Paladin Quests are bad

They’re terrible, like Paladin Secrets, and like Paladin Corrupt cards.

Blizzard team, why is this? Paladin players would like to have fun with the game’s cool mechanics too. I’m sure your metrics reveal that, by and large, we aren’t using the Paladin Quest and Side Quest cards. Does this not strike you as a failure?

If somebody pops their Quest on Turn 1, then I am almost certain to lose, due to sluggish and inefficient minion combat as my only method of reducing enemy hit points. If I include the new Libram of Judgement, then I’ll probably die with it in my hand.

Also, Tickatus? You are clearly making the game more toxic than it needs to be. Tickatus was an awful decision. It feels like you hate us.

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Someone about to mention win rates in 3…2…1

we have finally reached the timeline where people dont remember Dr Christmas!

Don’t worry, you’ll have people mindlessly posting paladin’s success in the meta without analyzing critically why pladin has so many failed mechanics yet it’s winrate propped up by BLATANTLY pushed cards.

Can’t wait for that core set rework, maybe they will fix the systemic issues.

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I love mummy wraps. Unfortunately the loss of Crystology mangled it in standard. I doubt they will, but it would be great to see new reborn minions in the future so the deck doesn’t get stale. Every other class’s quest translates across all sets.

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