Patch Notes 25.4.3

Sorry if already posted. I didn’t see any topics about it?

I think these are the changes most frequently suggested by the playerbase. I do not believe that a 1 mana increase is enough on Construct Quarters.

Gnoll is now 11 mana, thank goodness.

Parrots now come down a turn later. Rune will remain a problem.

That’s my perspective.

4 Likes

Took them that long to change some mana. sad. wish they did more.

4 Likes

The nerf to DK is laughable. It would seem Frost DK will remain the best deck in standard. I’m happy that Evo Shaman was hit with the most eloquent nerf that could have been done.

This is disheartening for me. And I’m trying to be positive today! :joy:

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Some trivial BG changes,they are kinda irrelevant to me.

Hamuul back is interesting. Murlocs,pirates and elementals will be happy. Nothing else unfortunatly…but the meta will change and that will probably keep me entertained for 1-2 weeks.

I do agree with Killuminati and i dont think the DK nerf will change much. But i dont play standard so i could very well be wrong.

still not live in EU

I do, but what? f 20 characters

i meant the patch is not live, not you :grin:

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I suspect it’s bigger than it might seem. The lower something’s mana cost was initially, the bigger deal it is to increase it by 1.

Changing CQ to 4-mana means that Frost DK can no longer Egg into Coin + CQ.

Frost DK didn’t have poor design, it was just too much pressure too early against which you couldn’t stabilize before they killed you with Frostwyrm’s Fury or Marrow Manipulator. Knocking this back a whole turn means they have a harder time maintaining tempo with things like School Teacher or Nerubian Vizier or Frost Strike.

2 Likes

If a deck is objectively overpowered, it is most definitely bad design. Those two attributes correlate.

And yes, and I say this to other players, but one mana is a lot. One mana can be game changing for a deck. However, in this instance, I do not believe CQ at four is enough. The card, in my speculation, will continue to be run and to dominate other classes (namely referring to Frost DK here). We shall see.

The location nerf is not as laughable as people think.

It was basically the biggest mulligan winrate , draw winrate and played winrate for Frost DK.

It really needed to slow down and not some mish Mash to “mitigate long term value”.

It’s winning now. Not in it’s 3 charge.

It’s slowed down, of course. We’ll in have to wait and see. I’ll share the stats once HSReplay updates for this patch in two or three days.

Ironically, the best balance changes are the ones for duels. I don’t understand why the Standard balance team is so shy when it comes to balance. They are far too conservative.

I don’t mind if they screw up now and then, but give us more changes and more often. Go a bit crazy. Buff multiple things and see what happens. The meta needs to feel fresh constantly and the game is at its most enjoyable state when everyone is still figuring things out. Solved metas are boring metas, and they shouldn’t be allowed to exist for more than a week tops imo.

Spectral Pillager completely destroyed with the nerf, it’s basically removed from the game and now we have another bad card instead.

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It’s complicated.

If you set some criteria for buffs then people will come asking for stuff like cassino mage buffs.

They gonna be right.

And let’s be fair. Almost anyone else not want to see that being viable.

Could you rephrase that, please? I don’t understand. Sorry.

If you set an actual criteria for something then you lose your hability to care about your own playerbase bias.

For example:

Let’s say we gonna buff any card bellow 30% winrate.

We gonna buff theotar back then?

This is why we don’t have a criteria for buffs. But have to nerfs .

Ah, that makes sense. We cannot have a broad criteria for all cards.

It’s official:" Blizzard should leave Wild alone!!!

I think it was the opposite. The tempo apears the most obvious thing but i think in the end the value was more important. It was the amount of charges that made it impossible to overcome the initial pressure.

A bit like a combination of tempo and the value to extend that tempo over multiple turns.

As predicted, DK nerfs won’t be enough and they will get double tapped very quickly. This will give rise to Lock and we’ll be in this cycle all over again…