad, etc. )
Probably vague, but it sounds nice to me in the head.
I think people are more unhappy with how they are losing fast, rather than losing fast.
For example, you see a lot of Quest Warlock and Quest Mage complaints, but not nearly as many Handbuff Paladin, Elemental Shaman or Hunter complaints, despite the fact that the latter 3 kill you faster than the other 2. That’s the major difference.
If Quest Mage and Quest Warlock were eliminated and replaced with something just as fast as Handbuff Paladin, Elemental Shaman or Hunter you wouldn’t have as many complaints imo.
I think people heavily underestimate how much people hate control decks and are willing to sacrifice being killed super fast over being killed over a longer period.
I suppose I fall into that category. I don’t mind a long game. I hadn’t realized how much players hate them.
I think we both love longer games, but the hate for control in these forums cannot be denied. I’ve never seen devs straight up comment they dislike a key deck type that exists in most other card games but the devs in Hearthstone have said they don’t like control decks or fatigue style games. If people really hated fast games, these forums would be lit up with nerf hunter posts, but instead we see nerf mage and warlock threads.
Gamereactor Portugal review:
5/10 “One of the worst expansions Blizzard has put out.”
eh?
Mage and Warlock are the primary cause of the speed of the meta. Not Hunter. Hunter is just taking advantage of the fact that control is dead.
The devs said they want control, not fatigue control. Regular 45 minute games are a huge turnoff for the playerbase. Its extremely tedious for those of us that enjoy other styles.
Control Warrior in Ashes of Outland, that had Gromm as a finisher as well as Wrench Caliburs was a fantastic deck.
Honestly the hyperbole here (not pointing at you specifically, but this thread), is laughable. When have the first two weeks of an expansion ever not been slightly dodgy? Nevertheless, a LOT of us are having a great time.
i don´t think it´s about taking away control, it´s more about handing out manacheating for free like it means nothing.
It´s a really terrible mechanic if it´s used in spades breaking the natural limitations of the manaprogression.
Look, turn 30 fatigue is boring at all… but unless it’s questlock fatigue… i think jumping the gun to stop turn 7 from existing a bit… much?