Patch Notes are out!

Standard Balance Updates

Stealer of Souls

  • Old: [Costs 4] 2 Attack, 6 Health → New: [Costs 6] 4 Attack, 6 Health

Flesh Giant

  • Old: [Costs 9] → New: [Costs 10]
3 Likes

I guess SoS could be unbanned in Wild now.

1 Like


Me waiting for the meltdowns…

3 Likes

Well, I’m happy to see the Flesh Giant mana-increase, although, was Stealer of Souls really an issue? I know people hate it. However, I’m looking at HSReplay and its mulligan winrate is below 50%, and its drawn winrate is only like 53% in legend.

2 Likes

Inb4 “this changes NOTHING”

-insert angry karen noises-

1 Like

Let’s be real, those “changes” are NOTHING and I love it :smiling_imp:

1 Like

There is a reason stealer of souls is banned in wild…

Not seeing any real changes that affect darkglare in wild == :-1:

Maybe I will take another look at HS in a few months.

4 Likes

I’ll be glad to try it out, it’ll probably feel the same and aggro questlock is mostly unaffected, but it taps a bit of the broken parts and stops that gimmicky otk going off any slower deck. Sure aggro might have just killed it, but any deck that left a warlock alive with 10 hp had to witness them healing 10 to full hp, playing a bajillion cards and their entire deck, draining your health 30 to 0-2 or 4. Playing every minion in the deck, and then dealing like 5-20+ damage a turn drawing into fatigue. Absolutely ridicolous for any slower deck that wasn’t aggro. hated it.

Glad to play aggro questlock and try the new giants. Not really sure but hey, usually 2 mana over vanilla curve makes it more synergy stuff. Extra soul shard proc before the 0 mana giants right? I’ll give it a try.

Can Blizzard just fire the devs already?

15 Likes

Given the recent shake up, I don’t think they can afford to fire any more.

They changed absolutely nothing with Questlines are you f*ing kidding me?!
Screw this game I’m uninstalling, I’m not sitting through months of Questline spam

6 Likes

Some people just want to see the world burn and I think it’s beautiful. :heart:

1 Like

Flesh giants to 10 mana will make quest hunter and quest warrior more relevant against quest lock.
I used to keep them in my mulligan , expecially against hunter.

Yes, it was the single card that made quest lock too unfair in standard.

it’s a mediocre card, expecially for wild :joy:
Flame waker is way more strong than darkglare and is unchanged forever

Quest lock in wild remains strong, as it should be. I expect people to be really upset though, because lock is still playable :joy:

handlock seems like it’s going to be about the same power level as it is now.
i dont think 1 mana on the giants is going to hurt him that much.

d6 is probably dead. getting SoS to 4 mana even after admission is going to be rough. Can still work ofc if you have the Rod equipped, since you can drop them down to 2 and function the same, but it limits the starting hand a bit to much to be consistent i think.

1 Like

I mean… it was… a warlock update. :man_shrugging:

I guess wild’s probably still a bit little broken but hey they note it’s a standard warlock balance update and i’ll take that. Maybe the hyper dependence on aggro and the relieved tension from no SOS lock will mean more midrange decks can compete, maybe possible slower or greedier quest decks can form?

Honestly idk, but could be possible… or… it could be midrange pally buffing fatter 1 mana 11/11 taunt divine shields with windfury conviction complaints free. who knows really. :laughing:

I don’t think they can afford to keep theese morons if they want to maintain a playerbase. Theese “nerfs” are a joke just like the last round.

2 Likes

Still warlock quest and mages ignite untouched. Noone should be immune to fatigue.

2 Likes

Hey look on the bright side, they didn’t do something like turn the flesh giant into a 9/9 10 mana card and give it a stat boost with the ‘nerf’ like darkglare got making it less combo-y… but infinitely more sticky. 3 mana deal 4 spells on curve or on curve 4 dmg 3-4 mana aoes are rare lol.

The patch is live now, right?

They killed D6 warlock.

Prepare for zoo giant.