1 Antonidas - Archmage Sorcery = Passive hero power. At the start of each combat cast fireball on a random enemy minion.
2 Ghost of Kel Thuzad - The Ghostest with the Mostest = Passive Hero Power. When you lose take Kul Thuzad as your new hero instead and rejoin the battle.
3 Trade Prince Galawix - Where’s my cut? = Passive Hero Power - When you make a triple add a coin to your hand.
4 Edwin Vancleef - Mercenary Guilds = When you play a triple it gains +2/+2.
5 Stonehill Defender - Hold the Fort = Passive Hero Power - Your leftmost minion has +0/+4 and taunt.
6 Sir Finley - Sea Salt Sands = Passive Hero Power - All your minions are murlocs.
7 Acidic Swamp Ooze - Acid Spit = Passive Hero Power - At the start of each combat destroy a random mech.
8 Tyrande - The Whispering Winds = Passive Hero Power - At the start of each turn restore 3 health to your hero.
9 Frost Lich Jaina - Icy Touch = Passive Hero Power - Freeze a random enemy minion at the start of combat. This minion will not unfreeze until attacked. If this minion is killed while frozen summon a temporary 3/6 water elemental.
10 Alexstrazia - Dragon’s Roar = Passive Hero Power = Start with 15 life. Start on tavern tier 2.
Some of these might be busted I was just giving it a shot. Toodles!
should cost 1, its effectively what patches do to one minion. But maybe 0 still passable but it make it significantly stronger than patches and rag and you cant really lose round 1 and 2 anymore.
How many health kel have? How is this different from the guy with 60? If Kel have 30 health, its significantly stronger than the 60 hp hero.
3, 4, 5 seems okay, maybe 5 need 1 mana and can get more health similar to the +10 attack guy.
6 is busted. I will build a mech / beast build and go tier 6 adapt all of them to poison / divine shield and its beyond broken. All your murloc are beast or mech sounds better.
is too strong to cost 0, its a super late game player. Minimum 3 cost.
8, 9 seems okay. Maybe 9 need cost 1.
Not sure will it be weak but sounds decent 15 hp for a slightly better start.
So no magnetic property at all? Still I can draft really big stuff and just megasaur them. There is no bad draft. I see stats I take since everything is synergy.
Also what is fire blast? 2 fire blast sounds really strong.
For kel what deck you mentioned? So for kel if you are down to 1hp u die you go back to 1? If that’s the case it’s pretty decent. Just a build in ice block.