Patch is up let’s discuss

I admitted that card was busted. I was correcting another user who said warrior cards weren’t situational, when in fact all 3 were.

Nothing to admit, a blind man sees I’m right.

You’re purposefully moving goal posts now.

I showed where a card is situational and not brain dead and refuted your points and now you shift to “oh well I can’t use this removal so I should use ANOTHER removal that’s different”

Just admit it. It’s clear as day now you have a bias against Priest when debating between the two classes.

Whether or not it wins doesn’t matter the point is the removal.
Excavating before playing it is not actually skillful because it’s dependent on luck, rather than skill.

No actual way to manipulate that, so it just reads ‘destroy this’ to me.

Execute you are right, I was mostly talking the 2 out of the 3, but Warrior does tend to have more ‘destroy this minion’ than Priest does, Priest has more situational removal like that Caverns of Time ‘Destroy a 4-Attack minion’ with Tradeable.
Just that should show how Priest is the overlord of situational removal.

Sanitize again is just ‘destroy this’, all you are thinking about is how to stack the armor needed which isn’t that skillful.

I don’t understand your point here.
Wasn’t the whole point the expression of skill, and not if it’s annoying or not
?
Your situation portrays what I said exact.
Situation removal.
With Priest it’s never just ‘destroy all minions’ that’s the point.

Why would I admit to being wrong when I’m not, AND when you are wrong and you don’t admit it?

I admitted the badlands brawler is a busted card. I simply corrected that it was also situational, nothing else.

You did NOT take that into account. You think I should admit being wrong while nitpicking rare situations when you can’t use that card for removal.

That’s not the point. Ofc not every card is supposed to clear every other card. But if you see a 7/7 minion on the board, warrior has to damage it first in order to use execute, while a priest only has to use shadow word death and POOF! it’s gone.

What, again, do you want me do admit when it’s perfectly clear to everyone (unbiased) that you’re wrong?

It’s literally not though, literally a 7 mana Twisting Nether with a 4/4 attached.

And yes, you need to excavate twice. You excavate before the thought of removal enters your head because it’s a tempo play. That’s not “situational removal” that’s quite literally braindead removal, rewarding you for something you already have or would have done. If you mean situational as in “you can’t randomly put it in your deck with 0 support,” you are correct but the same is true if not more so of priest removal!

No matter how you swing it you are simply incorrect.

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Bro…if you didn’t excavate twice it’s just a brawl then and one of your opponent minions is going to survive, you know that, right?

I have a history of admitting I’m wrong on these forums. I do it all the time. But this time, I’m not when it comes to Warrior and Priest removals. Both are equally as thought provoking and require planning and situational moves. Both have brain dead easy removals and both have setup removals.

You said to name 3 cards of each and you would somehow prove how the Warrior ones were superior in terms of thought needed to play.

I think you’ve been thoroughly proven wrong here and it would seem others in this topic agree.

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Why didn’t you take this into account then and admit you were wrong?

“But if you see a 7/7 minion on the board, warrior has to damage it first in order to use execute, while a priest only has to use shadow word death and POOF! it’s gone.”

Instead of comparing both classes spells in same situations, you nitpick individual ones where priest spells can’t be simply used.

You need to be fair. You need to compare the spells in same situations. You’re trying to compare apples to oranges. That’s a no-no if your goal is to be objective.

We’ll be playing even MORE warriors and consequently more plague DKs. I’m gonna miss warlocks, as busted as they were.

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Learn to read the rest of the post instead of the first 8 words and you’ll get your answer. :slight_smile:

I dunno guys I think the patch is a lot more impactful than what yall are making it out to be. Sure, the cards buffed aren’t all relevant but some definitely are; and I have no problem with buffing unplayable cards.

Shaman buffs are quite good, and Big shaman might not only be a thing, but actually also giga counter control warrior. Mech mage seems actually playable with those buffs (whoever enjoys playing that filth) and casino is something a lot of players are keen to play, although it will remain bad. Some of the copy stuff is still useful in control priest so it doesn’t seem like totally bad. The other buffs I am not too hopeful about, but wtvr.

All in all, I am pretty sure the meta will be much more open coming out of this, which is the ultimate goal of any balance patch.

excavating is tempo losing, not tempo gaining. It’s literally sacrificing tempo for future value xD

No, I’m never gonna excavate 2nd time to see if I got 2 mana discover a 3 cost minion, or 2 mana give 3 minions 1 attack

Im gonna excavate it 2nd time when I need removal such as Badlands brawler or Pally’s murloc guy

No, YOU need to be fair in your assessment in attempting to prove Warrior takes more thought on removals. You weren’t being fair. You presented the scenarios NOT ME.

In the case of a 7/7 minion, Light Burns! would be easier removal with less thought than Execute. In the case of a 7/9 minion, the Light Burns! would require more thought because now you have to find a way to remove 2 health or buff the minion to match the health to remove whereas Execute just needs any single damage.

You nitpicked, I didn’t.

You haven’t proven your case that Execute somehow requires more thought than Light Burns.

I’ve successfully proven how Execute doesn’t somehow require more thought.

You also conveniently left out that Execute can get rid of a Divine Shield minion, Light Burns can’t. So again, Execute doesn’t require more thought all around.

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Unsurprisingly, most players highly undervalue “small” changes, like mana cost adjustment. Many people just can’t see nuance.

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No, you’ve only successfully proven how stubborn you are and successfully killed this discussion. Find someone else to torture :slight_smile:

Lmao no, Control Warrior plays Odyn and does 24 damage before “big shaman” even starts to come online.

Mech mage (which I’ve played in the past) relies entirely on getting big shark turns. Nothing about this patch changes that and as it stands, the archetype remains a shatty highroll deck that does nothing 3 games in a row and wins on turn 5 the next 2.

Again, he’s not going to be logical, it’s time to mute and move on tbh.

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The changes aren’t small, but they are happening to garbage tier cards that rotate in a month, meaning even if they do impact the meta (they won’t) they have one months of impact at most.

This is definitely not the case. The point of Big Shaman is to cheat out Big taunt and sticky minions, so control warrior won’t even get to hit your face at all most games. I am currently playing and trust me, this deck will be a thing, and very surely counters control warrior.

I don’t expect the state of the meta to ever change permanently after patches.

Lmao this is so wrong I can’t even, like bro has a rogue pfp and doesn’t understand how high tempo the excavate cards are.

You are proving my point so well.

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