I don’t want to blame those on YT who say stupid things, such as “nerf warrior and mage!”, but they are stupid. When a streamer or content creator says that Enrage warrior needs to be nerfed, Blizzard forgets that Paladin was already ahead of those decks in winrate. Warrior had the only fault of being a decent deck for a few months and has suffered unnecessary hits. Paladin is t0. Can someone explain to Blizzard what balance means? I was having fun playing, I’m losing interest.
Enrage kinda needed a nerf so sif mage but instead of nerfing sif to nake slower decks not insta lose to sif braindead combo they nerfed the mech to make this deck worse vs aggro which nade paladin even better.
What really makes those decks broken are keepers strength and new showdown beam combo toghther with 0 mana gardens grace. But really keepr strength is what is so broken as they can just make a big minion clear yiur board hit face. Making taunts pretty useless against paladin a class that they should be good against. But nope just clear the board with keeper strength and hit the opponent.fir 15 dmg with a 15/15 minion that has also divine shield.
They have a Creator’s Club at high ranks that heavily influences Blizz balance decisions. Early on, they were saying, “Nah, Pally is a noob deck. It’s fine.”
Things have changed now that everyone at Legend is playing Pally and saying, “Hmm, this is kinda OP.” They’re waiting until after the tournament to do balance, so they’ll nerf it then.
Everything is broken and devs are just refusing to do anything about.
Not everything but paladin is. And tge best part is they just don’t run order in the court anymore
Nah we got a balance patch guys. Madam Goya got nerfed, hearthstone is saved! XD
Jk, but like the pally protection bubble is odd. It’s definitely extremely strong for real and even if it’s a meme test, the fact that pally is just unironically able to handle chains of 11/12 minions, clear them for nigh free, or shrink them for nigh free (titans), or trade for nigh free (bubble, garden grace, kosi, 6 mana 3/4 set minion to 3/3 windfury weapon), etc.
Pally is just like a mountain of stats and instant buffs you just can’t really contest unless they draw poorly.
And the only nerf made it so that they couldn’t draw when they tutored.
They did list in the balance notes that they wanted pally to be propped up to have “playstyles we like”. And we did see Tony Jailer Druid emergency nerfed within a week because it was seen as stale at top legend.
Pally just seems a mystery, they nerfed one of it’s only viable main counters (enrage warrior). But the “playstyle” comment makes me wonder.
Raza was one of the first cards to be preemptively nuke nerfed to wild without a precedent i knew of, a few days after posts about combos. The combos didnt even make it into the best lists, but it was enough to get raza priest killed with 1 mana raza powers that bricked all combos from spawn of shadow to recruiter.
Quest shaman got triple nerfed even when it was t2 and quest warlock t1, because they were worried about what a undisputed aggro eater without a counter would do. So when qlock was t1 both wild and standard and took 3-4 eventual nerfs to kill.
They basically shotgun blasted quest shaman dead in one go then gave quest lock a 1 mana flesh giant nerf it’d take 3 more of. And despite all the mage complaining, i remember quest shaman completely dying even though mage players acted like ones who took 3 axe nerfs instead of 0.
It seems like even if a deck doesn’t make it or not, they seem concerned about playstyles. Great! But the dominant deck they propped up has no natural counters and had it’s high skill cap counter’s nerfed with a low skill ceiling and plays +20/20 of buffs for free, with 2-3x viable ways to build the deck.
From Showdown, to kosori + 20/20 divine bubbles, to free trades. And seeing a 1/1 you can’t clear from a deck that would require 4 attacks a turn from a 3 drop… Or else you get bloodlusted on 4 just isn’t enjoyable either
I wouldn’t imho mind seeing a few of these
Crusader’s aura: Either 4-> 5 mana, or 4 mana +2/1 → +1/2 OR +2/0
(Keeps showdown combo/keeps sticky stats , removes 3 turn lethal aggression)
5 Mana means that the turn pally plays double bubbles on t3, gives you 1 turn to clear instead of insta bloodlusting. Which feels uninteractive since minions on the board or not. a 2/3 and a 3/4 can’t kill 2-4 divine shields on turn 3.
Garden’s Grace/ 10 0 Mana +5/5 divine shield.
o 10 0 → 12 0 mana.
OR +5/6, No divine shield, ± Minion can’t attack heroes this turn.
Throttle it another turn to give enemies time to react.
Showdown: Maybe 2->3 mana?
o If Crusader’s aura’s combo is hit, showdown is fine. But if they did a Garden grace + Showdown only nerf, Then aggro pally could take over instead.
I feel like Crusader’s aura popping off the turn after they get 2x divine shield bubbles is a major point worth weakening.
Sif, not sure. Im fine with a non board counter deck if they’re worried but it does seem to still have very understatted board clear and still a surprising amount of damage/board presence for a ‘spell’ focused deck.
Nothing seems obvious, but maybe the aoe minion could take a +1 mana increase, with compensated stats if desired to slow it down a bit, or offer more time to combat it.
Reno decks could maybe look at the poof. Maybe in a future patch after pally was adjusted.
Maybe the highlander showdown could be thematic if they made both pick 1 minion to play. Or even if you loosened up the restriction to 2->3 minions, it might lose some flavor, but open up a bit more counterplay options for the opponent.
It’s still a 8 mana board clear with a 2 mana value hero power. But 8->9 mana might break aoe death points. But there’s not any levers to adjust without adjusting the effect or the armor.
Tl;dr try
o Just musing, but Pally does seem like a overtuned powerhouse. You shouldn’t just die or take 17/17 to face because you left a 1/1 up.
Sif is not even that broken. You need to play at least 4-5 different spell classes to get usage of the combo or else have a mere +3/4 SPD water pistol.
Usually, enough time to do something in between. The 35 card list might be more challenging to kill, but it’s still possible.
Enrage warrior was quite strong with good early game, else doable. Paladin is just another universe of its own at the moment.
Enrage Warrior was legitimately ahead of… everything, actually… in winrate before the nerf. Was, as in past tense. Not anymore.
But it wasn’t played much. Even in the last masters tour, hunter was way more played than enrage warrior or nature shaman (despite being both very strong)
druid dragon, blood dk, naga dk, rainbow mage, enrage warriors. they’re all broken and I getting really pissed off and I can’t even enjoy this F ing game anymore because of lack of balance. I want this team fired asap.
I’m telling y’all it’s the Paladin cycle
Stage 1 - Class has high winrates but low playrates (it’s boring as piss and a drunk chimp could play it). Dismissed as irrelevant by douchey streamers
Stage 2 - Nerfs come in and Paladin gets a light nerf tap if anything, anything keeping it down is absolutely slapped
Stage 3 - wAiT fOr ThE mEtA tO sEtTlE
Stage 4 - Backlash vs online Paladin simps defending it to the death
Stage 5 - Now it’s getting a bit a negative attention Blizzard will do what needed doing at least one patch earlier, 2 in most cases
Stage 6 - It’s finally reasonable
Stage 7 - new busted cards are released/some other meta shift makes it busted again
Stage 8 - Same as 1
We’re at 4, but we’ll imminently be at 5. Its been like this since Scholomance. I’m tired bro