OPEN THE WAYGATE, thought process of a dev

So what do they think?

Open the waygate.

WILD. Mage playrate is sky high… snipsnap lock prenerf sky high… its a little lower now because all those people playing DH lock in wild… because somehow its the most viable aggro deck in wild… go figure right. Limited cards yet very powerful… because they know how to dev.

So a long awaited nerf comes for open the waygate. A card that have seen lots of play… exodia/freeze mage and now a long time quest reno giants spells alex flamewalker in your face mage.

Do remember i am an mage main and played the quest a lot to when it was new. Taking the cyclone and reno version to legend… but enough is enough. The meta is stale af and other control decks. Dont have a chance… (crtl alba lock) the only exception.

So finally after aaaa long time and they probably data gathering… because they rly didnt see the oppression of the quest/deck. ¯_(ツ)_/¯

So they announce the nerf. 2 extra spells… 2…
I rly thought it was a mistake… This could not be the case. They be trolling us and giving the real nerf later on.

Because

They surely know that arcane giants need 8 spells total to be 0. With quest its 7 other spells…

They surely know that cyclone mage is probably more oppressive then the reno one?

They surely know that 8 spells for cyclone is what they alrdy did… without any problems? Even need to hold back to not burn your quest…

They surely know that reno variant also can use evocation?

They find it hard to believe people are baffled by some of their discussions…

Not to close out discussions here. But the ones saying this is a nerf that will slow down questmage. Are in my opinion

  1. People who like playing the same OP deck over and over.

2.trolls.

3.They dont know the deck or just start playing it.

I wonder if the lead dev or other devs. For once… just once. Have the courtesy to reply and tell us the data/play test they have done? Why they think this is a nerf. And if its totally doing nothing they still gonna proper nerf it. In a short time.

Not in months…

Because wild… well. Wild is suffocating.

9 Likes

I think that this nerf is based on their definition of balance. I suspect that they think a deck is out of balance if its win rate against the whole meta is too high. so in other words as long as a deck has reasonable counters, it’s alright.

if that is true, then this nerf will have a ‘balancing’ effect because it’ll make quest mage’s win rates against fast(er) decks worse, weakening its overall win rate.

of course this nerf has no effect against slow decks. this is one of the reasons why I believe their balancing approach is how I described it above.

I can’t really manage to understand such an approach (if it is indeed the one the devs use). maybe you can convince yourself that this is an ok approach if you only look at data and hardly ever play the game.

the most mystifying thing about this for me though is that for the second time (after big priest) they nerf a deck by not going for the most problematic card in the deck: vargoth.

I still think open the way gate should be changed alongside vargoth, but at least the decks on the slowest end of the spectrum do have a chance of surviving two mage turns in a row, even if way gate stays in its pre-nerf form.

however 3 turns in a row is just too much. I once managed to survive this by having 70 health, but then he still had a board full of 8/8s and I was below 10 health.

4 Likes

To fully complete the requirements for the OTK, Quest Mage needs to play 8 generated spells anyway.
Vargoth is primarily used in the Reno version, which was weaker than the full-on Cyclown iteration.
And that deck has Evocation, now.
Two spells may make this deck a little worse against Hyper aggro.
But the meta won’t change. It’s an incredibly efficient deck.

3 Likes

Reno its bs it has 3 turns.

Want to adress both the reno and cyclone in one good nerf.

Change the text to play 10 spells and 7 mana.

Cyclone usually play their quest around 7 mana so the mana aint a problem. And 10 spells is very doable, but a tiny bit slower to pull off

Reno plays it with vargoth at 9… now you kill this interaction, only thaurisan can help. But then the opponent know he has vargoth in hand and maybe time his rats if he has them or with brann you know the deal.

Meta wont change no… dh odd will be gone… good bs deck anyhow. And pw and even shammy will return. So in the end 1 expac later and 2 weeks later. We will have the same meta as before… if you look at the playrates of mages at some sites in wild… its just bizarre they let this continue.

Would they reply on this post? Probably not. Because they don’t like going into a discussion.

Or maybe they rly just dont know how to nerf it… i donno… we all dont know. Because interaction with forum people playing their games is icky

When they change cards for balance updates, interactions and effects tend to be the nerf of last resort. They happen maybe one card per year.

There’s many reasons for this. First they want players to continue playing decks they enjoy. Second, the balance team is focused on balance rather than design, which usually takes a whole lot longer to get well.

But the community for some bizarre reason keeps being disappointed every nerf that isn’t an effect change.

They huff and puff about how the nerf sucks and 2 months later many of those same players come to the forum to tell others that they need to “git gud” for losing to the nerfed deck.

I still see no objective reason to believe your arguments on this topic more than people who made the archetype work.
Also nerfs can be inadequate.
See DH.

1 Like

I find it problematic that this nerf doesn’t affect quest mage’s matchups against control decks. don’t you?

2 Likes

Maybe an open goal here… but out of curiosity. Do you think this nerf on open the waygate will have an effect?

Sometimes it is what its called.

And i call this nerf a dud

2 Likes

That’s not true. Control decks have more time to drop Void Lords, Obsidian Statues, etc to protect their face from the Mage’s Giants; as well as Rating and sniping them.

1 Like

I have thought it would be a great nerf for about 2 months now.

yea you have a point. maybe I was thinking too much from my own perspective because my control decks aren’t gonna do better after the nerf.

Sure… cyclone mage wil finish the same turns.

And reno mage dont give a hoot about all your taunts haha… mannn… thought you where a wild player…

I am. And I have lost a lot of times to Gul’dan boards.

I need exactly Vargoth, Malygos Flamestrike, 2 Giants, and Alexstrasza to get through the Gul’dan board and kill the Warlock before they PoF my board and start healing their face.

Often enough I don’t draw all that, with my RNG they get Albatross on curve most games.

… so you agree. The one and only control deck that can have a chance against quest reno/mage

Is control lock? Like i said above in my OP.

Dont you want all other control to have a chance? Like normal 55%

You know the reasons most reno decks and control decks dont get played because of quest mage? Have you seen the numbers on Tempo storm and playrate of mages?

Tempostorm suggested the same nerf a month ago.

Apparently you are the one who isn’t keeping up with their content.

I’m interested to see this tempo stomp that you mentioned. Maybe blizzard just read it and blindly followed.

“The problem cards of Wild” is the name of the YouTube Video.

And Blizzard didn’t blindly follow or we would have seen plenty of additional nerfs.

Haha keep on defending your precious card. I started this thread with. 3 options. Starting to figure out wich one you are.

I posted the nerf suggestion a month before Tempostorm.

And a month before I crafted Kazakus, Thaurissan, and Zola to be able to play the deck.

Taunt…just pointing at one of the several things rexxar doesnt have.
I wonder why people play warlock.

Well, i dont play meta, or mechatun warlock, but i think a cool jam would be to go right into mechathun warlock the day the nerf hits. There has to be another way, a slower way, but its got to be in the cards.

Nerfs are the best time to catch ladder unexpectedly by playing what was just actually nerfed big, so long as you disguise your list to look like the tier-1 meta for that class to misdirect focus.