why do other heroes have endless card drawing while priest and paladin always have 4 cards on hand ?
didnt paladin just get 2 new draw cards?, maybe you are playing paladin wrong?
yes that draws 1 card, other heroes can easily draw half of there deck
draw a spell that could draw you another card, or draw minion that draws you another minion
Uhm paladin has aloooot of card draw. Its actually quite sickening how much they have.
still not half deck like other heroes
To be honest, as Priest player I must say the draw is not issue anymore. at least not for big priest.
You have insight, you have spirit guide, you have the tradable cards (both amulet and shard of Naaru), there is the new one (heal 3, draw 1) ,there is discover spell from your deck…
Priest used to be starved, but now there is quite few draw power and there is still discover from renew and palm reading.
Paladin card draw is fine: it’s mostly 1 for 1, but it’s enough; it isn’t broken nor weak, it’s some other classes that are drawing too much, expecially mage, warlock and DH.
I recently saw a DH drawing at least 8 cards on turn 5, followed by 10 damage thanks to the weapon and a 6/7 tunt meanwhile for 5 mana I play 1 normal card and draw 0
It’s hardly comparable to other classes. While priest is lucky to draw one, maybe two cards each turn, other classes are busy drawing 3 or even 4 cards every turn. Powerful card draw is what wins games.
And yet any paladin deck refutes that assertion. As for priest, be patient. So far this expansion priest has been given that 5/5 taunt draw 2. I won’t be shocked if it’s given more come the miniset. Besides, who needs cards to draw when you can keep resurrecting the same minions?
The real question is why are the classes without Big OTK turns the ones that have lesser draw tools?
It’s actually kind of funny, because way back when they made that “class goals and weaknesses” list, draw was the big listed weakness of both Priest and Paladin. Also worth noting, at that time both Priest and Paladin were just straight up unplayable (Priest is still pretty unplayable now, but for different reasons).
They seemed to realize that was a mistake and gave Paladin and then later Priest decent draw; like what someone already mentioned mostly 1 for 1’s and tutors, but that does go a long ways still. Of course it still looks bad when Mage/DH/Rogue can draw their entire deck by turn 8 consistently I guess?
On the other side, it is (finally) on level (or better) with Paladin, Shaman and Warrior. I would say on par with Druid or Mage as well (or slightly behind). From being the worst in this to being average is quite decent upgrade.
I think the state of draw for Priest is fine, it is more about being completely busted for Warlock, DH and Rogue and that (Mage is quite on par without the quest or Mozaki).
Luckily:
Warlock will be rotating (I believe) backfire, panther, tour guide, which is a lot of drawpower (as well raise dead).
DH will lose skull, glide, spectral sight and acrobatics, sigil runner - 4 of those things are the best draws for him.
Druid will be losing Twiligh runner, guess the weight, fungal fortunes.
Mage will lose cram session and star cryer.
Priest will “only” lose Ghuun (not played) and Insight, which is a shame.
Rogue will not lose not only swindle and secret passage, but as well all those 1 cost cards (prize plunderer, brain freeze, both augmerchants, penflinger, which are kind of reason why the whole archetype works.
So yeah, Priest will “only” improve in the future - not losing a lot while everybody else is losing their strongest draw engines.
But at rotation just don’t know what those classes might be getting in return, by way of replacement.
Of course, but Priest is losing one out of 5 cards, which are usable currently (insight, spirit guide, 2tradable cards, naaru draw 1, heal 3 and discover spell) and both renew and palm reading as discovers, while others are losing several key drawing pieces from 3 expansions and they are not likely to replenish that.
If you want to play priest or paladin go play wild and see how broken those two classes are.
Yeah, they’re still weaknesses for the classes compared to the rest of the field.
Guy with Warlock portrait telling us what’s broken in Wild when Warlock is the only class to have cards banned in Wild.
They have tutored draw, which can be even more beneficial.
I wouldn’t call it a ton, though. See warlock, rogue, and demon hunter as examples of a ton of draw.
It’s still pretty easy to get to where you top deck and hope while playing paladin.
Yeah. Paladin’s latest draw effects are undeniably decent cards… but they do not draw a lot of cards and certainly not at a cheap price. Keep in mind they’re running A LOT of draw effects printed in their class, and they still can’t even keep pace with classes that have so many draw options that they’re omitting half of them.
Also the “tutor” aspect of Paladin’s cards is I feel rather overblown. “Holy” is such a broad category that it might as well just be “draw a spell” except it’s worse because you cannot tutor the one spell that tutors would be a big deal for: Dun Baldar Bridge. “Draw a minion” is just a nice benefit; it’s not like the class can omit lots of minions.