Posting this without comment, other than to say I’ve been monitoring deck winrates at high legend consistently over a long time (years) and this is the first time I’ve ever seen something like this.
Paladin has reached no 1 rank legend with every possible competitive archetype recently:
Hand Buff Paladin #1 Legend – banchen (Score: 28-9) May 10, 2024
Reno Paladin #1 Legend – GUNGOD May 10, 2024
Showdown Paladin #1 Legend – Jiuqianyu May 8, 2024
I can post deck compositions for each but they are fairly standard.
So what is making it broken then? I would be inclined to say prismatic beam can be a bit of a backbreaker against the minion centric decks… but reno paladin getting number 1 would just indicate theres a bunch of good paladin cards that are being used effectively together.
The only thing I can think of carrying reno paladin is that 1 attack lifesteal rush card that gets attack power buffed by cards in hand or whatever it is. I had one guy I played a while back use oasis to play that card over and over pretty much the entire game until he drew it.
But paladin doesnt seems to have anything that truly stands out as the sort of ‘i win’ card that something like Sif would present. Just seems like a good board deck is back after they nerfed a bunch of warrior removal.
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Filthy highrolled, usually around 1k
Never heard of him
Broken deck is broken xD
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A class that can vomit minions on the board every single turn is broken, shocker there. A class that has buffs, lifesteal minions with rush is broken. Shocker. A class that has minions that are impossible to remove without wasting multiple removals is broken, shocker!
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How can someone even enjoy control?
Playing one card per turn, clear the board 10 turns in a row…how to flagellate your balls, watta boredom 

It is like some people like other things, that other people might not like. What a crazy concept.
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This concept is more crazy than mine
at least i said Control is boring not broken then how it should be? Why playing minions every turn is broken?
Consider that you can remove minions with other minions
. I don’t think it’s sane to expect to clean every board with just one card, but np, just POVs 
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you can get an ape to play paladin rn. spam minions every turn until the clears run out (or if they don’t then insta concede), then play crusader aura and win. zzzzzzzzzz
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I have monitored deck winrates at top 1000 Legend consistently for years.
You follow Twitch streamers.
We are not the same.
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I’ve not monitored anything.
We are not the same.
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I don’t think it’s broken. When it was nerfed, it was over nerfed. Then they buffed/nerfed things that brought it back to the top.
So we know the nerfs to it were good enough. The problem is the current meta. Nerf Brann Warrior, allow other slower decks the chance to breath and Paladin likely won’t be a problem.
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The more Reno Warrior is nerfed, the more Handbuff Pally will take over. “Other slower decks” means Handbuff because your other slower decks get wrecked by Handbuff.
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The issue with paladin is what’s always been the issue with paladin. Their class cards have the best synergy in the game. Them being able to play a 3 charge weapon twice to provide a total of +6/+6 on top of other hand/deck buffs can break you pretty quickly if you’re playing a deck that can’t maintain board control or wipe it out. Between this and the fact that they play a ton of divine shielded cheap minions that tend to stick around long enough to let their auras maul you to death and then finish you off with cheap charge minions means that unless you can build armor and have board wipes (glances over at Warrior and his buddies) you’re going to get toasted pretty consistently. I think that they need to re-tuned their weapon. It either shouldn’t have 3 charges or it should only buff one minion in hand, not the whole hand. Not sure which is worse to face. Paladins and their divine shielded 'roided hordes or hunters and their deathrattling managerie that summons more minions. I think R.C. Rampage is another card that needs to be looked at.
Showdown Paladin is completely broken. I crafted the second highest winrate version of itb according to donkeyhs, and it’s steamrolling nearly everything. I thought warriors were going to counter it hard, but I haven’t lost to a single warrior.
Currently, my only losses are to a rogue who highrolled every possible clear in the game, and a druid that ramped into Reno, after which it was impossible to recover. the druid barely won, got away with 3hp, if I drawed even a little faster probably would of won.
Just nerf prismatic getting real sick of destroying there board just so the can spend 1 and drop a few giants to add insult
With all respect.
It really isn’t.
Its Just the finishing that feels dumb in part because is but nothing really extreme.
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I’m did think we did already moved past 1 mana charge Minions but maybe i’m wrong.
Southsea deckhand should have gone together with stonetusk boar.
Prismatic Beam also not helps and no. I’m not want the cost increased by 1 again.
I hate the whole turn three showdown into zilliax highroll, like sheesh, its game over of ya dont have some type of aoe the next turn cause then ya get hit with crusader or flash sale
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In Diamond Wild, I don’t see that many pallys. I think they have really great tempo in some of their decks though.