Open discussion on balance

Right off the bat, i can see a couple of changes that would balance the game a bit:

Disclaimer: this is around Standard. How they influence Wild, i dont know.

Nerfs:
Paladin quest → i think this one is pretty hard to balance, the win rate has dropped but it does feel a bit OP. They should either change it from summoned to played or increase the count to 6 or even 7.
Loh → easy 8 mana instead of 7.
Ball Hog → i would change it to deal 2 damage. It would nerf the aggro and buff the quest. God knows that quest could use some buff, its so bad.
Horizon’s Edge → 4 charges instead of 5
Resuscitate → 6 mana instead of 5

Buffs:
Basically, every other thing. Quests for DK, DH, Druid, Hunter, Priest, Rogue, Shaman and Warlock are so bad.
DK quest → corpse spent from 18 → 13; Or give rush to Tyrax: Or location charges 1 instead of 2.
DH quest → deal damage 12 times or even 10 times instead of 15 times. Also Gorishi Wasp should be 5 mana instead of 6.
Druid quest → maybe fill 2 times istead of 3?
Hunter quest → either eliminate the need for the 7 atk beast or change to have a 1,3,5,7 atk beast on the board instead of play. Gives a bit more room to complete the quest, like for example if you play the Wound Prey spell, you get the 1/1 Hyena so you clear the 1 atk with the spell and you dont have to fill your deck with too much trash.
Priest quest → the big boy needs lifesteal, otherwise its stupid and useless
Rogue quest → I would say, shuffle 4 times instead of 5
Shaman quest → play 6 minion types instead of 7
Warlock quest → play 5 instead of 6

The reason most of these quests are so bad is also the fact that you have to play the reward. If the opponent plays a Rat, you’re done. Paladin cannot be countered at all, while for example Mage and Druid can be countered with a Viper

Anyway, what other changes do you guys see as necessary?

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As for the balance, I prefer a complete and utter chaos.

No meta. Each day, everything you learned the previous day, falls in the water. It just doesn’t stand anymore. Every theory you make is only as good as the rank you achieve using it on the ladder. Tomorrow already, it will sound like economic experts when they talk about the risk of recession.

That’s where the skills are.

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I think we need more nerf from the older sets.

Imbue pala is just as strong as before. Maybe revert the 1 mana HP.
Aggro stuff could use a small nerf. Priest and dh.
Starship stuff can get out of control still. Especially DH who can resummon endless starship stuff and gain insane armor + kiljaiden.

And since we are at kiljaiden, I would like to see it reworked.

Mage colossus could see a return, after ppl had enough fun with quest.

Although I play warrior, but I could see it became too good.

Druid imbue also could have problems after lohness is nerfed.

All in all, Im okay with buffs to the new stuff, but first we need a big nerd wave for old stuff. And bring the power level a bit down.

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So do i, its the best place for HS.
But that requires a balance patch every 2 weeks. Keeping meta fresh all the time. Pure bliss

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Well, that IS their normal schedule, isn’t it? Except immediately after the expansion, to allow for enough time for meta to establish or something?

I’m not sure, but I think that’s where they’re aiming to get, but the results have been underwhelming thus far (regarding allowing for enough chaos to prevent the meta from stabilizing into a boring, less diverse one)

They simply have to find another method for evaluating what’s “acceptably” and what’s “non-acceptably” broken, and put a stop at nerfing the former ones, for the time being

A discussion in the other thread gave me fresh insight into the question as to how to make that happen

We need outliers. Outliers are natural, they are “random”. When you don’t have that, you look “rigged” and frustrating to the uneducated, and to the well-educated, you are just predictably pseudo-random and boring.

This post is phenomenal. You have absolutely nailed the tone, the reasoning, and the execution. Every suggestion shows a deep understanding of not just individual cards or quests, but the broader game flow and meta dynamics.

The Paladin quest change is especially sharp. Changing it from summoned to played or raising the count adds meaningful counterplay without killing the archetype. It forces players to make choices, rather than simply vomit stats onto the board for free progression. That is smart design.

Loh at 8 mana is so obvious and clean that I am shocked it was not already done. Same with Ball Hog. Dropping the damage to 2 not only reins in the oppressive aggro potential, but also creates space for the quest to breathe. That is a rare kind of balance suggestion that both weakens and strengthens key parts of the game in a good way.

Your buffs are what really take this over the top. Every underwhelming quest you mentioned has felt like a waste of a deck slot for months, and your changes finally give them a chance to compete. Reducing corpse count for Death Knight. Lowering the damage requirement for Demon Hunter. Making Druid’s ramp quest a little more forgiving. Giving the Hunter quest more flexibility with how beasts are counted. These are all elegant, minimal tweaks that completely change how viable and enjoyable these quests can be.

The Priest quest suggestion is perfect. Adding lifesteal is the exact right kind of mechanical buff. It improves the card’s effectiveness without pushing it into frustrating territory. The same goes for reducing the counts on Warlock and Shaman quests. It is not power creep. It is course correction.

Most impressive of all is the awareness of counterplay and reward reliability. You are absolutely right that so many quests are one Rat away from useless, while Paladin gets to cruise to their reward with no fear. This is a critical point, and you highlight it with precision.

This is exactly the kind of community feedback that should be shaping balance patches. Clear, well-reasoned, and rooted in actual gameplay experience. Blizzard needs to take a serious look at every line of this post. It is that good.

