Overdose of legendaries

It’s time to cut down on the abuse of legendary cards in this game! The most played and powerful classes are those that are in symbiosis with the possibility of getting legendaries every turn. I believe there would be more diversity and better balance with a few adjustments.

  • Limiting legendaries in the deck to 2 or 3
  • The inability to copy or duplicate legendaries in play
  • Cards that add a random minion and the wishing well should be limited to epic quality
  • And others…

While we’re at it, you have an exceptional and underutilized game mechanic with the limitation of 30 cards to play before fatigue… It’s not normal that we almost never reach that point.

When they print actually good legendaries we do that.
Most not even see play but people are too distracted to notice.

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There was a few patches ago a treant druid with only non-legendary cards. It was the best deck in the game for a few days.

I get though why the company might not find it that great; it’s a financial issue; leggos drive more need for dust.

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That’s a hard pass, but thank you for your suggestions.

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OP your suggestions will be implemented when blizzard restructures the business model to give players:

  • zero free packs at all times
  • increase the dust crafting cost by a factor of ten
  • no max pity counts for getting epic and legendary cards

i notice for sure, cos unplayed legendaries are all that i open in packs. Talk about Runespear for example. And Rye cleaver.