Does anyone actually enjoy playing this deck? It is a brainless deck to navigate and no fun to play against. You essentially are playing solitaire and if you draw your cards you win. If they put minions down you use them to heal and prolong your solitaire draw-fest. If they put no minions down you lifesteal to prolong the solitaire draw-fest. Say what you will about control priest, at least every single turn isn’t 100% predictable and scripted and there is some thought behind each play, with a little bit of RNG mixed in.
Why not just make Ill’gynoth lifesteal only affect lifesteal dealt to enemy characters? Feels like the card would still be good and at least then there would be some counterplay. I truly hate this deck, as aside from burning their cards there is no way to win against it as control, and honestly I don’t feel aggro does much better unless they draw the nuts.
Just put enough minions on the board each time and run them down. DH doesn’t seem to have much in the way of board clear so it is possible to do this.
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Probably.
Same complaint that is levied against every single OTK deck ever. Doesn’t make it true, either.
I mean, you can say the same thing about aggro decks.
You do know that they have limited resources, right? They can’t just throw removal willy-nilly or they risk ending without enough burn for the OTK.
Yes, spamming removal until the opponent dies of boredom is peak galaxy brain plays.
(See? You can use the “brainless solitaire deck” argument on any deck!)
You say it as if DH has trouble finding 15 damage. 2xFury, 1xRelentless Pursuit, 1xHero Power on pre-equipped Aldrachi Warblades is 15 damage, and you still have 4 mana to spare for Il’gynoth. Can’t even taunt against it if DH plays Sigil of Silence the turn before.
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Lifesteal DH runs (alongside a lot of spell damage):
2 deal 1 damage 2x to the board
2 Eye beams
2 Novas
2 Fellscream blasts
They have a ton of removal that counts as healing: Your probably better served going tall than going wide against them. Small minions are more food than threat to OTK DH
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i dont think you’ve actually tried playing otk demon hunter.
the deck is incredibly difficult to play competitively, because any midrange (and some aggro and control decks) wreck it. in mdmf its worse winrate was against paladin, simply because paladin played on curve (next was rogue i think).
btw if you’re losing to otk DH because they’re using the combo, you’re doing something wrong. DH’s usually break the combo and rely on an insane amount of healing and small minion control to win.
Why not just make Ill’gynoth lifesteal only affect lifesteal dealt to enemy characters?
sure. let’s also make tickatus burn 1 card and be a 7/7, mordresh deal 3 damage and be a 6 mana 5/5, ilucia swap 1 card in both players hands and make it a 3/2, and liadrin be a 6/7 that returns 3 spells cast on a friendly character. actually scratch that, make it 2 spells.
both ways the balance is roughly the same. sure combo DH will be nerfed, but all you’ve done is ruin an archetype, one that wasn’t even that good to begin with. basically all you’ve done is made the game less fun and diverse.
and people need to stop reacting to the combo-building in combo decks retroactively. you shouldn’t be trying to counter the combo; if you could do that it wouldn’t be an OTK now would it? you need to be countering the build-up. stop saying mordresh is OP or tickatus is OP or ilgynoth is OP; in each case you have at least 7 turns to kill him.
hell control warlocks started putting in 3/4s, 1/3s, ogremancer, why was ogremancer not on the board? you can usually get ogremancer if you mulligan/tap for him.
I don’t seem to get them that often. Most ones I seem to get are mage, paladin, warlock, hunter, druid and priest.
Thank you. I am so sick and tired of this frankly idiotic notion that particular decks player one doesn’t enjoy playing with nor against are therefore brainless. While some playstyles might require more thought than others, none are entirely brainless.
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Blockquote Thank you. I am so sick and tired of this frankly idiotic notion that particular decks player one doesn’t enjoy playing with nor against are therefore brainless. While some playstyles might require more thought than others, none are entirely brainless.
You make a fair point, that most people always jump to “brainless” as a description of decks they find unfun to play against. That being said, I play a few meta decks and there are decks that simply are auto-pilot based on the cards. Control Warlock is a great example- you know exactly what they have in the deck and what they will play each turn if they have the card. The only X-factor is discovered spells from scorpid, and even then if they can pick another copy of the same spells in their deck they will. Face hunter you know exactly what card is coming out on turn 4 and 5. Of all the meta decks I’ve tried, menagerie or control priest are often the only ones I can rope a turn trying to think of different ways to solve the board equation.
It’s really more of a meme deck. Hardly anyone plays it, so at least you won’t see it that often.
I think that deck is challenging to play, trying to stay alive long enough to assemble the package. Most of the cards in the deck are for the OTK or draw.
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