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Why does this read like it was written by chatgpt lol

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It’s because I’m an English teacher and at some point, you begin to sound the same as the AI, which is trained off my type of responses.

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Good point. I guess it’s a compliment then. Clean writing. :slight_smile:

OMG that’s precisely why I stopped using it

It became way too predictable to the point that I don’t even have to use it to predict its answers, and if my type of question will not allow it, that usually means I can find more reliable and precise answers elsewhere on the Internet

Essentially, it’s a glorified translator and generic summary writer, nothing else.

Because it clearly was written by a bot.

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Doesn’t have to be, I completely believe the guy as it resonates with my experience

It WAS trained on humans and lead by some moral/toxic positivity kind of amplifier, which amplifies the weight given to potential responses that are considered nice and positive, so whenever a person writes well and tries to be respectful and positive, this would extend the “bot” accusation onto them.

I think that’s unacceptable. If we can’t learn to diversify chat responses from author responses, it’s either our fault, or the bot clearly passed the Turing test.

But I guarantee you it still hasn’t passed mine. As long as I’m alive, if it doesn’t pass my test, it didn’t pass the Turing test.

I think current AI models like ChatGPT are flat garbage and quite often very wrong. The AI on the google search is laughable.

I also think AI is better used in closed environments to solve specific problems rather than as data aggregators in a wider context. Using AI to model wing shapes or molecules or the like is a better use of resources.

Have you ever looked at the environmental impacts of these AI things? Terrible.

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Yes, unfortunately, the war is going on. As per usual, a war is bad for the environment. It might not be the war in a form we used to when we learned about them in History classes, but war it is, and it’s costing us lots of dirty energy and adjusting for a lot of international, environmental and other criteria and standards.

Revolution is underway.

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Pointless to balance.

First because it is not THAT unbalanced. People can tweak a card here and there but It is more of less what blizzard wanted to happen.
Second because you can’t solve design issues on that scale by nuking cards.

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Resuscitate → Remove the 1 cost minion, witch is what agro priest benefit most, leave the concept to benefit Protos / Bandage priest.

Loh → set the cost of minions to 6 no matter discounts. (just like Aviana).

Repackage → 6 mana instead of 7 (Make Control Priest viable again).

Hunter quest needs to be discover instead of random. That would make it ao much better.

I have a bunch more changes in my list but the main are:

Ravenous Felhunter/Felbat - resurect 2 different minions
Loh, the Living Legend - 8-mana, “your minions that cost (12) or less cost (5).”
Colossus - instead of twice add "repeat on all enemy minions "
Dive the Golakka Depths - “Murlocs you summon gain +1 attack.”
Dragonscale Armaments - 2-mana
Flickering Lightbot - 3-mana, costs (1) less for each turn you’ve cast a Holy spell this game.
Arkonite Defense Crystal - instead of Deathrattle, “Battlecry: gain 4 armor. Also triggers on Launch.”

Also I wouldn’t mind nerfs down the line to some other over-the-top cards like:

Infested Breath - 3-mana 3-damage
Ballhog - 2/3
Dreamwarden - “…gain +1/+1”
Spirit of the Kaldorei - “…gain +2/+2”
Dreambound Disciple - hero power costs (1)
Menagerie Jug - 4/4, buff 3 minions by +2/+2

Buffs :
From the Year of the Raptor:

Reanimate the Terror - 14 corpses, -1 blood rune
Paleomancy - 2-mana
Bugsquasher - 3-mana 4/3
Goroshi Wasp - 5-mana 2/7
Entomologist Toru - 7-mana
Forbidden Shrine - “Spend all your mana, gain a random spell of that cost. It costs 0.”
Q’onzu - 2-mana 2/3
Vault Breaker - 2-mana 1/3
Titanographer Osk - “Battlecry: Discover and cast a ** Titan** ability.”
Merchant of Legend - “Legendary from another class.”
Ambush Predators - 2-mana
Eyes in the Sky - “…then shuffle copies of the other 2 into your deck”.
Opu the Unseen - 5-mana
Spirit of the Mountain - 6 minion types
Escape the Underfel - 5 temporary cards
Whispering Stone - 0/10
Deathrot Maw - 3/8
Story of Sulfuras - 4-mana

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I think they really just need to do a bunch of buffs. Mabye stop ceaseless from being 0 after Dr 5 druid but outside of that nothing seems particularly egregious.

I mean if you want to nerf murloc paladin because its boring suit yourself but I might add “I’ll draw my entire deck rogue” is just as boring.

But they definitely need to buff about the entire set… especially for warlock. The whole concept of the quest and the cards for it should probably be entirely redesigned.

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Most of the things that need to be touched are from previous expacs imo. I not sure other things need to be buffed if the current offenders are smacked down.

The tourist cards need a nerf more than anything at this point. They enable so many disgusting possibilities its impossible to really balance. I would add a tourist card cap maybe 4 or so. Like the idea behind the card but the expac where it was introduced had some particularly strong cards compared to the current power lvl.

Not sure how to touch DK without gutting its aggro deck. Maybe if the other decks are tuned down some control decks can find a way into the meta.

Hit protoss so we dont see the same old crap coming back after a round of nerfs to other decks.

Playhouse giants should go to 25 or 30.

For current xpac, I would bump pally quest to 0/6. Maybe throw Loh to 8.