Paladin Suggestion: Hammer of Wrath and Consecration are now 3 Mana

These cards seem over-costed.

Our 3 slot is fairly sparse at the moment

Our 4 slot is overcrowded.

Paladin needs card draw and board clear.

Thoughts?

8 Likes

10/10

This should’ve been done a long time ago.

I don’t even care if they remove the face damage component of Cons. 4 is absurd these days and it’s only ran because there’s no other option.

8 Likes

agree that its acceptable if face damage is removed. if the cards stay the same with reduced mana costs they become really strong

5 Likes

I’m assuming you mean face damage from consecration?

If so, that’s fair.

The 2 face damage on Consecration was rarely useful.

3>2 anyway.

Why is Hammer of Wrath even 4 mana in the first place? Dealing 3 damage to any target is worth about 1.5 mana, and drawing 1 card is worth 1 mana. I fully understand rounding that up to a full 3 mana, but where does the 4th come from?

Yes, I know just adding up costs doesn’t always work like that (ex. Arcane Intellect would be OP if it drew 3, and Fireball would be OP at 3 mana), but in this case I’m sure everyone can agree 3 is perfectly fine.

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These cards are indeed over-costed, but does that mean they should be altered?

It might, but they might be over-costed by design to keep Paladin weak when it comes to card draw and board clear to balance out the other inherent strengths of the class, like big taunts, healing and good stats on curve.

I’m not necessarily disagreeing with you but just something to think about, the value of the cards in a vacuum isn’t always the whole story.

Yeah sorry, HoW should still be able to go face.

Not at 3 mana, no. That’s a bit much for a class that shouldn’t get face burn.

Just having that and Avenging Wrath is hardly much “face burn”. Warlock was called out as something they didn’t want to go face and it still has Soulfire and Netherbreath.

2 Likes

In the beginning, dealing 3 damage costed 2 mana (antimatter bomb) and drawing a card was 1 to 1.5 (it’s never been 100 % clear). I guess they decided to round up because it’s 2 effect combined.

Sounds like the type of change that i expect from the standard and classic set remake

Breath of the infinite
3 mana
deals 2 damage to every minion unless you hold a dragon then it only effects enemy minions.

Consecration
3 mana(?!)
Deals 2 damage to all enemies including opponent. No requirements necessary.

Seriously?

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Ok, and priest is an entirely different class with multiple superior board clears

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The weakness of the Paladin class is board clear and you want to make a board clear for them that is far superior than the Priest class?

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It’s not superior though.

Holy Nova is way superior at the same cost?

Besides, we’re comparing two different classes.

It’s kind of off topic.

It’s not off topic if you are power creeping spells

Holy Nova doesn’t effect the opponent.

I do agree with everyone else though, remove face damage and it’s a great change. Hammer of Wrath I do think is too expensive and could see it at 3 cost.

We really need them to go through and adjust a lot of the older stuff.

Fair enough, when I made my post I didn’t take into account the past where generating/drawing cards was a hell of a lot more restricted increasing their value, and Lightning Bolt (whose value is under 2 mana since 1 mana + 1 Overload is better than 2 mana) was actually used.

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Ok, we already agreed that consecration could do without the face damage.

The point is that Paladin has glaring weaknesses and just can’t keep up with the meta right now, it really falls off.

These seem like good solutions but it’s likely just wishful thinking no matter how much support something gets, the devs don’t really seem to watch the boards or factor it into their decision-making.

What are you talking about? Are you completely unaware that Libram Paladin is literally the #1 deck right now? Where do you get your info from that Paladin can’t keep up with the meta right now? It’s been shaping the meta since expansion release. Many of the other decks at top tier were made specifically for taking out Paladin.

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No, that is not true.

HSreplay has it at #2 OVERALL win-rate under hunter but that’s only because it’s mainly played at lower ranks.

The point is, it feels awful and clunky to play for the reasons listed in the OP.

You keep changing the topic…

We’re discussing HoW and Conc being 3 mana.

Although, there’s a lot of other cards that should have been compensated years ago as devs have steadily taken a lot away from the class over the years.

1 Like