Paladinstone patch

These changes are nowhere near enough. Coupled with tempo Rogue, a matchup that kinda kept secrets in check, getting hammered, Paladin is just set to dominate again.

Cheating out Yogg with a 2 mana weapon in a class with the most insane curve is obscene. This shouldn’t be a thing. The weapon should’ve been set to 3 mana at the very least so aggro makes Paladin legit pay for trying to play that card in a deck and you can’t cruise into a 3/4 + draw card with it. That’s the kind of change that weapon deserved unless you want to revamp Paladin’s minion set at large or yeet Yogg to Wild early.

And even Pen Flinger is arguably just a ping on minions for Libram Paladin already to screw over other board based decks, because it can buff its minions ad nauseam anyway to threaten you, rez Librams and has access to stupid amounts of fantastic minions, again. Yes, it’d make Libram Paladin worse against Warlock and Priest but everything that beats those gets ayy lmao’d by Paladin. That’s the problem.

Paladin overall has so many overtuned cards it’s gotten ridiculous, honestly. Touch it harder lmao.

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While I do agree that this nerfs are just a little slap at the wrist at the ad nauseum superior Paladin overlords set of tools, perhaps we’ll get to see a new meta in wich yeah Paladin will still be top dog but maybe more things will arise to fight it, so let’s give it time, if anything they can do more nerfs in a month or so or when the miniset gets introduced so give the devs some time I’m sure it’s not gonna be as bad as in the old days of literal months of radio silence and no changes, then again there is such a thing as too many changes too quickly.

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I just really, really do not want a repeat of the Garrosh with a pirate chick vs Anduin rock paper scissors meta.

But now with Yoggers Uther and Warlock/Priest that get rolled by numerous decks otherwise.

Paladin should be slapped way harder.

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People fall asleep playing Paladin to top Legend. It’s so boring even when it’s DH OP people play Mage more often.

People are going to drop Paladin in a heartbeat now.

So don’t worry about it so much, you won’t be facing that many of them.

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Pen shooter nerf does more than people think. The 1 mana pings to face are not insignifigant over the course of a game. I have seen pen head do as much as 15 damage to face over a game. Thats literally 50 percent of your life with one card that is constantly returned to hand. I think it’s good, make pen shooters fight for board instead of ignoring it and just losering your face repeatedly.

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This is true, but Libram Paladin will easily survive. Instead of closing out games by pinging face, they’ll just close out games with Librams. Pen Flinger just made the games faster.

The devs refusal to nerf Libram Paladin for the last few expansions while it remains supreme has really got to make you wonder. The decks are sitting at 60% win rates according to HSReplay and the nerf to Pen Flinger and weapon is not as bad as the nerf to Lunacy/Jandice and the other decks. The decks doing worse than Paladin got nerfed harder.

The weapon nerf is so mediocre. It’s not going to do a whole lot.

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But if the Flingers and Watchposts come out people will be able to play on the board.

Then we might start to see Zoo, DH, and Warrior. And then maybe some Priests and Druids.

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That’s very wishful thinking. I don’t think you’ll be seeing Priests anytime soon though. The warlock matchup is so polarizing and with warlock gaining in momentum, Priest is likely going to take a back seat.

Priest did better in MDF than all the Tickatus decks, and they absolutely demolished it.

Being demolished by a bad deck isn’t the end of the line for a class.

I would run Cult Neophyte and Rascal tomorrow to troll the slow Warlocks if I played Zoo. But since I will play Doom Shaman I won’t need it.

Let me caviat that. I think there’s a window for Control Warlock. But it’s going to require massive meta shifts.

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They did better than Tickatus, but did they beat it?

Remember, Warlock didn’t see as much play. Now that Paladin, Rogue and Mage are getting nerfed, Warlock is sure to rise in play rate.

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I feel like rush warrior is a sleeper. I have been having alot of success with it against mages and Paladins.

this is correct. i enjoy play warlock and my 3 nightmare matches are Face Hunter, Rouge and Paladin. Rouge beats me primarily with their weapon plus the help from Pen. the paladin on the other hand, i felt a lot of the matches i lost because of Pen. not being able to go face is a huge deal.

It’s certainly a better deck that players are giving it credit. The posts can be an issue if played early against them but the health nerf on them will put them in striking distance for many classes now.

I have acknowledged twice that during meta shakeups Warlock has jumped to Tier 1 on the day of. I predict this will also happen this time.

But it fizzled out once the meta solidified, which I also predict will happen.

So if come with a “I told you so” tomorrow, just know that I had already agreed to it a while back.

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honestly this is not going to happen. The gap is HUGE between pally / mage and the rest of the classes. Buffs are needed and they wont be coming for weeks

Wish that were true but I’m in the high legend bracket of tryharding aka top 500-300 every season so I feel every single top meta deck. Really feel it lmao. Rogues prior to this, now Paladins, everyone and their mother using the best deck to try and break through into top 200.

Are you streaming?

Seems like you are in the worst spot.

Almost good enough to get that Top 200 tournament benefit, but not bad enough that you can afford to meme it up.

Stay cool and good luck.

What are people going to do with the Flinger slots? Libram of Judgement?

No way, that’s too much time investment. I play for fun or try to, you know.

Yes, that 5/3 face jammer should come back (already has in tournament builds) and I’m not sure the Flinger would be even cut tbh. Paladin just likes that ping for minions too, it makes other board based decks struggle a ton against Libram.

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I will say that I think against warlock is where the penflinger nerf will be felt the most for Paladin. Last two games I played against warlock with Paladin I closed out due to 15+ Damage from penflinger’s in both games.

I think there is a variant to be found that will be successful because of all the paladins. There’s a version I saw running ogremancers that gave paladin fits because they can’t remove it from hand very well.