Paladin does not hard counter hunter

https://hsreplay.net/replay/Rey99eA44gbrtVq852RJNB

They are my lowest win rate on Paladin. Paladin has to draw 2 key cards in the mulligan to even have a chance.

I lucky if I see an attendant till turn 6 and 90% of the time I never see a librum the whole game.

I would say they can counter them. No way a hard counter.

Curiously, my lowest winrate on Paladin is against better Paladin decks/players, and then second lowest is Mage.

However, yeah, Hunter has no real weakness and needs a nerf. This is an evergreen truth though.

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No it has a weakness. They can draw bad. I cant get anyware with that deck because my draw is terrible. Trust me my draw is awful on every class. Most the time on my mulligan ill deck cards for another and just get the same card again even if its a legendary lol. I have all hunter decks rogue decks priest decks druid DH and Paladin. There is really no way to nerf hunter. They just need to buff other classes around them.

Stats on vs and hsreplay seem to agree. Pally only has a slight advantage, not a huge one.

Your typical pally builds for throwing stats down and winning board. While stats and winning board are very versatile against most things, it isn’t good against everything, in this case hunter pressure.

I do think it’s possible to build pally to specifically counter aggro face decks. Maybe some more rush minions, maybe AoE. Lightforge blessing with either pyro or the 2/5 spellburst would probably be very good here. Switching these out obviously makes your deck weaker in other match ups.

Not really. Unless you Mulligan all your secrets, it’s super consistent, by far the most consistent deck besides maybe Druid.

That’s me 80% of the time lol.

I had the same problem so I cut my deck to six secrets: explosive, freezing, and pack tactics, and now I almost never have a bad hand. Hunter is my most consistent deck right now, and I hate hunter.

“Most the time on my mulligan ill deck cards for another and just get the same card again even if its a legendary lol.”

Wait you mean, you’d Mulligan away a legendary, and draw it back in the same Mulligan phase?

Or you Mulligan away a legendary and you draw it in game, after the Mulligan phase has ended?

Because the first one is actually impossible =S

Believe it or not its the first one. It happens a lot I start recording games and show you >.>

yes this is it…

This is infuriating and it happens to me way to much. I think i need to pay of something to get better luck maybe, ahahaha.

I have mulligan four card and get two of the same card back that I just gae back to the deck sometimes.

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Um… I mean, do you have a recording? I am… 99% sure (could be wrong but I don’t think so!) - that it is impossible to draw the same card in the Mulligan phase. The only way it can appear this way, is if you draw the second copy of a card from your deck. But with legendaries, that’s obviously impossible.

I.e. It’s the mulligan phase - you Mulligan away Patches - it is now impossible to draw Patches in this mulligan phase.

I MIGHT be wrong, but honestly, I think a recording would be necessary.

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This is correct. Anything else would need to be submitted as proof of a bug.

Mulliganing a card takes it out of the available remaining deck to draw from. You can mulkigan into a duplicate of something, or you can draw a legendary on turn 1 directly after mulliganing it away, but you cannot draw back into it before the mulligan phase is over.

On topic: did someone assert that Face Hunter is hard-countered by Paladin? It might be favored, but a bum draw against an even moderately lucky Hunter can go south fast of you cannot heal back up with Hope.

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Yes there was a thread about it.

https://hsreplay.net/replay/G3xGpcPHQcdLNvpeb2u2Nb

That was today but I have not seen it mulligan out then go right back in in while but the first draw yes.

Not really the same, but yeah you can’t mulligan back the same card in the mulligan phase. Of course it can be your first draw and will be around 4 % of the time and 8% for the non legendaries, so probably just confirmation bias

This is the crap I’m talking about… I get the worst draw in the history of the game consistently.

https://hsreplay.net/replay/q7mFUTYiobjQJZjG63P5WE

I’m derailing my own thread LOL.

No s***. A hunter who knows how to mulligan and gets a decent start can curb a paladin who draws mediocre.

But a paladin with smart build options is very annoying for hunter. Also, nothing beats a perfect curve paladin.

Perfect RNG Mage does :wink:

I had this paladin, once, who started off with the usual murloc starter package.

Then, not only did he play TWO Oozes, but he played a bunch of other weird hate cards as well. You bet I was surprised when an aggressive murloc paladin pulls a Consecration out. Twice.

I lost via 3 dmg. The same 3 damage I lost due to a destroyed Eaglehorn Bow.

I cringe at just how badly those Oozes tanked his winrate in other matchups, though.

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In wild, if it’s worthy of space, odd paladin deletes hunter from the game.
So does even shaman, cheat out shaman too.
So does quest mage.
So does, unanswered skull / void.
So does, razkakus, kings rogue, odd rogue, pirate war, dmh war, probably nerfed darkglare still beats hunter.

So, what does hunter beat? An off meta deck that’s slow enough for face hunter to attack, that’s about it. Anything meta beats hunter, outside of an occasional aggro mirror where rex goes first and draws well.

In Wild, Rex is, a losing matchup vs most or probably all of the 20 deck meta.
Its not a fun lose either, since we dont have draw, or sustain, or good tutor, and like things to do to assemble things, we dont have that. It’s just a bunch of blind drawing, slowly, while watching your opponent do way faster things.

Like, our turn 8 mana cheats are severely too slow and lack the assembly for them beforehand in earlier turns.

So, just saying in wild, odd paladin is like one of rexxar’s most losing matchups.